1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-21 02:19:55 +08:00

Use alternative method of fixing issue of improper beatmap query in daily challenge (and expand to other online play modes)

This commit is contained in:
Bartłomiej Dach
2025-03-27 09:33:35 +01:00
Unverified
parent f3524ad8f5
commit f73601535d
4 changed files with 18 additions and 4 deletions
+15 -1
View File
@@ -298,7 +298,21 @@ namespace osu.Game.Beatmaps
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r =>
r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
r.All<BeatmapInfo>().Filter($@"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// Use this overload instead of <see cref="QueryBeatmap(System.Linq.Expressions.Expression{System.Func{osu.Game.Beatmaps.BeatmapInfo,bool}})"/>
/// when Realm is unable to transform an expression to the internal Realm query syntax.
/// </summary>
/// <param name="query">The query.</param>
/// <param name="arguments">The arguments for the query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo? QueryBeatmap(string query, params QueryArgument[] arguments) => Realm.Run(r =>
r.All<BeatmapInfo>()
.Filter($@"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false")
.Filter(query, arguments)
.FirstOrDefault()?.Detach());
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
@@ -490,7 +490,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
if (!screen.IsCurrentScreen())
return;
var beatmap = beatmaps.QueryBeatmap(b => b.OnlineID == item.Beatmap.OnlineID && b.MD5Hash == item.Beatmap.MD5Hash);
var beatmap = beatmaps.QueryBeatmap($@"{nameof(BeatmapInfo.OnlineID)} = $0 AND {nameof(BeatmapInfo.MD5Hash)} = {nameof(BeatmapInfo.OnlineMD5Hash)}", item.Beatmap.OnlineID);
screen.Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap); // this will gracefully fall back to dummy beatmap if missing locally.
screen.Ruleset.Value = rulesets.GetRuleset(item.RulesetID);
@@ -456,7 +456,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
int beatmapId = GetGameplayBeatmap().OnlineID;
var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == beatmapId);
var localBeatmap = beatmapManager.QueryBeatmap($@"{nameof(BeatmapInfo.OnlineID)} = $0 AND {nameof(BeatmapInfo.MD5Hash)} = {nameof(BeatmapInfo.OnlineMD5Hash)}", beatmapId);
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
UserModsSelectOverlay.Beatmap.Value = Beatmap.Value;
@@ -598,7 +598,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
// Update global gameplay state to correspond to the new selection.
// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
int beatmapId = gameplayBeatmap.OnlineID;
var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == beatmapId);
var localBeatmap = beatmapManager.QueryBeatmap($@"{nameof(BeatmapInfo.OnlineID)} = $0 AND {nameof(BeatmapInfo.MD5Hash)} = {nameof(BeatmapInfo.OnlineMD5Hash)}", gameplayBeatmap.OnlineID);
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
Ruleset.Value = gameplayRuleset;
Mods.Value = UserMods.Value.Concat(item.RequiredMods.Select(m => m.ToMod(rulesetInstance))).ToArray();