mirror of
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synced 2026-06-03 03:20:16 +08:00
Visual pass on loading spinner
Fixes regression mentioned [here](https://github.com/ppy/osu/pull/33509#issuecomment-2951271131). Adjust visuals and metrics slightly.
This commit is contained in:
@@ -11,7 +11,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public partial class TestSceneLoadingSpinner : OsuGridTestScene
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{
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public TestSceneLoadingSpinner()
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: base(2, 2)
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: base(2, 3)
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{
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LoadingSpinner loading;
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@@ -52,6 +52,29 @@ namespace osu.Game.Tests.Visual.UserInterface
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loading.Show();
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Cell(3).AddRange(new Drawable[]
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{
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new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both
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},
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loading = new LoadingSpinner(false, true)
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});
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loading.Show();
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Cell(4).AddRange(new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both
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},
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loading = new LoadingSpinner(true, true)
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});
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loading.Show();
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Cell(5).AddRange(new Drawable[]
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{
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loading = new LoadingSpinner()
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});
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@@ -90,7 +90,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.Update();
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MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 20, 100));
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MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 20, 80));
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}
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}
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}
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@@ -1,10 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Backgrounds;
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using osuTK;
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using osuTK.Graphics;
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@@ -25,6 +28,8 @@ namespace osu.Game.Graphics.UserInterface
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private readonly Container? roundedContent;
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private readonly TrianglesV2 triangles;
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private const float spin_duration = 900;
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/// <summary>
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@@ -56,6 +61,17 @@ namespace osu.Game.Graphics.UserInterface
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.7f,
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},
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triangles = new TrianglesV2
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{
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RelativeSizeAxes = Axes.Both,
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Colour = inverted ? Color4.White : Color4.Black,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0.2f,
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ScaleAdjust = 0.4f,
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Velocity = 0.8f,
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SpawnRatio = 2
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},
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spinner = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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@@ -70,13 +86,46 @@ namespace osu.Game.Graphics.UserInterface
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}
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else
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{
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Child = MainContents = spinner = new SpriteIcon
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Child = MainContents = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = inverted ? Color4.Black : Color4.White,
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.CircleNotch
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Children = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.8f),
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Masking = true,
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CornerRadius = 20,
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Children = new Drawable[]
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{
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triangles = new TrianglesV2
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0.4f,
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Colour = ColourInfo.GradientVertical(
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inverted ? Color4.Black.Opacity(0) : Color4.White.Opacity(0),
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inverted ? Color4.Black : Color4.White),
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RelativeSizeAxes = Axes.Both,
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ScaleAdjust = 0.4f,
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SpawnRatio = 4,
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},
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}
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},
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spinner = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = inverted ? Color4.Black : Color4.White,
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.CircleNotch
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}
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}
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};
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}
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}
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@@ -96,6 +145,13 @@ namespace osu.Game.Graphics.UserInterface
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roundedContent.CornerRadius = MainContents.DrawWidth / 4;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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triangles.Rotation = -MainContents.Rotation;
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}
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protected override void PopIn()
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{
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if (Alpha < 0.5f)
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@@ -103,13 +159,13 @@ namespace osu.Game.Graphics.UserInterface
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rotate();
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MainContents.ScaleTo(1, TRANSITION_DURATION, Easing.OutQuint);
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this.FadeIn(TRANSITION_DURATION * 2, Easing.OutQuint);
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this.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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MainContents.ScaleTo(0.8f, TRANSITION_DURATION / 2, Easing.In);
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this.FadeOut(TRANSITION_DURATION, Easing.OutQuint);
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MainContents.ScaleTo(0.6f, TRANSITION_DURATION, Easing.OutQuint);
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this.FadeOut(TRANSITION_DURATION / 2, Easing.OutQuint);
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}
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private void rotate()
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