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Fix room background not working in multiplayer
At the core of the problem is that the multiplayer server does not serialise beatmap covers to clients -- only the beatmap ids. Because of this, any components that need to display the background should query it from an online source first (i.e. via `BeatmapLookupCache`). There is a slightly tricky situation here formed of two parts, which I'll try to explain below. `Background.Sprite` is exposed publicly and some inheritors override the sprite's texture in a similar fashion to the way this changeset does. While I frankly believe this is unnaceptable from an encapsulation point of view, I've gone for consistency in this regard. The other fail case is `UpdateableBeatmapBackgroundSprite`. Contrary to its name, that object is _not_ a `Sprite` - it is a `ModelBackedDrawable` that _contains_ a `Sprite`. The logic in this PR could be extracted into a separate object similar to `OnlineBeatmapSetCover` (an actual `Sprite`), but even so it would require `Background` to provide a path for overriding its contained `Sprite`. I went through the path above originally with the changes visible in https://github.com/smoogipoo/osu/tree/fix-mp-backgrounds, but it looks quite daunting and I feel like there would be a lot of emphasis on the correct abstraction model for `Background`, of which I'm not entirely sure of. Instead of dealing with both of the above, this commit presents a direct; local resolution to the problem.
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@@ -3,10 +3,15 @@
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osuTK;
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using osuTK.Graphics;
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@@ -16,65 +21,57 @@ namespace osu.Game.Screens.OnlinePlay.Components
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public abstract partial class OnlinePlayBackgroundScreen : BackgroundScreen
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{
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private CancellationTokenSource? cancellationSource;
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private PlaylistItemBackground? background;
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private Background? lastBackground;
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private int? beatmapId;
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[BackgroundDependencyLoader]
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private void load()
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{
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switchBackground(new PlaylistItemBackground(playlistItem));
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loadNewBackground();
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}
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private PlaylistItem? playlistItem;
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protected PlaylistItem? PlaylistItem
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{
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get => playlistItem;
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set
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{
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if (playlistItem == value)
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if (beatmapId == value?.Beatmap.OnlineID)
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return;
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playlistItem = value;
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beatmapId = value?.Beatmap.OnlineID;
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if (LoadState > LoadState.Ready)
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updateBackground();
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if (LoadState >= LoadState.Ready)
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loadNewBackground();
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}
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}
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private void updateBackground()
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private void loadNewBackground()
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{
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Schedule(() =>
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cancellationSource?.Cancel();
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cancellationSource = new CancellationTokenSource();
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if (beatmapId == null)
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switchBackground(new DefaultBackground());
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else
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LoadComponentAsync(new OnlineBeatmapBackground(beatmapId.Value), switchBackground, cancellationSource.Token);
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void switchBackground(Background newBackground)
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{
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var beatmap = playlistItem?.Beatmap;
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float newDepth = 0;
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string? lastCover = (background?.Beatmap?.BeatmapSet as IBeatmapSetOnlineInfo)?.Covers.Cover;
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string? newCover = (beatmap?.BeatmapSet as IBeatmapSetOnlineInfo)?.Covers.Cover;
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if (lastBackground != null)
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{
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newDepth = lastBackground.Depth + 1;
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lastBackground.FinishTransforms();
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lastBackground.FadeOut(250);
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lastBackground.Expire();
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}
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if (lastCover == newCover)
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return;
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newBackground.Depth = newDepth;
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newBackground.Colour = ColourInfo.GradientVertical(new Color4(0.1f, 0.1f, 0.1f, 1f), new Color4(0.4f, 0.4f, 0.4f, 1f));
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newBackground.BlurTo(new Vector2(10));
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cancellationSource?.Cancel();
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LoadComponentAsync(new PlaylistItemBackground(playlistItem), switchBackground, (cancellationSource = new CancellationTokenSource()).Token);
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});
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}
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private void switchBackground(PlaylistItemBackground newBackground)
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{
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float newDepth = 0;
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if (background != null)
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{
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newDepth = background.Depth + 1;
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background.FinishTransforms();
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background.FadeOut(250);
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background.Expire();
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AddInternal(lastBackground = newBackground);
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}
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newBackground.Depth = newDepth;
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newBackground.Colour = ColourInfo.GradientVertical(new Color4(0.1f, 0.1f, 0.1f, 1f), new Color4(0.4f, 0.4f, 0.4f, 1f));
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newBackground.BlurTo(new Vector2(10));
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AddInternal(background = newBackground);
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}
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public override void OnSuspending(ScreenTransitionEvent e)
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@@ -89,5 +86,47 @@ namespace osu.Game.Screens.OnlinePlay.Components
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this.MoveToX(0);
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return result;
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}
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[LongRunningLoad]
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private partial class OnlineBeatmapBackground : Background
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{
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private readonly int beatmapId;
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public OnlineBeatmapBackground(int beatmapId)
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{
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this.beatmapId = beatmapId;
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapLookupCache lookupCache, LargeTextureStore textures, CancellationToken cancellationToken)
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{
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try
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{
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APIBeatmap? beatmap = lookupCache.GetBeatmapAsync(beatmapId, cancellationToken).GetResultSafely();
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string? coverImage = beatmap?.BeatmapSet?.Covers.Cover;
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if (coverImage != null)
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Sprite.Texture = textures.Get(coverImage);
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}
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catch
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{
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}
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}
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}
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private class DefaultBackground : Background
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{
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[Resolved]
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private BeatmapManager beatmapManager { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Sprite.Texture = beatmapManager.DefaultBeatmap.GetBackground();
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}
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public override bool Equals(Background? other)
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=> other is DefaultBackground;
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}
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}
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}
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@@ -1,42 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Screens.OnlinePlay.Components
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{
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public partial class PlaylistItemBackground : Background
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{
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public readonly IBeatmapInfo? Beatmap;
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public PlaylistItemBackground(PlaylistItem? playlistItem)
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{
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Beatmap = playlistItem?.Beatmap;
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, LargeTextureStore textures)
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{
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Texture? texture = null;
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// prefer online cover where available.
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if (Beatmap?.BeatmapSet is IBeatmapSetOnlineInfo online)
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texture = textures.Get(online.Covers.Cover);
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Sprite.Texture = texture ?? beatmaps.DefaultBeatmap.GetBackground();
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}
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public override bool Equals(Background? other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return other.GetType() == GetType()
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&& ((PlaylistItemBackground)other).Beatmap == Beatmap;
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}
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}
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}
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