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Merge pull request #32596 from bdach/fix-bogus-daily-challenge-lookup
Fix daily challenge not querying beatmap properly
This commit is contained in:
@@ -61,6 +61,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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Realm.Write(r =>
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{
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foreach (var beatmapInfo in r.All<BeatmapInfo>())
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beatmapInfo.OnlineMD5Hash = beatmapInfo.MD5Hash;
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});
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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InitialBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
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OtherBeatmap = importedSet.Beatmaps.Last(b => b.Ruleset.OnlineID == 0);
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@@ -81,6 +81,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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Realm.Write(r =>
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{
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foreach (var beatmapInfo in r.All<BeatmapInfo>())
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beatmapInfo.OnlineMD5Hash = beatmapInfo.MD5Hash;
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});
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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});
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@@ -176,6 +176,7 @@ namespace osu.Game.Tests.Visual.Playlists
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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}
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];
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room.EndDate = DateTimeOffset.Now.AddHours(1);
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});
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AddAssert("match has default beatmap", () => match.Beatmap.IsDefault);
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@@ -212,6 +213,11 @@ namespace osu.Game.Tests.Visual.Playlists
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Debug.Assert(beatmap.BeatmapInfo.BeatmapSet != null);
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importedBeatmap = manager.Import(beatmap.BeatmapInfo.BeatmapSet)!.Value.Detach();
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Realm.Write(r =>
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{
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foreach (var beatmapInfo in r.All<BeatmapInfo>())
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beatmapInfo.OnlineMD5Hash = beatmapInfo.MD5Hash;
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});
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});
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private partial class TestPlaylistsRoomSubScreen : PlaylistsRoomSubScreen
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@@ -65,7 +65,8 @@ namespace osu.Game.Tests.Visual.Playlists
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OnlineID = 1,
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DifficultyName = "Osu 1",
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Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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MD5Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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MD5Hash = "11111111",
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OnlineMD5Hash = "11111111",
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Ruleset = new OsuRuleset().RulesetInfo,
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Metadata =
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{
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@@ -79,7 +80,8 @@ namespace osu.Game.Tests.Visual.Playlists
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OnlineID = 2,
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DifficultyName = "Osu 2",
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Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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MD5Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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MD5Hash = "22222222",
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OnlineMD5Hash = "22222222",
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Ruleset = new OsuRuleset().RulesetInfo,
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Metadata =
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{
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@@ -93,7 +95,8 @@ namespace osu.Game.Tests.Visual.Playlists
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OnlineID = 3,
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DifficultyName = "Taiko 1",
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Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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MD5Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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MD5Hash = "33333333",
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OnlineMD5Hash = "33333333",
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Ruleset = new TaikoRuleset().RulesetInfo,
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Metadata =
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{
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@@ -107,7 +110,8 @@ namespace osu.Game.Tests.Visual.Playlists
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OnlineID = 4,
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DifficultyName = "Taiko 2",
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Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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MD5Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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MD5Hash = "44444444",
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OnlineMD5Hash = "44444444",
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Ruleset = new TaikoRuleset().RulesetInfo,
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Metadata =
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{
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@@ -298,7 +298,21 @@ namespace osu.Game.Beatmaps
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r =>
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r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
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r.All<BeatmapInfo>().Filter($@"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
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/// Use this overload instead of <see cref="QueryBeatmap(System.Linq.Expressions.Expression{System.Func{osu.Game.Beatmaps.BeatmapInfo,bool}})"/>
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/// when Realm is unable to transform an expression to the internal Realm query syntax.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <param name="arguments">The arguments for the query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapInfo? QueryBeatmap(string query, params QueryArgument[] arguments) => Realm.Run(r =>
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r.All<BeatmapInfo>()
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.Filter($@"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false")
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.Filter(query, arguments)
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.FirstOrDefault()?.Detach());
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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@@ -490,7 +490,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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if (!screen.IsCurrentScreen())
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return;
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var beatmap = beatmaps.QueryBeatmap(b => b.OnlineID == item.Beatmap.OnlineID);
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var beatmap = beatmaps.QueryBeatmap($@"{nameof(BeatmapInfo.OnlineID)} == $0 AND {nameof(BeatmapInfo.MD5Hash)} == {nameof(BeatmapInfo.OnlineMD5Hash)}", item.Beatmap.OnlineID);
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screen.Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap); // this will gracefully fall back to dummy beatmap if missing locally.
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screen.Ruleset.Value = rulesets.GetRuleset(item.RulesetID);
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@@ -448,7 +448,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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int beatmapId = GetGameplayBeatmap().OnlineID;
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var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == beatmapId);
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var localBeatmap = beatmapManager.QueryBeatmap($@"{nameof(BeatmapInfo.OnlineID)} == $0 AND {nameof(BeatmapInfo.MD5Hash)} == {nameof(BeatmapInfo.OnlineMD5Hash)}", beatmapId);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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UserModsSelectOverlay.Beatmap.Value = Beatmap.Value;
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@@ -596,8 +596,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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// Update global gameplay state to correspond to the new selection.
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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int beatmapId = gameplayBeatmap.OnlineID;
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var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == beatmapId);
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var localBeatmap = beatmapManager.QueryBeatmap($@"{nameof(BeatmapInfo.OnlineID)} == $0 AND {nameof(BeatmapInfo.MD5Hash)} == {nameof(BeatmapInfo.OnlineMD5Hash)}", gameplayBeatmap.OnlineID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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Ruleset.Value = gameplayRuleset;
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Mods.Value = UserMods.Value.Concat(item.RequiredMods.Select(m => m.ToMod(rulesetInstance))).ToArray();
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@@ -68,6 +68,7 @@ namespace osu.Game.Tests.Beatmaps
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var b = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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b.BeatmapInfo.MD5Hash = test_beatmap_hash.Value.md5;
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b.BeatmapInfo.OnlineMD5Hash = test_beatmap_hash.Value.md5;
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b.BeatmapInfo.Hash = test_beatmap_hash.Value.sha2;
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return b;
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