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mirror of https://github.com/ppy/osu.git synced 2026-05-19 03:19:52 +08:00

Simplify code

This commit is contained in:
Dean Herbert
2025-04-28 18:53:02 +09:00
Unverified
parent ddaf6e52e0
commit 72f28e5fe4
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
@@ -23,113 +24,95 @@ namespace osu.Game.Rulesets.Taiko.Mods
public override ModType Type => ModType.DifficultyReduction;
[SettingSource("1/3 to 1/2 conversion", "Converts 1/3 patterns to 1/2 rhythm.")]
public Bindable<bool> OneThirdConversion { get; } = new BindableBool(false);
public Bindable<bool> OneThirdConversion { get; } = new BindableBool();
[SettingSource("1/6 to 1/4 conversion", "Converts 1/6 patterns to 1/4 rhythm.")]
public Bindable<bool> OneSixthConversion { get; } = new BindableBool(true);
[SettingSource("1/8 to 1/4 conversion", "Converts 1/8 patterns to 1/4 rhythm.")]
public Bindable<bool> OneEighthConversion { get; } = new BindableBool(false);
public Bindable<bool> OneEighthConversion { get; } = new BindableBool();
public void ApplyToBeatmap(IBeatmap beatmap)
{
var taikoBeatmap = (TaikoBeatmap)beatmap;
var controlPointInfo = taikoBeatmap.ControlPointInfo;
List<Hit> hits = taikoBeatmap.HitObjects.Where(obj => obj is Hit).Cast<Hit>().ToList();
List<Hit> toRemove = new List<Hit>();
// Snap conversions for rhythms
var snapConversions = new Dictionary<int, double>
{
{ 8, 4.0 }, // 1/8 snap to 1/4 snap
{ 6, 4.0 }, // 1/6 snap to 1/4 snap
{ 3, 2.0 }, // 1/3 snap to 1/2 snap
};
Hit[] hits = taikoBeatmap.HitObjects.Where(obj => obj is Hit).Cast<Hit>().ToArray();
var conversions = new List<(int, int)>();
if (OneEighthConversion.Value) conversions.Add((8, 4));
if (OneSixthConversion.Value) conversions.Add((6, 4));
if (OneThirdConversion.Value) conversions.Add((3, 2));
bool inPattern = false;
foreach (var snapConversion in snapConversions)
foreach ((int baseRhythm, int adjustedRhythm) in conversions)
{
int patternStartIndex = 0;
// Skip processing if the corresponding conversion is disabled
if (!shouldProcessRhythm(snapConversion.Key))
continue;
for (int i = 0; i < hits.Count; i++)
for (int i = 1; i < hits.Length; i++)
{
double snapValue = i < hits.Count - 1
? getSnapBetweenNotes(controlPointInfo, hits[i], hits[i + 1])
: 1; // No next note, default to a safe 1/1 snap
double snapValue = getSnapBetweenNotes(controlPointInfo, hits[i - 1], hits[i]);
if (snapValue == snapConversion.Key)
if (inPattern)
{
if (!inPattern)
{
patternStartIndex = i;
}
// pattern continues
if (snapValue == baseRhythm) continue;
inPattern = true;
}
// Check if end of pattern
if (inPattern && snapValue != snapConversion.Key)
{
// End pattern
inPattern = false;
// Iterate through the pattern
for (int j = patternStartIndex; j <= i; j++)
for (int j = patternStartIndex; j < i; j++)
{
int currentHitPosition = j - patternStartIndex;
int indexInPattern = j - patternStartIndex;
if (snapConversion.Key == 8)
switch (baseRhythm)
{
// 1/8: Remove the second note
if (currentHitPosition % 2 == 1)
// 1/8: Remove every second note
case 8:
{
toRemove.Add(hits[j]);
if (indexInPattern % 2 == 1)
{
taikoBeatmap.HitObjects.Remove(hits[j]);
}
break;
}
}
else
{
// 1/6 and 1/3: Remove the second note and adjust the third
if (currentHitPosition % 3 == 1)
// 1/6 and 1/3: Remove every second note and adjust time of every third
case 6:
case 3:
{
toRemove.Add(hits[j]);
}
else if (currentHitPosition % 3 == 2 && j < hits.Count - 1)
{
double offset = controlPointInfo.TimingPointAt(hits[j].StartTime).BeatLength / snapConversion.Value;
hits[j].StartTime = hits[j + 1].StartTime - offset;
if (indexInPattern % 3 == 1)
taikoBeatmap.HitObjects.Remove(hits[j]);
else if (indexInPattern % 3 == 2)
hits[j].StartTime = hits[j + 1].StartTime - controlPointInfo.TimingPointAt(hits[j].StartTime).BeatLength / adjustedRhythm;
break;
}
default:
throw new ArgumentOutOfRangeException(nameof(baseRhythm));
}
}
}
else
{
if (snapValue == baseRhythm)
{
patternStartIndex = i - 1;
inPattern = true;
}
}
}
// Remove queued notes
taikoBeatmap.HitObjects.RemoveAll(obj => toRemove.Contains(obj));
}
}
private int getSnapBetweenNotes(ControlPointInfo controlPointInfo, Hit currentNote, Hit nextNote)
{
double gapMs = nextNote.StartTime - currentNote.StartTime;
var currentTimingPoint = controlPointInfo.TimingPointAt(currentNote.StartTime);
return controlPointInfo.GetClosestBeatDivisor(gapMs + currentTimingPoint.Time);
}
private bool shouldProcessRhythm(int snap)
{
return snap switch
{
3 => OneThirdConversion.Value,
6 => OneSixthConversion.Value,
8 => OneEighthConversion.Value,
_ => false,
};
return controlPointInfo.GetClosestBeatDivisor(currentTimingPoint.Time + (nextNote.StartTime - currentNote.StartTime));
}
}
}