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Fix oversight from refactoring
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@@ -432,7 +432,7 @@ namespace osu.Game.Rulesets.Osu
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.Reverse()
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.Select(window => new RulesetBeatmapAttribute.AdditionalMetric(
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$"{window.result.GetDescription().ToUpperInvariant()} hit window",
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LocalisableString.Interpolate($@"±{hitWindows.WindowFor(window.result):0.##}ms"),
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LocalisableString.Interpolate($@"±{hitWindows.WindowFor(window.result) / rate:0.##}ms"),
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colours.ForHitResult(window.result)
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)).Concat([
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new RulesetBeatmapAttribute.AdditionalMetric("RPM required to clear spinners", LocalisableString.Interpolate($@"{IBeatmapDifficultyInfo.DifficultyRange(modAdjustedDifficulty.OverallDifficulty, Spinner.CLEAR_RPM_RANGE):N0} RPM")),
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@@ -308,7 +308,7 @@ namespace osu.Game.Rulesets.Taiko
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.Reverse()
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.Select(window => new RulesetBeatmapAttribute.AdditionalMetric(
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$"{window.result.GetDescription().ToUpperInvariant()} hit window",
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LocalisableString.Interpolate($@"±{hitWindows.WindowFor(window.result):0.##}ms"),
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LocalisableString.Interpolate($@"±{hitWindows.WindowFor(window.result) / rate:0.##}ms"),
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colours.ForHitResult(window.result)
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))
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.Append(new RulesetBeatmapAttribute.AdditionalMetric("Hits per second required to clear swells", LocalisableString.Interpolate($@"{TaikoBeatmapConverter.RequiredSwellHitsPerSecond(modAdjustedDifficulty.OverallDifficulty):0.##}")))
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