diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 1e2d4d759d..97689bc791 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -432,7 +432,7 @@ namespace osu.Game.Rulesets.Osu .Reverse() .Select(window => new RulesetBeatmapAttribute.AdditionalMetric( $"{window.result.GetDescription().ToUpperInvariant()} hit window", - LocalisableString.Interpolate($@"±{hitWindows.WindowFor(window.result):0.##}ms"), + LocalisableString.Interpolate($@"±{hitWindows.WindowFor(window.result) / rate:0.##}ms"), colours.ForHitResult(window.result) )).Concat([ new RulesetBeatmapAttribute.AdditionalMetric("RPM required to clear spinners", LocalisableString.Interpolate($@"{IBeatmapDifficultyInfo.DifficultyRange(modAdjustedDifficulty.OverallDifficulty, Spinner.CLEAR_RPM_RANGE):N0} RPM")), diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 46d7b9fb1c..4cbbfc1ba1 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -308,7 +308,7 @@ namespace osu.Game.Rulesets.Taiko .Reverse() .Select(window => new RulesetBeatmapAttribute.AdditionalMetric( $"{window.result.GetDescription().ToUpperInvariant()} hit window", - LocalisableString.Interpolate($@"±{hitWindows.WindowFor(window.result):0.##}ms"), + LocalisableString.Interpolate($@"±{hitWindows.WindowFor(window.result) / rate:0.##}ms"), colours.ForHitResult(window.result) )) .Append(new RulesetBeatmapAttribute.AdditionalMetric("Hits per second required to clear swells", LocalisableString.Interpolate($@"{TaikoBeatmapConverter.RequiredSwellHitsPerSecond(modAdjustedDifficulty.OverallDifficulty):0.##}")))