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Merge pull request #33400 from bdach/argon-slider-body-colour
Fix argon & triangles skins reading legacy slider colour overrides from beatmap skins
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@@ -44,10 +44,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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SnakingOut.BindTo(configSnakingOut);
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BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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BorderColour = GetBorderColour(skin);
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}
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protected virtual Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour) =>
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skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? hitObjectAccentColour;
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protected virtual Color4 GetBorderColour(ISkinSource skin) => Color4.White;
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protected virtual Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour) => hitObjectAccentColour;
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}
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}
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@@ -15,11 +15,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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protected override DrawableSliderPath CreateSliderPath() => new LegacyDrawableSliderPath();
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protected override Color4 GetBorderColour(ISkinSource skin)
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=> skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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protected override Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour)
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{
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// legacy skins use a constant value for slider track alpha, regardless of the source colour.
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return base.GetBodyAccentColour(skin, hitObjectAccentColour).Opacity(0.7f);
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}
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=> (skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? hitObjectAccentColour).Opacity(0.7f);
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private partial class LegacyDrawableSliderPath : DrawableSliderPath
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{
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