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Fix code quality
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@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
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public partial class TestSceneReplayStability : ReplayStabilityTestScene
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{
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private static readonly object[][] test_cases = new[]
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private static readonly object[][] test_cases =
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{
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// OD = 5 test cases.
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// PERFECT hit window is [ -19.4ms, 19.4ms]
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@@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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HitObjects =
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{
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new Note()
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new Note
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{
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StartTime = note_time,
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Column = 0,
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@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
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public partial class TestSceneReplayStability : ReplayStabilityTestScene
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{
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private static readonly object[][] test_cases = new[]
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private static readonly object[][] test_cases =
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{
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// OD = 5 test cases.
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// GREAT hit window is [ -50ms, 50ms]
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@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
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public partial class TestSceneReplayStability : ReplayStabilityTestScene
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{
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private static readonly object[][] test_cases = new[]
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private static readonly object[][] test_cases =
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{
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// OD = 5 test cases.
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// GREAT hit window is [-35ms, 35ms]
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@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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{
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const double hit_time = 100;
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var beatmap = new TaikoBeatmap()
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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