diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneReplayStability.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneReplayStability.cs index 1f51a1494d..497d8a18b8 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneReplayStability.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneReplayStability.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests [Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")] public partial class TestSceneReplayStability : ReplayStabilityTestScene { - private static readonly object[][] test_cases = new[] + private static readonly object[][] test_cases = { // OD = 5 test cases. // PERFECT hit window is [ -19.4ms, 19.4ms] @@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Mania.Tests { HitObjects = { - new Note() + new Note { StartTime = note_time, Column = 0, diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneReplayStability.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneReplayStability.cs index 8af12fbe2f..aca8f757f2 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneReplayStability.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneReplayStability.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")] public partial class TestSceneReplayStability : ReplayStabilityTestScene { - private static readonly object[][] test_cases = new[] + private static readonly object[][] test_cases = { // OD = 5 test cases. // GREAT hit window is [ -50ms, 50ms] diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneReplayStability.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneReplayStability.cs index d245fbd28f..4a2cd024b0 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneReplayStability.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneReplayStability.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Tests [Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")] public partial class TestSceneReplayStability : ReplayStabilityTestScene { - private static readonly object[][] test_cases = new[] + private static readonly object[][] test_cases = { // OD = 5 test cases. // GREAT hit window is [-35ms, 35ms] @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Tests { const double hit_time = 100; - var beatmap = new TaikoBeatmap() + var beatmap = new TaikoBeatmap { HitObjects = {