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Adjust test to exercise actual desired behaviour
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@@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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[Test]
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public void TestTinyDropletMissPreservesCatcherState()
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public void TestTinyDropletMissChangesCatcherState()
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{
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AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
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{
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@@ -165,8 +165,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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}));
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AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
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AddStep("miss tiny droplet", () => attemptCatch(new TinyDroplet { X = 100 }));
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// catcher state and hyper dash state is preserved
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checkState(CatcherAnimationState.Kiai);
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// catcher state is changed but hyper dash state is preserved
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checkState(CatcherAnimationState.Fail);
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checkHyperDash(true);
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}
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