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Merge pull request #34517 from Hiviexd/verify/check-inconsistent-barlines

Add verify check for inconsistent osu!taiko barline omission
This commit is contained in:
Bartłomiej Dach
2025-08-05 14:19:23 +02:00
committed by GitHub
Unverified
3 changed files with 295 additions and 0 deletions
@@ -0,0 +1,222 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Edit.Checks;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks
{
[TestFixture]
public class CheckTaikoInconsistentSkipBarLineTest
{
private CheckTaikoInconsistentSkipBarLine check = null!;
[SetUp]
public void Setup()
{
check = new CheckTaikoInconsistentSkipBarLine();
}
[Test]
public void TestConsistentOmitFirstBarLine()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) }, // Reference
new[] { (1000.0, false), (2000.0, true) } // Same settings
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestInconsistentOmitFirstBarLine()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) }, // Reference
new[] { (1000.0, true), (2000.0, false) } // Different settings
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(2));
Assert.That(issues.All(issue => issue.Template is CheckTaikoInconsistentSkipBarLine.IssueTemplateInconsistentOmitFirstBarLine));
Assert.That(issues[0].Time, Is.EqualTo(1000.0));
Assert.That(issues[1].Time, Is.EqualTo(2000.0));
}
[Test]
public void TestPartiallyInconsistentOmitFirstBarLine()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true), (3000.0, false) }, // Reference
new[] { (1000.0, false), (2000.0, false), (3000.0, false) } // Only second differs
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues[0].Template is CheckTaikoInconsistentSkipBarLine.IssueTemplateInconsistentOmitFirstBarLine);
Assert.That(issues[0].Time, Is.EqualTo(2000.0));
}
[Test]
public void TestSingleDifficulty()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) } // Only one difficulty
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestNonTaikoBeatmaps()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) }, // Reference
new[] { (1000.0, true), (2000.0, false) } // Different settings
);
// Make both beatmaps non-taiko
beatmaps[0].BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
beatmaps[1].BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestMixedRulesets()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) }, // Reference
new[] { (1000.0, true), (2000.0, false) } // Different settings
);
// Make reference taiko, other non-taiko
beatmaps[0].BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
beatmaps[1].BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestMissingTimingPoints()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) }, // Reference has 2 points
new[] { (1000.0, false) } // Other has only 1 point (missing 2000.0)
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
// Should only check the existing timing point at 1000.0 (consistent, no issue)
// The missing 2000.0 point should be ignored by this check
Assert.That(issues, Is.Empty);
}
[Test]
public void TestExtraTimingPoints()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false) }, // Reference has 1 point
new[] { (1000.0, false), (2000.0, true) } // Other has extra point
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
// Should only check the existing timing point at 1000.0 (consistent, no issue)
// The extra 2000.0 point should be ignored by this check
Assert.That(issues, Is.Empty);
}
[Test]
public void TestMultipleDifficultiesWithInconsistencies()
{
var beatmaps = createBeatmapSetWithTimingPoints(
new[] { (1000.0, false), (2000.0, true) }, // Reference
new[] { (1000.0, true), (2000.0, true) }, // First differs
new[] { (1000.0, false), (2000.0, false) } // Second differs
);
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
// Should have issues for both other difficulties
Assert.That(issues, Has.Count.EqualTo(2)); // 1000.0 from diff2, 2000.0 from diff3
Assert.That(issues.All(issue => issue.Template is CheckTaikoInconsistentSkipBarLine.IssueTemplateInconsistentOmitFirstBarLine));
Assert.That(issues[0].Time, Is.EqualTo(1000.0));
Assert.That(issues[1].Time, Is.EqualTo(2000.0));
}
private IBeatmap[] createBeatmapSetWithTimingPoints(params (double time, bool omitFirstBarLine)[][] timingData)
{
var beatmapSet = new BeatmapSetInfo();
var beatmaps = new IBeatmap[timingData.Length];
for (int i = 0; i < timingData.Length; i++)
{
beatmaps[i] = createBeatmapWithTimingPoints(timingData[i], $"Difficulty {i + 1}");
beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
beatmaps[i].BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
}
// Configure the beatmapset to contain all the beatmap infos
foreach (var beatmap in beatmaps)
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
return beatmaps;
}
private IBeatmap createBeatmapWithTimingPoints((double time, bool omitFirstBarLine)[] timingData, string difficultyName)
{
var beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
DifficultyName = difficultyName,
Metadata = new BeatmapMetadata()
}
};
foreach ((double time, bool omitFirstBarLine) in timingData)
{
beatmap.ControlPointInfo.Add(time, new TimingControlPoint
{
BeatLength = 500, // Standard BPM
OmitFirstBarLine = omitFirstBarLine
});
}
return beatmap;
}
private BeatmapVerifierContext createContextWithMultipleDifficulties(IBeatmap currentBeatmap, IBeatmap[] allDifficulties)
{
return new BeatmapVerifierContext(
currentBeatmap,
new TestWorkingBeatmap(currentBeatmap),
DifficultyRating.ExpertPlus,
beatmapInfo => allDifficulties.FirstOrDefault(b => b.BeatmapInfo.Equals(beatmapInfo))
);
}
}
}
@@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Taiko.Edit.Checks
{
public class CheckTaikoInconsistentSkipBarLine : ICheck
{
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Timing, "Inconsistent \"Skip Bar Line\" setting");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateInconsistentOmitFirstBarLine(this)
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var difficulties = context.BeatmapsetDifficulties;
if (difficulties.Count <= 1)
yield break;
// Inconsistent bar line omission only matters for osu!taiko difficulties, so only check those
var taikoBeatmaps = difficulties.Where(b => b.BeatmapInfo.Ruleset.ShortName == "taiko").ToList();
if (taikoBeatmaps.Count <= 1)
yield break;
var referenceBeatmap = context.Beatmap;
var referenceTimingPoints = referenceBeatmap.ControlPointInfo.TimingPoints;
foreach (var beatmap in taikoBeatmaps)
{
if (beatmap == referenceBeatmap)
continue;
var timingPoints = beatmap.ControlPointInfo.TimingPoints;
foreach (var referencePoint in referenceTimingPoints)
{
var matchingPoint = TimingCheckUtils.FindExactMatchingTimingPoint(timingPoints, referencePoint.Time);
if (matchingPoint == null)
// Inconsistent timing points - that's handled by `CheckInconsistentTimingControlPoints`, so skip
continue;
if (referencePoint.OmitFirstBarLine != matchingPoint.OmitFirstBarLine)
{
yield return new IssueTemplateInconsistentOmitFirstBarLine(this).Create(referencePoint.Time, beatmap.BeatmapInfo.DifficultyName);
}
}
}
}
public class IssueTemplateInconsistentOmitFirstBarLine : IssueTemplate
{
public IssueTemplateInconsistentOmitFirstBarLine(ICheck check)
: base(check, IssueType.Problem, "Inconsistent \"Skip Bar Line\" setting in {0}.")
{
}
public Issue Create(double time, string difficultyName)
=> new Issue(time, this, difficultyName);
}
}
}
@@ -22,6 +22,9 @@ namespace osu.Game.Rulesets.Taiko.Edit
// Settings
new CheckTaikoAbnormalDifficultySettings(),
// Timing
new CheckTaikoInconsistentSkipBarLine(),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)