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Merge pull request #32949 from bdach/exclude-non-user-playable-mods-from-leaderboard-filter
Exclude non-user-playable mods from mod filter in beatmap leaderboard
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@@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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// For now, we forcefully refresh to keep things simple.
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// In the future, removing this requirement may be deemed useful, but will need ample testing of edge case scenarios
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// (like returning from gameplay after setting a new score, returning to song select after main menu).
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leaderboardManager.FetchWithCriteria(new LeaderboardCriteria(fetchBeatmapInfo, fetchRuleset, Scope, filterMods ? mods.Value.ToArray() : null), forceRefresh: true);
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leaderboardManager.FetchWithCriteria(new LeaderboardCriteria(fetchBeatmapInfo, fetchRuleset, Scope, filterMods ? mods.Value.Where(m => m.UserPlayable).ToArray() : null), forceRefresh: true);
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if (!initialFetchComplete)
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{
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