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mirror of https://github.com/ppy/osu.git synced 2026-05-17 06:32:36 +08:00

Move PerformanceStatisticRow into tooltip class

This commit is contained in:
nobbele
2025-06-08 00:32:10 +02:00
Unverified
parent 45c8891975
commit a89b7d27ad
2 changed files with 64 additions and 83 deletions
@@ -1,7 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@@ -13,6 +17,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@@ -251,6 +256,65 @@ namespace osu.Game.Screens.SelectV2
}
}
public partial class PerformanceStatisticRow : StatisticRow
{
private readonly ScoreInfo score;
public PerformanceStatisticRow(LocalisableString label, Color4 labelColour, ScoreInfo score)
: base(label, labelColour, 0.ToLocalisableString("N0"))
{
this.score = score;
}
[BackgroundDependencyLoader]
private void load(BeatmapDifficultyCache difficultyCache, CancellationToken? cancellationToken)
{
if (score.PP.HasValue)
{
setPerformanceValue(score, score.PP.Value);
return;
}
Task.Run(async () =>
{
var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, cancellationToken ?? default).ConfigureAwait(false);
var performanceCalculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator();
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
if (attributes?.DifficultyAttributes == null || performanceCalculator == null)
return;
var result = await performanceCalculator.CalculateAsync(score, attributes.Value.DifficultyAttributes, cancellationToken ?? default).ConfigureAwait(false);
Schedule(() => setPerformanceValue(score, result.Total));
}, cancellationToken ?? default);
}
private void setPerformanceValue(ScoreInfo scoreInfo, double? pp)
{
if (pp.HasValue)
{
int ppValue = (int)Math.Round(pp.Value, MidpointRounding.AwayFromZero);
ValueLabel.Text = ppValue.ToLocalisableString("N0");
if (!scoreInfo.BeatmapInfo!.Status.GrantsPerformancePoints() || hasUnrankedMods(scoreInfo))
Alpha = 0.5f;
else
Alpha = 1f;
}
}
private static bool hasUnrankedMods(ScoreInfo scoreInfo)
{
IEnumerable<Mod> modsToCheck = scoreInfo.Mods;
if (scoreInfo.IsLegacyScore)
modsToCheck = modsToCheck.Where(m => m is not ModClassic);
return modsToCheck.Any(m => !m.Ranked);
}
}
private partial class ModsPanel : CompositeDrawable
{
private FillFlowContainer modsFlow = null!;
@@ -1,83 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osuTK.Graphics;
namespace osu.Game.Screens.SelectV2
{
public partial class BeatmapLeaderboardScore
{
public partial class LeaderboardScoreTooltip
{
public partial class PerformanceStatisticRow : StatisticRow
{
private readonly ScoreInfo score;
public PerformanceStatisticRow(LocalisableString label, Color4 labelColour, ScoreInfo score)
: base(label, labelColour, 0.ToLocalisableString("N0"))
{
this.score = score;
}
[BackgroundDependencyLoader]
private void load(BeatmapDifficultyCache difficultyCache, CancellationToken? cancellationToken)
{
if (score.PP.HasValue)
{
setPerformanceValue(score, score.PP.Value);
return;
}
Task.Run(async () =>
{
var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, cancellationToken ?? default).ConfigureAwait(false);
var performanceCalculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator();
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
if (attributes?.DifficultyAttributes == null || performanceCalculator == null)
return;
var result = await performanceCalculator.CalculateAsync(score, attributes.Value.DifficultyAttributes, cancellationToken ?? default).ConfigureAwait(false);
Schedule(() => setPerformanceValue(score, result.Total));
}, cancellationToken ?? default);
}
private void setPerformanceValue(ScoreInfo scoreInfo, double? pp)
{
if (pp.HasValue)
{
int ppValue = (int)Math.Round(pp.Value, MidpointRounding.AwayFromZero);
ValueLabel.Text = ppValue.ToLocalisableString("N0");
if (!scoreInfo.BeatmapInfo!.Status.GrantsPerformancePoints() || hasUnrankedMods(scoreInfo))
Alpha = 0.5f;
else
Alpha = 1f;
}
}
private static bool hasUnrankedMods(ScoreInfo scoreInfo)
{
IEnumerable<Mod> modsToCheck = scoreInfo.Mods;
if (scoreInfo.IsLegacyScore)
modsToCheck = modsToCheck.Where(m => m is not ModClassic);
return modsToCheck.Any(m => !m.Ranked);
}
}
}
}
}