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Move PerformanceStatisticRow into tooltip class
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@@ -1,7 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@@ -13,6 +17,7 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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@@ -251,6 +256,65 @@ namespace osu.Game.Screens.SelectV2
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}
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}
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public partial class PerformanceStatisticRow : StatisticRow
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{
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private readonly ScoreInfo score;
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public PerformanceStatisticRow(LocalisableString label, Color4 labelColour, ScoreInfo score)
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: base(label, labelColour, 0.ToLocalisableString("N0"))
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{
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this.score = score;
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapDifficultyCache difficultyCache, CancellationToken? cancellationToken)
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{
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if (score.PP.HasValue)
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{
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setPerformanceValue(score, score.PP.Value);
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return;
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}
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Task.Run(async () =>
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{
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var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, cancellationToken ?? default).ConfigureAwait(false);
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var performanceCalculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator();
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// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
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if (attributes?.DifficultyAttributes == null || performanceCalculator == null)
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return;
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var result = await performanceCalculator.CalculateAsync(score, attributes.Value.DifficultyAttributes, cancellationToken ?? default).ConfigureAwait(false);
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Schedule(() => setPerformanceValue(score, result.Total));
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}, cancellationToken ?? default);
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}
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private void setPerformanceValue(ScoreInfo scoreInfo, double? pp)
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{
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if (pp.HasValue)
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{
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int ppValue = (int)Math.Round(pp.Value, MidpointRounding.AwayFromZero);
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ValueLabel.Text = ppValue.ToLocalisableString("N0");
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if (!scoreInfo.BeatmapInfo!.Status.GrantsPerformancePoints() || hasUnrankedMods(scoreInfo))
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Alpha = 0.5f;
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else
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Alpha = 1f;
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}
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}
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private static bool hasUnrankedMods(ScoreInfo scoreInfo)
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{
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IEnumerable<Mod> modsToCheck = scoreInfo.Mods;
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if (scoreInfo.IsLegacyScore)
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modsToCheck = modsToCheck.Where(m => m is not ModClassic);
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return modsToCheck.Any(m => !m.Ranked);
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}
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}
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private partial class ModsPanel : CompositeDrawable
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{
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private FillFlowContainer modsFlow = null!;
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@@ -1,83 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osuTK.Graphics;
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namespace osu.Game.Screens.SelectV2
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{
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public partial class BeatmapLeaderboardScore
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{
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public partial class LeaderboardScoreTooltip
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{
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public partial class PerformanceStatisticRow : StatisticRow
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{
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private readonly ScoreInfo score;
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public PerformanceStatisticRow(LocalisableString label, Color4 labelColour, ScoreInfo score)
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: base(label, labelColour, 0.ToLocalisableString("N0"))
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{
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this.score = score;
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapDifficultyCache difficultyCache, CancellationToken? cancellationToken)
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{
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if (score.PP.HasValue)
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{
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setPerformanceValue(score, score.PP.Value);
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return;
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}
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Task.Run(async () =>
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{
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var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, cancellationToken ?? default).ConfigureAwait(false);
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var performanceCalculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator();
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// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
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if (attributes?.DifficultyAttributes == null || performanceCalculator == null)
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return;
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var result = await performanceCalculator.CalculateAsync(score, attributes.Value.DifficultyAttributes, cancellationToken ?? default).ConfigureAwait(false);
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Schedule(() => setPerformanceValue(score, result.Total));
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}, cancellationToken ?? default);
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}
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private void setPerformanceValue(ScoreInfo scoreInfo, double? pp)
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{
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if (pp.HasValue)
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{
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int ppValue = (int)Math.Round(pp.Value, MidpointRounding.AwayFromZero);
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ValueLabel.Text = ppValue.ToLocalisableString("N0");
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if (!scoreInfo.BeatmapInfo!.Status.GrantsPerformancePoints() || hasUnrankedMods(scoreInfo))
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Alpha = 0.5f;
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else
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Alpha = 1f;
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}
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}
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private static bool hasUnrankedMods(ScoreInfo scoreInfo)
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{
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IEnumerable<Mod> modsToCheck = scoreInfo.Mods;
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if (scoreInfo.IsLegacyScore)
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modsToCheck = modsToCheck.Where(m => m is not ModClassic);
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return modsToCheck.Any(m => !m.Ranked);
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}
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}
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}
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}
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}
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