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Add test exercising taiko replay playback stability after encode
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
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public partial class TestSceneReplayStability : ReplayStabilityTestScene
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{
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private static readonly object[][] test_cases = new[]
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{
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// OD = 5 test cases.
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// GREAT hit window is [-35ms, 35ms]
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// OK hit window is [-80ms, 80ms]
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// MISS hit window is [-95ms, 95ms]
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new object[] { 5f, -34d, HitResult.Great },
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new object[] { 5f, -34.2d, HitResult.Great },
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new object[] { 5f, -34.7d, HitResult.Great },
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new object[] { 5f, -35d, HitResult.Great },
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new object[] { 5f, -35.2d, HitResult.Ok },
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new object[] { 5f, -35.8d, HitResult.Ok },
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new object[] { 5f, -36d, HitResult.Ok },
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new object[] { 5f, -79d, HitResult.Ok },
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new object[] { 5f, -79.3d, HitResult.Ok },
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new object[] { 5f, -79.7d, HitResult.Ok },
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new object[] { 5f, -80d, HitResult.Ok },
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new object[] { 5f, -80.2d, HitResult.Miss },
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new object[] { 5f, -80.8d, HitResult.Miss },
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new object[] { 5f, -81d, HitResult.Miss },
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// OD = 7.8 test cases.
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// GREAT hit window is [-26.6ms, 26.6ms]
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// OK hit window is [-63.2ms, 63.2ms]
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// MISS hit window is [-81.0ms, 81.0ms]
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new object[] { 7.8f, -26d, HitResult.Great },
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new object[] { 7.8f, -26.4d, HitResult.Great },
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new object[] { 7.8f, -26.59d, HitResult.Great },
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new object[] { 7.8f, -26.8d, HitResult.Ok },
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new object[] { 7.8f, -27d, HitResult.Ok },
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new object[] { 7.8f, -27.1d, HitResult.Ok },
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new object[] { 7.8f, -63d, HitResult.Ok },
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new object[] { 7.8f, -63.18d, HitResult.Ok },
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new object[] { 7.8f, -63.4d, HitResult.Ok },
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new object[] { 7.8f, -63.7d, HitResult.Miss },
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new object[] { 7.8f, -64d, HitResult.Miss },
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new object[] { 7.8f, -64.2d, HitResult.Miss },
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};
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[TestCaseSource(nameof(test_cases))]
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public void TestHitWindowStability(float overallDifficulty, double hitOffset, HitResult expectedResult)
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{
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const double hit_time = 100;
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var beatmap = new TaikoBeatmap()
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{
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HitObjects =
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{
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new Hit
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{
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StartTime = hit_time,
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Type = HitType.Centre,
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}
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},
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Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
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BeatmapInfo =
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{
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Ruleset = new TaikoRuleset().RulesetInfo,
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},
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};
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var replay = new Replay
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{
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Frames =
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre),
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new TaikoReplayFrame(hit_time + hitOffset + 20),
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}
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};
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RunTest(beatmap, replay, [expectedResult]);
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}
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}
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}
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