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Merge pull request #35158 from bdach/fix-carousel-teleports-on-delete

Fix song select carousel sometimes teleporting on beatmap set deletion
This commit is contained in:
Dean Herbert
2025-10-01 15:16:26 +09:00
committed by GitHub
Unverified
@@ -816,6 +816,11 @@ namespace osu.Game.Screens.SelectV2
if (x is GroupedBeatmap groupedBeatmapX && y is GroupedBeatmap groupedBeatmapY)
return groupedBeatmapX.Equals(groupedBeatmapY);
// `BeatmapInfo` is no longer used directly in carousel items, but in rare circumstances still is used for model equality comparisons
// (see `beatmapSetsChanged()` deletion handling logic, which aims to find a beatmap close to the just-deleted one, disregarding grouping concerns)
if (x is BeatmapInfo beatmapInfoX && y is BeatmapInfo beatmapInfoY)
return beatmapInfoX.Equals(beatmapInfoY);
if (x is GroupDefinition groupX && y is GroupDefinition groupY)
return groupX.Equals(groupY);