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Don't enforce hotfix during debug builds, to allow interactive tests to run correctly
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@@ -154,7 +154,8 @@ namespace osu.Game.Rulesets.UI
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state = PlaybackState.NotValid;
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}
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bool allowReferenceClockSeeks = hasReplayAttached || DebugUtils.IsNUnitRunning || !FrameStablePlayback;
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// TODO: replace IsDebugBuild with a framework flag which asserts we are in a test scene, interactively or otherwise.
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bool allowReferenceClockSeeks = hasReplayAttached || DebugUtils.IsNUnitRunning || DebugUtils.IsDebugBuild || !FrameStablePlayback;
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// This is a hotfix for ongoing bass issues we are trying to resolve (see https://www.un4seen.com/forum/?topic=20482.msg145474#msg145474)
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// In gameplay we should always be seeking using the
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