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Don't enforce hotfix during debug builds, to allow interactive tests to run correctly

This commit is contained in:
Dean Herbert
2025-08-15 15:29:51 +09:00
Unverified
parent 82906300b4
commit 69647f4c9c
@@ -154,7 +154,8 @@ namespace osu.Game.Rulesets.UI
state = PlaybackState.NotValid;
}
bool allowReferenceClockSeeks = hasReplayAttached || DebugUtils.IsNUnitRunning || !FrameStablePlayback;
// TODO: replace IsDebugBuild with a framework flag which asserts we are in a test scene, interactively or otherwise.
bool allowReferenceClockSeeks = hasReplayAttached || DebugUtils.IsNUnitRunning || DebugUtils.IsDebugBuild || !FrameStablePlayback;
// This is a hotfix for ongoing bass issues we are trying to resolve (see https://www.un4seen.com/forum/?topic=20482.msg145474#msg145474)
// In gameplay we should always be seeking using the