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make tests pass condition more rigid
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
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new TaikoReplayFrame(3500, TaikoAction.LeftCentre),
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new TaikoReplayFrame(3700),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 6
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 6 && Player.ScoreProcessor.Accuracy.Value == 1
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});
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}
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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
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new TaikoReplayFrame(2250, TaikoAction.LeftCentre),
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new TaikoReplayFrame(2450),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 6
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 6 && Player.ScoreProcessor.Accuracy.Value == 1
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});
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[Test]
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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
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new TaikoReplayFrame(1900),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 5
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 5 && Player.ScoreProcessor.Accuracy.Value == 1
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});
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}
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}
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