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Adjust variables for legibility

I found the previous way things were written a bit awkward. Easier to
just enforce non-null here.
This commit is contained in:
Dean Herbert
2025-04-26 05:18:24 +09:00
Unverified
parent 54e0e1420f
commit 0301463810
@@ -63,8 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var beatmap = ruleset.CreateBeatmapConverter(new Beatmap()).Convert();
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
var skin = skins[skinName];
ISkin provider = ruleset.CreateSkinTransformer(skin, beatmap) ?? skin;
ISkin provider = ruleset.CreateSkinTransformer(skins[skinName], beatmap)!;
var gameplayState = TestGameplayState.Create(ruleset);
((Bindable<LocalUserPlayingState>)gameplayState.PlayingState).Value = LocalUserPlayingState.Playing;