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Adjust variables for legibility
I found the previous way things were written a bit awkward. Easier to just enforce non-null here.
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@@ -63,8 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var beatmap = ruleset.CreateBeatmapConverter(new Beatmap()).Convert();
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var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
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var skin = skins[skinName];
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ISkin provider = ruleset.CreateSkinTransformer(skin, beatmap) ?? skin;
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ISkin provider = ruleset.CreateSkinTransformer(skins[skinName], beatmap)!;
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var gameplayState = TestGameplayState.Create(ruleset);
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((Bindable<LocalUserPlayingState>)gameplayState.PlayingState).Value = LocalUserPlayingState.Playing;
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