From 03014638107782c7cb4e1cbcfccda2c08c55cf5b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 26 Apr 2025 05:18:24 +0900 Subject: [PATCH] Adjust variables for legibility I found the previous way things were written a bit awkward. Easier to just enforce non-null here. --- .../Visual/Gameplay/TestSceneHUDOverlayRulesetLayouts.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlayRulesetLayouts.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlayRulesetLayouts.cs index 249128565c..1f883aa784 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlayRulesetLayouts.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlayRulesetLayouts.cs @@ -63,8 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay var beatmap = ruleset.CreateBeatmapConverter(new Beatmap()).Convert(); var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap); - var skin = skins[skinName]; - ISkin provider = ruleset.CreateSkinTransformer(skin, beatmap) ?? skin; + ISkin provider = ruleset.CreateSkinTransformer(skins[skinName], beatmap)!; var gameplayState = TestGameplayState.Create(ruleset); ((Bindable)gameplayState.PlayingState).Value = LocalUserPlayingState.Playing;