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Fix incorrectly named variable
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@@ -100,7 +100,7 @@ namespace osu.Game.Screens.Footer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Y = ScreenFooterButton.Y_OFFSET,
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Y = ScreenFooterButton.CORNER_RADIUS,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(7, 0),
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AutoSizeAxes = Axes.Both,
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@@ -123,7 +123,7 @@ namespace osu.Game.Screens.Footer
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hiddenButtonsContainer = new Container<ScreenFooterButton>
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{
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Margin = new MarginPadding { Left = OsuGame.SCREEN_EDGE_MARGIN + ScreenBackButton.BUTTON_WIDTH + padding },
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Y = ScreenFooterButton.Y_OFFSET,
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Y = ScreenFooterButton.CORNER_RADIUS,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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AutoSizeAxes = Axes.Both,
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@@ -25,7 +25,7 @@ namespace osu.Game.Screens.Footer
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{
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public partial class ScreenFooterButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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public const int Y_OFFSET = 10;
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public const int CORNER_RADIUS = 10;
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protected const int BUTTON_HEIGHT = 75;
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protected const int BUTTON_WIDTH = 116;
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@@ -91,7 +91,7 @@ namespace osu.Game.Screens.Footer
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},
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Shear = OsuGame.SHEAR,
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Masking = true,
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CornerRadius = 10,
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CornerRadius = CORNER_RADIUS,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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@@ -138,7 +138,7 @@ namespace osu.Game.Screens.Footer
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Shear = -OsuGame.SHEAR,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Y = -Y_OFFSET,
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Y = -CORNER_RADIUS,
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Size = new Vector2(100, 5),
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Masking = true,
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CornerRadius = 3,
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@@ -86,7 +86,7 @@ namespace osu.Game.Screens.SelectV2
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Depth = float.MaxValue,
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Origin = Anchor.BottomLeft,
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Shear = OsuGame.SHEAR,
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CornerRadius = Y_OFFSET,
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CornerRadius = CORNER_RADIUS,
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Size = new Vector2(BUTTON_WIDTH, bar_height),
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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@@ -122,7 +122,7 @@ namespace osu.Game.Screens.SelectV2
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},
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modContainer = new Container
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{
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CornerRadius = Y_OFFSET,
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CornerRadius = CORNER_RADIUS,
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RelativeSizeAxes = Axes.Both,
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Width = mod_display_portion,
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Masking = true,
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@@ -304,7 +304,7 @@ namespace osu.Game.Screens.SelectV2
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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CornerRadius = Y_OFFSET;
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CornerRadius = CORNER_RADIUS;
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Masking = true;
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InternalChildren = new Drawable[]
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@@ -346,7 +346,7 @@ namespace osu.Game.Screens.SelectV2
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Depth = float.MaxValue;
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Origin = Anchor.BottomLeft;
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Shear = OsuGame.SHEAR;
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CornerRadius = Y_OFFSET;
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CornerRadius = CORNER_RADIUS;
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AutoSizeAxes = Axes.X;
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Height = bar_height;
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Masking = true;
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