mirror of
https://github.com/ppy/osu.git
synced 2026-06-03 20:06:30 +08:00
Merge pull request #34657 from peppy/audio-hotfix-aaaaaaaaaaaa
Ignore more potentially incorrect data from BASS
This commit is contained in:
@@ -47,8 +47,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
drawableRuleset = (DrawableManiaRuleset)Ruleset.Value.CreateInstance().CreateDrawableRulesetWith(createTestBeatmap())
|
||||
}
|
||||
};
|
||||
|
||||
drawableRuleset.AllowBackwardsSeeks = true;
|
||||
});
|
||||
AddStep("retrieve config bindable", () =>
|
||||
{
|
||||
|
||||
@@ -101,7 +101,6 @@ namespace osu.Game.Tests.NonVisual
|
||||
public override Container FrameStableComponents { get; }
|
||||
public override IFrameStableClock FrameStableClock { get; }
|
||||
internal override bool FrameStablePlayback { get; set; }
|
||||
public override bool AllowBackwardsSeeks { get; set; }
|
||||
public override IReadOnlyList<Mod> Mods { get; }
|
||||
|
||||
public override double GameplayStartTime { get; }
|
||||
|
||||
@@ -131,10 +131,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () =>
|
||||
{
|
||||
mainContainer.Child = new FrameStabilityContainer(gameplayStartTime)
|
||||
{
|
||||
AllowBackwardsSeeks = true,
|
||||
}.WithChild(consumer = new ClockConsumingChild());
|
||||
mainContainer.Child = new FrameStabilityContainer(gameplayStartTime).WithChild(consumer = new ClockConsumingChild());
|
||||
});
|
||||
|
||||
private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time);
|
||||
|
||||
@@ -284,7 +284,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public override Container FrameStableComponents { get; }
|
||||
public override IFrameStableClock FrameStableClock { get; }
|
||||
internal override bool FrameStablePlayback { get; set; }
|
||||
public override bool AllowBackwardsSeeks { get; set; }
|
||||
public override IReadOnlyList<Mod> Mods { get; }
|
||||
|
||||
public override double GameplayStartTime { get; }
|
||||
|
||||
@@ -81,17 +81,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("pause recorded", () => Player.Score.ScoreInfo.Pauses, () => Has.Count.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestForwardPlaybackGuarantee()
|
||||
{
|
||||
hookForwardPlaybackCheck();
|
||||
|
||||
AddUntilStep("wait for forward playback", () => Player.GameplayClockContainer.CurrentTime > 1000);
|
||||
AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000));
|
||||
|
||||
checkForwardPlayback();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseWithLargeOffset()
|
||||
{
|
||||
|
||||
@@ -269,7 +269,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
drawableRuleset = (TestDrawablePoolingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo));
|
||||
drawableRuleset.FrameStablePlayback = true;
|
||||
drawableRuleset.AllowBackwardsSeeks = true;
|
||||
drawableRuleset.PoolSize = poolSize;
|
||||
|
||||
Child = new Container
|
||||
|
||||
@@ -102,19 +102,6 @@ namespace osu.Game.Rulesets.UI
|
||||
private FrameStabilityContainer frameStabilityContainer;
|
||||
private DrawableRulesetDependencies dependencies;
|
||||
|
||||
private bool allowBackwardsSeeks;
|
||||
|
||||
public override bool AllowBackwardsSeeks
|
||||
{
|
||||
get => allowBackwardsSeeks;
|
||||
set
|
||||
{
|
||||
allowBackwardsSeeks = value;
|
||||
if (frameStabilityContainer != null)
|
||||
frameStabilityContainer.AllowBackwardsSeeks = value;
|
||||
}
|
||||
}
|
||||
|
||||
private bool frameStablePlayback = true;
|
||||
|
||||
internal override bool FrameStablePlayback
|
||||
@@ -190,7 +177,6 @@ namespace osu.Game.Rulesets.UI
|
||||
InternalChild = frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
|
||||
{
|
||||
FrameStablePlayback = FrameStablePlayback,
|
||||
AllowBackwardsSeeks = AllowBackwardsSeeks,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
FrameStableComponents,
|
||||
@@ -481,12 +467,6 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
internal abstract bool FrameStablePlayback { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// When a replay is not attached, we usually block any backwards seeks.
|
||||
/// This will bypass the check. Should only be used for tests.
|
||||
/// </summary>
|
||||
public abstract bool AllowBackwardsSeeks { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The mods which are to be applied.
|
||||
/// </summary>
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
@@ -25,7 +26,6 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public ReplayInputHandler? ReplayInputHandler { get; set; }
|
||||
|
||||
public bool AllowBackwardsSeeks { get; set; }
|
||||
private double? lastBackwardsSeekLogTime;
|
||||
|
||||
/// <summary>
|
||||
@@ -154,17 +154,21 @@ namespace osu.Game.Rulesets.UI
|
||||
state = PlaybackState.NotValid;
|
||||
}
|
||||
|
||||
// This is a hotfix for https://github.com/ppy/osu/issues/26879 while we figure how the hell time is seeking
|
||||
// backwards by 11,850 ms for some users during gameplay.
|
||||
// TODO: replace IsDebugBuild with a framework flag which asserts we are in a test scene, interactively or otherwise.
|
||||
bool allowReferenceClockSeeks = hasReplayAttached || DebugUtils.IsNUnitRunning || DebugUtils.IsDebugBuild || !FrameStablePlayback;
|
||||
|
||||
// This is a hotfix for ongoing bass issues we are trying to resolve (see https://www.un4seen.com/forum/?topic=20482.msg145474#msg145474)
|
||||
//
|
||||
// It basically says that "while we're running in frame stable mode, and don't have a replay attached,
|
||||
// time should never go backwards". If it does, we stop running gameplay until it returns to normal.
|
||||
if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !AllowBackwardsSeeks)
|
||||
// In testing this triggers *very* rarely even when set to super low values (10 ms). The cases we're worried about involve multi-second jumps.
|
||||
// A difference of more than 500 ms seems like a sane number we should never exceed.
|
||||
if (!allowReferenceClockSeeks && Math.Abs(proposedTime - referenceClock.CurrentTime) > 500)
|
||||
{
|
||||
if (lastBackwardsSeekLogTime == null || Math.Abs(Clock.CurrentTime - lastBackwardsSeekLogTime.Value) > 1000)
|
||||
{
|
||||
lastBackwardsSeekLogTime = Clock.CurrentTime;
|
||||
Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})");
|
||||
Logger.Log("Ignoring likely invalid time value provided by BASS during gameplay");
|
||||
Logger.Log($"- provided: {referenceClock.CurrentTime:N2}");
|
||||
Logger.Log($"- expected: {proposedTime:N2}");
|
||||
}
|
||||
|
||||
state = PlaybackState.NotValid;
|
||||
|
||||
@@ -70,14 +70,6 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep($"Load player for {CreatePlayerRuleset().Description}", LoadPlayer);
|
||||
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
|
||||
|
||||
if (AllowBackwardsSeeks)
|
||||
{
|
||||
AddStep("allow backwards seeking", () =>
|
||||
{
|
||||
Player.DrawableRuleset.AllowBackwardsSeeks = AllowBackwardsSeeks;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual bool AllowFail => false;
|
||||
|
||||
Reference in New Issue
Block a user