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Adjust song select sizing in response to user feedback
Special casing for very wide, old-ish (initial ssv2 preview) sizing for others.
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@@ -163,7 +163,7 @@ namespace osu.Game.Screens.SelectV2
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Width = 0.6f,
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Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.3f), Color4.Black.Opacity(0f)),
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},
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new GridContainer // used for max width implementation
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mainGridContainer = new GridContainer // used for max width implementation
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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@@ -359,6 +359,15 @@ namespace osu.Game.Screens.SelectV2
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base.Update();
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detailsArea.Height = wedgesContainer.DrawHeight - titleWedge.LayoutSize.Y - 4;
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float widescreenBonusWidth = Math.Max(0, DrawWidth / DrawHeight - 2);
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mainGridContainer.ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 700 + widescreenBonusWidth * 100),
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new Dimension(),
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new Dimension(GridSizeMode.Relative, 0.5f, minSize: 500, maxSize: 600 + widescreenBonusWidth * 300),
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};
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}
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#region Audio
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@@ -805,6 +814,8 @@ namespace osu.Game.Screens.SelectV2
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private ScheduledDelegate? revealingBackground;
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private GridContainer mainGridContainer = null!;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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var containingInputManager = GetContainingInputManager();
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