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Merge pull request #34830 from minetoblend/fix/hitobject-lifetime-delay
Fix hitobject drawables becoming visible 1 frame too late
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@@ -160,8 +160,8 @@ namespace osu.Game.Rulesets.Objects.Pooling
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if (!IsPresent)
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return false;
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bool aliveChanged = base.CheckChildrenLife();
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aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension);
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bool aliveChanged = lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension);
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aliveChanged |= base.CheckChildrenLife();
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return aliveChanged;
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}
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}
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