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Merge pull request #34830 from minetoblend/fix/hitobject-lifetime-delay

Fix hitobject drawables becoming visible 1 frame too late
This commit is contained in:
Dan Balasescu
2025-08-29 18:38:24 +09:00
committed by GitHub
Unverified
@@ -160,8 +160,8 @@ namespace osu.Game.Rulesets.Objects.Pooling
if (!IsPresent)
return false;
bool aliveChanged = base.CheckChildrenLife();
aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension);
bool aliveChanged = lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension);
aliveChanged |= base.CheckChildrenLife();
return aliveChanged;
}
}