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mirror of https://github.com/ppy/osu.git synced 2026-06-09 20:54:47 +08:00

Add minimal slider body transparency to "Argon" skins

Addresses concerns in https://github.com/ppy/osu/discussions/24226.

I basically adjusted opacity down until it started to visually detract
from the skin. The pro level is lower than I'd want to see, but feels
like a midpoint that some users may find usable.

This is a band-aid fix until we can get proper support for settings like
this into the skin editor.
This commit is contained in:
Dean Herbert
2025-05-07 13:23:13 +09:00
Unverified
parent 6fe29addde
commit 981383b52b
2 changed files with 16 additions and 2 deletions
@@ -3,12 +3,16 @@
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonSliderBody : PlaySliderBody
{
// Eventually this would be a user setting.
public float BodyAlpha { get; init; } = 1;
protected override void LoadComplete()
{
const float path_radius = ArgonMainCirclePiece.OUTER_GRADIENT_SIZE / 2;
@@ -26,6 +30,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
protected override Default.DrawableSliderPath CreateSliderPath() => new DrawableSliderPath();
protected override Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour)
{
return base.GetBodyAccentColour(skin, hitObjectAccentColour).Opacity(BodyAlpha);
}
private partial class DrawableSliderPath : Default.DrawableSliderPath
{
protected override Color4 ColourAt(float position)
@@ -16,13 +16,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
bool isPro = Skin is ArgonProSkin;
switch (lookup)
{
case SkinComponentLookup<HitResult> resultComponent:
HitResult result = resultComponent.Component;
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && (result == HitResult.Great || result == HitResult.Perfect))
if (isPro && (result == HitResult.Great || result == HitResult.Perfect))
return Drawable.Empty();
switch (result)
@@ -46,7 +48,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
return new ArgonMainCirclePiece(false);
case OsuSkinComponents.SliderBody:
return new ArgonSliderBody();
return new ArgonSliderBody
{
BodyAlpha = isPro ? 0.92f : 0.98f
};
case OsuSkinComponents.SliderBall:
return new ArgonSliderBall();