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Tint colours to avoid illegible text

This commit is contained in:
Dean Herbert
2025-07-04 15:29:22 +09:00
Unverified
parent 0113961339
commit 0c91dedfbb
@@ -17,6 +17,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
@@ -264,7 +265,7 @@ namespace osu.Game.Screens.SelectV2
private void load(OverlayColourProvider colourProvider)
{
labelText.Colour = colour ?? colourProvider.Content2;
ValueText.Colour = colour ?? colourProvider.Content1;
ValueText.Colour = Interpolation.ValueAt(0.85f, colourProvider.Content1, colour ?? colourProvider.Content1, 0, 1);
}
}