From 0c91dedfbb4636f1ae4efb4ec25e8029d8ccbca3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Jul 2025 15:29:22 +0900 Subject: [PATCH] Tint colours to avoid illegible text --- osu.Game/Screens/SelectV2/BeatmapLeaderboardScore_Tooltip.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/SelectV2/BeatmapLeaderboardScore_Tooltip.cs b/osu.Game/Screens/SelectV2/BeatmapLeaderboardScore_Tooltip.cs index 7f303f41d8..0e26ca84cb 100644 --- a/osu.Game/Screens/SelectV2/BeatmapLeaderboardScore_Tooltip.cs +++ b/osu.Game/Screens/SelectV2/BeatmapLeaderboardScore_Tooltip.cs @@ -17,6 +17,7 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics; @@ -264,7 +265,7 @@ namespace osu.Game.Screens.SelectV2 private void load(OverlayColourProvider colourProvider) { labelText.Colour = colour ?? colourProvider.Content2; - ValueText.Colour = colour ?? colourProvider.Content1; + ValueText.Colour = Interpolation.ValueAt(0.85f, colourProvider.Content1, colour ?? colourProvider.Content1, 0, 1); } }