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654 changed files with 20812 additions and 4420 deletions
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@@ -19,6 +19,11 @@ indent_style = space
indent_size = 4
trim_trailing_whitespace = true
# temporary workaround for https://youtrack.jetbrains.com/issue/RIDER-130051/Cannot-resolve-symbol-inspections-incorrectly-firing-for-xmldoc-protected-member-references
resharper_c_sharp_warnings_cs1574_cs1584_cs1581_cs1580_highlighting = hint
# temporary workaround for https://youtrack.jetbrains.com/issue/RIDER-130381/Rider-does-not-respect-propagated-NoWarn-CS1591?backToIssues=false
dotnet_diagnostic.CS1591.severity = none
#license header
file_header_template = Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.\nSee the LICENCE file in the repository root for full licence text.
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@@ -145,5 +145,10 @@ jobs:
- name: Install .NET Workloads
run: dotnet workload install ios
# https://github.com/dotnet/macios/issues/19157
# https://github.com/actions/runner-images/issues/12758
- name: Use Xcode 16.4
run: sudo xcode-select -switch /Applications/Xcode_16.4.app
- name: Build
run: dotnet build -c Debug osu.iOS.slnf
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@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.715.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.930.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
+4 -1
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@@ -180,7 +180,10 @@ namespace osu.Desktop
// or is running with pending imports via file association or otherwise.
//
// In both these scenarios, we'd hope the game does not attempt to update.
if (args.Length > 0)
//
// Special consideration for velopack startup arguments, which must be handled during update.
// See https://docs.velopack.io/integrating/hooks#command-line-hooks.
if (args.Length > 0 && !args[0].StartsWith("--velo", StringComparison.Ordinal))
{
Logger.Log("Handling arguments, skipping velopack setup.");
return;
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@@ -0,0 +1,77 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using BenchmarkDotNet.Attributes;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Tests.Resources;
namespace osu.Game.Benchmarks
{
public class BenchmarkDifficultyCalculation : BenchmarkTest
{
private DifficultyCalculator osuCalculator = null!;
private DifficultyCalculator taikoCalculator = null!;
private DifficultyCalculator catchCalculator = null!;
private DifficultyCalculator maniaCalculator = null!;
public override void SetUp()
{
using var resources = new DllResourceStore(typeof(TestResources).Assembly);
using var archive = resources.GetStream("Resources/Archives/241526 Soleily - Renatus.osz");
using var archiveReader = new ZipArchiveReader(archive);
var osuBeatmap = readBeatmap(archiveReader, "Soleily - Renatus (Gamu) [Insane].osu");
var taikoBeatmap = readBeatmap(archiveReader, "Soleily - Renatus (MMzz) [Oni].osu");
var catchBeatmap = readBeatmap(archiveReader, "Soleily - Renatus (Deif) [Salad].osu");
var maniaBeatmap = readBeatmap(archiveReader, "Soleily - Renatus (ExPew) [Another].osu");
osuCalculator = new OsuRuleset().CreateDifficultyCalculator(osuBeatmap);
taikoCalculator = new TaikoRuleset().CreateDifficultyCalculator(taikoBeatmap);
catchCalculator = new CatchRuleset().CreateDifficultyCalculator(catchBeatmap);
maniaCalculator = new ManiaRuleset().CreateDifficultyCalculator(maniaBeatmap);
}
private WorkingBeatmap readBeatmap(ZipArchiveReader archiveReader, string beatmapName)
{
using var beatmapStream = new MemoryStream();
archiveReader.GetStream(beatmapName).CopyTo(beatmapStream);
beatmapStream.Seek(0, SeekOrigin.Begin);
using var reader = new LineBufferedReader(beatmapStream);
var decoder = Beatmaps.Formats.Decoder.GetDecoder<Beatmap>(reader);
return new FlatWorkingBeatmap(decoder.Decode(reader));
}
[Benchmark]
public void CalculateDifficultyOsu() => osuCalculator.Calculate();
[Benchmark]
public void CalculateDifficultyTaiko() => taikoCalculator.Calculate();
[Benchmark]
public void CalculateDifficultyCatch() => catchCalculator.Calculate();
[Benchmark]
public void CalculateDifficultyMania() => maniaCalculator.Calculate();
[Benchmark]
public void CalculateDifficultyOsuHundredTimes()
{
for (int i = 0; i < 100; i++)
{
osuCalculator.Calculate();
}
}
}
}
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@@ -1,2 +0,0 @@
[General]
// no version specified means v1
@@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Catch.Tests
}
[Test]
public void TestTinyDropletMissPreservesCatcherState()
public void TestTinyDropletMissChangesCatcherState()
{
AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
{
@@ -165,8 +165,8 @@ namespace osu.Game.Rulesets.Catch.Tests
}));
AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
AddStep("miss tiny droplet", () => attemptCatch(new TinyDroplet { X = 100 }));
// catcher state and hyper dash state is preserved
checkState(CatcherAnimationState.Kiai);
// catcher state is changed but hyper dash state is preserved
checkState(CatcherAnimationState.Fail);
checkHyperDash(true);
}
@@ -3,13 +3,13 @@
using System;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Catch.Difficulty
{
@@ -51,15 +51,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty
// Combo scaling
if (catchAttributes.MaxCombo > 0)
value *= Math.Min(Math.Pow(score.MaxCombo, 0.8) / Math.Pow(catchAttributes.MaxCombo, 0.8), 1.0);
value *= Math.Min(Math.Pow(score.MaxCombo, 0.35) / Math.Pow(catchAttributes.MaxCombo, 0.35), 1.0);
var difficulty = score.BeatmapInfo!.Difficulty.Clone();
score.Mods.OfType<IApplicableToDifficulty>().ForEach(m => m.ApplyToDifficulty(difficulty));
var track = new TrackVirtual(10000);
score.Mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
double clockRate = track.Rate;
double clockRate = ModUtils.CalculateRateWithMods(score.Mods);
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
@@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Catch.Difficulty.Evaluators
{
public static class MovementEvaluator
{
private const double direction_change_bonus = 21.0;
public static double EvaluateDifficultyOf(DifficultyHitObject current, double catcherSpeedMultiplier)
{
var catchCurrent = (CatchDifficultyHitObject)current;
var catchLast = (CatchDifficultyHitObject)current.Previous(0);
var catchLastLast = (CatchDifficultyHitObject)current.Previous(1);
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catcherSpeedMultiplier);
double distanceAddition = (Math.Pow(Math.Abs(catchCurrent.DistanceMoved), 1.3) / 510);
double sqrtStrain = Math.Sqrt(weightedStrainTime);
double edgeDashBonus = 0;
// Direction change bonus.
if (Math.Abs(catchCurrent.DistanceMoved) > 0.1)
{
if (current.Index >= 1 && Math.Abs(catchLast.DistanceMoved) > 0.1 && Math.Sign(catchCurrent.DistanceMoved) != Math.Sign(catchLast.DistanceMoved))
{
double bonusFactor = Math.Min(50, Math.Abs(catchCurrent.DistanceMoved)) / 50;
double antiflowFactor = Math.Max(Math.Min(70, Math.Abs(catchLast.DistanceMoved)) / 70, 0.38);
distanceAddition += direction_change_bonus / Math.Sqrt(catchLast.StrainTime + 16) * bonusFactor * antiflowFactor * Math.Max(1 - Math.Pow(weightedStrainTime / 1000, 3), 0);
}
// Base bonus for every movement, giving some weight to streams.
distanceAddition += 12.5 * Math.Min(Math.Abs(catchCurrent.DistanceMoved), CatchDifficultyHitObject.NORMALIZED_HALF_CATCHER_WIDTH * 2)
/ (CatchDifficultyHitObject.NORMALIZED_HALF_CATCHER_WIDTH * 6) / sqrtStrain;
}
// Bonus for edge dashes.
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f)
{
if (!catchCurrent.LastObject.HyperDash)
edgeDashBonus += 5.7;
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20)
* Math.Pow((Math.Min(catchCurrent.StrainTime * catcherSpeedMultiplier, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
}
// There is an edge case where horizontal back and forth sliders create "buzz" patterns which are repeated "movements" with a distance lower than
// the platter's width but high enough to be considered a movement due to the absolute_player_positioning_error and NORMALIZED_HALF_CATCHER_WIDTH offsets
// We are detecting this exact scenario. The first back and forth is counted but all subsequent ones are nullified.
// To achieve that, we need to store the exact distances (distance ignoring absolute_player_positioning_error and NORMALIZED_HALF_CATCHER_WIDTH)
if (current.Index >= 2 && Math.Abs(catchCurrent.ExactDistanceMoved) <= CatchDifficultyHitObject.NORMALIZED_HALF_CATCHER_WIDTH * 2
&& catchCurrent.ExactDistanceMoved == -catchLast.ExactDistanceMoved && catchLast.ExactDistanceMoved == -catchLastLast.ExactDistanceMoved
&& catchCurrent.StrainTime == catchLast.StrainTime && catchLast.StrainTime == catchLastLast.StrainTime)
distanceAddition = 0;
return distanceAddition / weightedStrainTime;
}
}
}
@@ -11,15 +11,49 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
{
public class CatchDifficultyHitObject : DifficultyHitObject
{
private const float normalized_hitobject_radius = 41.0f;
public const float NORMALIZED_HALF_CATCHER_WIDTH = 41.0f;
private const float absolute_player_positioning_error = 16.0f;
public new PalpableCatchHitObject BaseObject => (PalpableCatchHitObject)base.BaseObject;
public new PalpableCatchHitObject LastObject => (PalpableCatchHitObject)base.LastObject;
/// <summary>
/// Normalized position of <see cref="BaseObject"/>.
/// </summary>
public readonly float NormalizedPosition;
/// <summary>
/// Normalized position of <see cref="LastObject"/>.
/// </summary>
public readonly float LastNormalizedPosition;
/// <summary>
/// Normalized position of the player required to catch <see cref="BaseObject"/>, assuming the player moves as little as possible.
/// </summary>
public float PlayerPosition { get; private set; }
/// <summary>
/// Normalized position of the player after catching <see cref="LastObject"/>.
/// </summary>
public float LastPlayerPosition { get; private set; }
/// <summary>
/// Normalized distance between <see cref="LastPlayerPosition"/> and <see cref="PlayerPosition"/>.
/// </summary>
/// <remarks>
/// The sign of the value indicates the direction of the movement: negative is left and positive is right.
/// </remarks>
public float DistanceMoved { get; private set; }
/// <summary>
/// Normalized distance the player has to move from <see cref="LastPlayerPosition"/> in order to catch <see cref="BaseObject"/> at its <see cref="NormalizedPosition"/>.
/// </summary>
/// <remarks>
/// The sign of the value indicates the direction of the movement: negative is left and positive is right.
/// </remarks>
public float ExactDistanceMoved { get; private set; }
/// <summary>
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 40ms.
/// </summary>
@@ -29,13 +63,35 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
: base(hitObject, lastObject, clockRate, objects, index)
{
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
float scalingFactor = NORMALIZED_HALF_CATCHER_WIDTH / halfCatcherWidth;
NormalizedPosition = BaseObject.EffectiveX * scalingFactor;
LastNormalizedPosition = LastObject.EffectiveX * scalingFactor;
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(40, DeltaTime);
setMovementState();
}
private void setMovementState()
{
LastPlayerPosition = Index == 0 ? LastNormalizedPosition : ((CatchDifficultyHitObject)Previous(0)).PlayerPosition;
PlayerPosition = Math.Clamp(
LastPlayerPosition,
NormalizedPosition - (NORMALIZED_HALF_CATCHER_WIDTH - absolute_player_positioning_error),
NormalizedPosition + (NORMALIZED_HALF_CATCHER_WIDTH - absolute_player_positioning_error)
);
DistanceMoved = PlayerPosition - LastPlayerPosition;
// For the exact position we consider that the catcher is in the correct position for both objects
ExactDistanceMoved = NormalizedPosition - LastPlayerPosition;
// After a hyperdash we ARE in the correct position. Always!
if (LastObject.HyperDash)
PlayerPosition = NormalizedPosition;
}
}
}
@@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Catch.Difficulty.Evaluators;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
@@ -11,10 +10,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
{
public class Movement : StrainDecaySkill
{
private const float absolute_player_positioning_error = 16f;
private const float normalized_hitobject_radius = 41.0f;
private const double direction_change_bonus = 21.0;
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 0.2;
@@ -24,12 +19,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
protected readonly float HalfCatcherWidth;
private float? lastPlayerPosition;
private float lastDistanceMoved;
private float lastExactDistanceMoved;
private double lastStrainTime;
private bool isInBuzzSection;
/// <summary>
/// The speed multiplier applied to the player's catcher.
/// </summary>
@@ -49,80 +38,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current)
{
var catchCurrent = (CatchDifficultyHitObject)current;
lastPlayerPosition ??= catchCurrent.LastNormalizedPosition;
float playerPosition = Math.Clamp(
lastPlayerPosition.Value,
catchCurrent.NormalizedPosition - (normalized_hitobject_radius - absolute_player_positioning_error),
catchCurrent.NormalizedPosition + (normalized_hitobject_radius - absolute_player_positioning_error)
);
float distanceMoved = playerPosition - lastPlayerPosition.Value;
// For the exact position we consider that the catcher is in the correct position for both objects
float exactDistanceMoved = catchCurrent.NormalizedPosition - lastPlayerPosition.Value;
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catcherSpeedMultiplier);
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
double sqrtStrain = Math.Sqrt(weightedStrainTime);
double edgeDashBonus = 0;
// Direction change bonus.
if (Math.Abs(distanceMoved) > 0.1)
{
if (Math.Abs(lastDistanceMoved) > 0.1 && Math.Sign(distanceMoved) != Math.Sign(lastDistanceMoved))
{
double bonusFactor = Math.Min(50, Math.Abs(distanceMoved)) / 50;
double antiflowFactor = Math.Max(Math.Min(70, Math.Abs(lastDistanceMoved)) / 70, 0.38);
distanceAddition += direction_change_bonus / Math.Sqrt(lastStrainTime + 16) * bonusFactor * antiflowFactor * Math.Max(1 - Math.Pow(weightedStrainTime / 1000, 3), 0);
}
// Base bonus for every movement, giving some weight to streams.
distanceAddition += 12.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
}
// Bonus for edge dashes.
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f)
{
if (!catchCurrent.LastObject.HyperDash)
edgeDashBonus += 5.7;
else
{
// After a hyperdash we ARE in the correct position. Always!
playerPosition = catchCurrent.NormalizedPosition;
}
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20)
* Math.Pow((Math.Min(catchCurrent.StrainTime * catcherSpeedMultiplier, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
}
// There is an edge case where horizontal back and forth sliders create "buzz" patterns which are repeated "movements" with a distance lower than
// the platter's width but high enough to be considered a movement due to the absolute_player_positioning_error and normalized_hitobject_radius offsets
// We are detecting this exact scenario. The first back and forth is counted but all subsequent ones are nullified.
// To achieve that, we need to store the exact distances (distance ignoring absolute_player_positioning_error and normalized_hitobject_radius)
if (Math.Abs(exactDistanceMoved) <= HalfCatcherWidth * 2 && exactDistanceMoved == -lastExactDistanceMoved && catchCurrent.StrainTime == lastStrainTime)
{
if (isInBuzzSection)
distanceAddition = 0;
else
isInBuzzSection = true;
}
else
{
isInBuzzSection = false;
}
lastPlayerPosition = playerPosition;
lastDistanceMoved = distanceMoved;
lastStrainTime = catchCurrent.StrainTime;
lastExactDistanceMoved = exactDistanceMoved;
return distanceAddition / weightedStrainTime;
return MovementEvaluator.EvaluateDifficultyOf(current, catcherSpeedMultiplier);
}
}
}
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Checks
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var hitObjects = context.Beatmap.HitObjects;
var hitObjects = context.CurrentDifficulty.Playable.HitObjects;
(int expectedStartDelta, int expectedEndDelta) = spinner_delta_threshold[context.InterpretedDifficulty];
for (int i = 0; i < hitObjects.Count - 1; ++i)
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Checks
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diff = context.Beatmap.Difficulty;
var diff = context.CurrentDifficulty.Playable.Difficulty;
Issue? issue;
if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue))
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
public override float DefaultFlashlightSize => 325;
public override float DefaultFlashlightSize => 203.125f;
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
@@ -3,6 +3,7 @@
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
@@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public override string Acronym => "FF";
public override LocalisableString Description => "The fruits are... floating?";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.Cloud;
public override IconUsage? Icon => OsuIcon.ModFloatingFruits;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
@@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
@@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public override LocalisableString Description => "Dashing by default, slow down!";
public override ModType Type => ModType.Fun;
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.Running;
public override IconUsage? Icon => OsuIcon.ModMovingFast;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax) };
private DrawableCatchRuleset drawableRuleset = null!;
+14 -14
View File
@@ -224,7 +224,20 @@ namespace osu.Game.Rulesets.Catch.UI
addLighting(result, drawableObject.AccentColour.Value, positionInStack.X);
}
// droplet doesn't affect the catcher state
if (result.IsHit)
CurrentState = hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle;
else if (hitObject is not Banana)
CurrentState = CatcherAnimationState.Fail;
if (palpableObject.HitObject.LastInCombo)
{
if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
Explode();
else
Drop();
}
// droplet doesn't affect hyperdash state
if (hitObject is TinyDroplet) return;
// if a hyper fruit was already handled this frame, just go where it says to go.
@@ -244,19 +257,6 @@ namespace osu.Game.Rulesets.Catch.UI
else
SetHyperDashState();
}
if (result.IsHit)
CurrentState = hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle;
else if (!(hitObject is Banana))
CurrentState = CatcherAnimationState.Fail;
if (palpableObject.HitObject.LastInCombo)
{
if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
Explode();
else
Drop();
}
}
public void OnRevertResult(JudgementResult result)
@@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase("convert-samples")]
[TestCase("mania-samples")]
[TestCase("mania-slider")] // e.g. second and fourth notes of https://osu.ppy.sh/beatmapsets/73883#mania/216407
[TestCase("slider-convert-samples")]
public void Test(string name) => base.Test(name);
@@ -32,6 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests
StartTime = hitObject.StartTime,
EndTime = hitObject.GetEndTime(),
Column = ((ManiaHitObject)hitObject).Column,
PlaySlidingSamples = hitObject is HoldNote holdNote && holdNote.PlaySlidingSamples,
Samples = getSampleNames(hitObject.Samples),
NodeSamples = getNodeSampleNames((hitObject as HoldNote)?.NodeSamples)
};
@@ -57,12 +59,14 @@ namespace osu.Game.Rulesets.Mania.Tests
public double StartTime;
public double EndTime;
public int Column;
public bool PlaySlidingSamples;
public IList<string> Samples;
public IList<IList<string>> NodeSamples;
public bool Equals(SampleConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& PlaySlidingSamples == other.PlaySlidingSamples
&& samplesEqual(Samples, other.Samples)
&& nodeSamplesEqual(NodeSamples, other.NodeSamples);
@@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Mania.Tests
}
[TestCase]
public void TestFilterIntersection()
public void TestKeysFilterIntersection()
{
var criteria = new ManiaFilterCriteria();
criteria.TryParseCustomKeywordCriteria("keys", Operator.Greater, "4");
@@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Mania.Tests
}
[TestCase]
public void TestInvalidFilters()
public void TestInvalidKeysFilters()
{
var criteria = new ManiaFilterCriteria();
@@ -183,5 +183,132 @@ namespace osu.Game.Rulesets.Mania.Tests
Assert.False(criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "4,some text"));
Assert.False(criteria.TryParseCustomKeywordCriteria("keys", Operator.GreaterOrEqual, "4,5,6"));
}
[TestCase]
public void TestLnsEqual()
{
var criteria = new ManiaFilterCriteria();
var filterCriteria = new FilterCriteria
{
Ruleset = new ManiaRuleset().RulesetInfo
};
criteria.TryParseCustomKeywordCriteria("lns", Operator.Equal, "0");
BeatmapInfo beatmapInfo1 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 0,
EndTimeObjectCount = 0
};
Assert.True(criteria.Matches(beatmapInfo1, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.Equal, "0");
BeatmapInfo beatmapInfo2 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 100,
EndTimeObjectCount = 0
};
Assert.True(criteria.Matches(beatmapInfo2, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.Equal, "100");
BeatmapInfo beatmapInfo3 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 100,
EndTimeObjectCount = 100
};
Assert.True(criteria.Matches(beatmapInfo3, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.Equal, "1");
BeatmapInfo beatmapInfo4 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 100,
EndTimeObjectCount = 1
};
Assert.True(criteria.Matches(beatmapInfo4, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.Equal, "0.1");
BeatmapInfo beatmapInfo5 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 1000,
EndTimeObjectCount = 1
};
Assert.True(criteria.Matches(beatmapInfo5, filterCriteria));
}
[TestCase]
public void TestLnsGreaterOrEqual()
{
var criteria = new ManiaFilterCriteria();
var filterCriteria = new FilterCriteria
{
Ruleset = new ManiaRuleset().RulesetInfo
};
criteria.TryParseCustomKeywordCriteria("lns", Operator.GreaterOrEqual, "0");
BeatmapInfo beatmapInfo1 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 0,
EndTimeObjectCount = 0
};
Assert.True(criteria.Matches(beatmapInfo1, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.GreaterOrEqual, "0");
BeatmapInfo beatmapInfo2 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 100,
EndTimeObjectCount = 0
};
Assert.True(criteria.Matches(beatmapInfo2, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.GreaterOrEqual, "100");
BeatmapInfo beatmapInfo3 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 100,
EndTimeObjectCount = 100
};
Assert.True(criteria.Matches(beatmapInfo3, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.GreaterOrEqual, "1");
BeatmapInfo beatmapInfo4 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 100,
EndTimeObjectCount = 1
};
Assert.True(criteria.Matches(beatmapInfo4, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.GreaterOrEqual, "0.1");
BeatmapInfo beatmapInfo5 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 1000,
EndTimeObjectCount = 1
};
Assert.True(criteria.Matches(beatmapInfo5, filterCriteria));
}
[TestCase]
public void TestLnsNotManiaRuleset()
{
var criteria = new ManiaFilterCriteria();
var filterCriteria = new FilterCriteria
{
Ruleset = new ManiaRuleset().RulesetInfo
};
criteria.TryParseCustomKeywordCriteria("lns", Operator.LessOrEqual, "100");
BeatmapInfo beatmapInfo = new BeatmapInfo
{
TotalObjectCount = 100,
EndTimeObjectCount = 50
};
Assert.False(criteria.Matches(beatmapInfo, filterCriteria));
}
[TestCase]
public void TestInvalidLnsFilters()
{
var criteria = new ManiaFilterCriteria();
Assert.False(criteria.TryParseCustomKeywordCriteria("lns", Operator.Equal, "some text"));
Assert.False(criteria.TryParseCustomKeywordCriteria("lns", Operator.GreaterOrEqual, "1some text"));
}
}
}
@@ -5,6 +5,7 @@
"StartTime": 1000.0,
"EndTime": 2750.0,
"Column": 1,
"PlaySlidingSamples": true,
"NodeSamples": [
["Gameplay/normal-hitnormal"],
["Gameplay/soft-hitnormal"],
@@ -15,6 +16,7 @@
"StartTime": 1875.0,
"EndTime": 2750.0,
"Column": 0,
"PlaySlidingSamples": true,
"NodeSamples": [
["Gameplay/soft-hitnormal"],
["Gameplay/drum-hitnormal"]
@@ -5,6 +5,7 @@
"StartTime": 500.0,
"EndTime": 1500.0,
"Column": 0,
"PlaySlidingSamples": false,
"NodeSamples": [
["Gameplay/normal-hitnormal"],
[]
@@ -17,6 +18,7 @@
"StartTime": 2000.0,
"EndTime": 3000.0,
"Column": 2,
"PlaySlidingSamples": false,
"NodeSamples": [
["Gameplay/drum-hitnormal"],
[]
@@ -0,0 +1,18 @@
{
"Mappings": [{
"StartTime": 500.0,
"Objects": [{
"StartTime": 500.0,
"EndTime": 2500,
"Column": 2,
"PlaySlidingSamples": true,
"NodeSamples": [
["Gameplay/soft-hitnormal"],
["Gameplay/soft-hitnormal"],
["Gameplay/soft-hitnormal"],
["Gameplay/soft-hitnormal"]
],
"Samples": ["Gameplay/soft-hitnormal"]
}]
}]
}
@@ -0,0 +1,29 @@
osu file format v5
[General]
StackLeniency: 0.7
Mode: 3
[Difficulty]
HPDrainRate:2
CircleSize:5
OverallDifficulty:2
SliderMultiplier:1
SliderTickRate:2
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Failing)
//Storyboard Layer 2 (Passing)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
355,476.190476190476,4,2,1,60,1,0
[HitObjects]
256,352,500,2,0,L|256:208,3,140
@@ -203,7 +203,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private void toggleTouchControls(bool enabled)
{
var maniaConfig = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(CreatePlayerRuleset())!;
maniaConfig.SetValue(ManiaRulesetSetting.MobileLayout, enabled ? ManiaMobileLayout.LandscapeWithOverlay : ManiaMobileLayout.Portrait);
maniaConfig.SetValue(ManiaRulesetSetting.TouchOverlay, enabled);
}
private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
@@ -47,8 +47,6 @@ namespace osu.Game.Rulesets.Mania.Tests
drawableRuleset = (DrawableManiaRuleset)Ruleset.Value.CreateInstance().CreateDrawableRulesetWith(createTestBeatmap())
}
};
drawableRuleset.AllowBackwardsSeeks = true;
});
AddStep("retrieve config bindable", () =>
{
@@ -3,8 +3,10 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Utils;
@@ -30,12 +32,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (HitObject is IHasDuration endTimeData)
{
// despite the beatmap originally being made for mania, if the object is parsed as a slider rather than a hold, sliding samples should still be played.
// this is seemingly only possible to achieve by modifying the .osu file directly, but online beatmaps that do that exist
// (see second and fourth notes of https://osu.ppy.sh/beatmapsets/73883#mania/216407)
bool playSlidingSamples = (HitObject is IHasLegacyHitObjectType hasType && hasType.LegacyType == LegacyHitObjectType.Slider) || HitObject is IHasPath;
pattern.Add(new HoldNote
{
StartTime = HitObject.StartTime,
Duration = endTimeData.Duration,
Column = column,
Samples = HitObject.Samples,
PlaySlidingSamples = playSlidingSamples,
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? HoldNote.CreateDefaultNodeSamples(HitObject)
});
}
@@ -521,6 +521,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
Duration = endTime - startTime,
Column = column,
Samples = HitObject.Samples,
PlaySlidingSamples = true,
NodeSamples = nodeSamplesAt(startTime)
};
}
@@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
public ManiaRulesetConfigManager(SettingsStore? settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
Migrate();
}
protected override void InitialiseDefaults()
@@ -24,6 +25,20 @@ namespace osu.Game.Rulesets.Mania.Configuration
SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false);
SetDefault(ManiaRulesetSetting.MobileLayout, ManiaMobileLayout.Portrait);
SetDefault(ManiaRulesetSetting.TouchOverlay, false);
}
public void Migrate()
{
var mobileLayout = GetBindable<ManiaMobileLayout>(ManiaRulesetSetting.MobileLayout);
#pragma warning disable CS0618 // Type or member is obsolete
if (mobileLayout.Value == ManiaMobileLayout.LandscapeWithOverlay)
#pragma warning restore CS0618 // Type or member is obsolete
{
mobileLayout.Value = ManiaMobileLayout.Landscape;
SetValue(ManiaRulesetSetting.TouchOverlay, true);
}
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
@@ -44,5 +59,6 @@ namespace osu.Game.Rulesets.Mania.Configuration
ScrollDirection,
TimingBasedNoteColouring,
MobileLayout,
TouchOverlay,
}
}
@@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Utils;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Mania.Difficulty.Evaluators
{
public class IndividualStrainEvaluator
{
public static double EvaluateDifficultyOf(DifficultyHitObject current)
{
var maniaCurrent = (ManiaDifficultyHitObject)current;
double startTime = maniaCurrent.StartTime;
double endTime = maniaCurrent.EndTime;
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
// We award a bonus if this note starts and ends before the end of another hold note.
foreach (var maniaPrevious in maniaCurrent.PreviousHitObjects)
{
if (maniaPrevious is null)
continue;
if (Precision.DefinitelyBigger(maniaPrevious.EndTime, endTime, 1) &&
Precision.DefinitelyBigger(startTime, maniaPrevious.StartTime, 1))
{
holdFactor = 1.25;
break;
}
}
return 2.0 * holdFactor;
}
}
}
@@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Utils;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Mania.Difficulty.Evaluators
{
public class OverallStrainEvaluator
{
private const double release_threshold = 30;
public static double EvaluateDifficultyOf(DifficultyHitObject current)
{
var maniaCurrent = (ManiaDifficultyHitObject)current;
double startTime = maniaCurrent.StartTime;
double endTime = maniaCurrent.EndTime;
bool isOverlapping = false;
double closestEndTime = Math.Abs(endTime - startTime); // Lowest value we can assume with the current information
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
foreach (var maniaPrevious in maniaCurrent.PreviousHitObjects)
{
if (maniaPrevious is null)
continue;
// The current note is overlapped if a previous note or end is overlapping the current note body
isOverlapping |= Precision.DefinitelyBigger(maniaPrevious.EndTime, startTime, 1) &&
Precision.DefinitelyBigger(endTime, maniaPrevious.EndTime, 1) &&
Precision.DefinitelyBigger(startTime, maniaPrevious.StartTime, 1);
// We give a slight bonus to everything if something is held meanwhile
if (Precision.DefinitelyBigger(maniaPrevious.EndTime, endTime, 1) &&
Precision.DefinitelyBigger(startTime, maniaPrevious.StartTime, 1))
holdFactor = 1.25;
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - maniaPrevious.EndTime));
}
// The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending.
// Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away.
// holdAddition
// ^
// 1.0 + - - - - - -+-----------
// | /
// 0.5 + - - - - -/ Sigmoid Curve
// | /|
// 0.0 +--------+-+---------------> Release Difference / ms
// release_threshold
if (isOverlapping)
holdAddition = DifficultyCalculationUtils.Logistic(x: closestEndTime, multiplier: 0.27, midpointOffset: release_threshold);
return (1 + holdAddition) * holdFactor;
}
}
}
@@ -65,13 +65,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
{
var sortedObjects = beatmap.HitObjects.ToArray();
int totalColumns = ((ManiaBeatmap)beatmap).TotalColumns;
LegacySortHelper<HitObject>.Sort(sortedObjects, Comparer<HitObject>.Create((a, b) => (int)Math.Round(a.StartTime) - (int)Math.Round(b.StartTime)));
List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
List<DifficultyHitObject>[] perColumnObjects = new List<DifficultyHitObject>[totalColumns];
for (int column = 0; column < totalColumns; column++)
perColumnObjects[column] = new List<DifficultyHitObject>();
for (int i = 1; i < sortedObjects.Length; i++)
objects.Add(new ManiaDifficultyHitObject(sortedObjects[i], sortedObjects[i - 1], clockRate, objects, objects.Count));
{
var currentObject = new ManiaDifficultyHitObject(sortedObjects[i], sortedObjects[i - 1], clockRate, objects, perColumnObjects, objects.Count);
objects.Add(currentObject);
perColumnObjects[currentObject.Column].Add(currentObject);
}
return objects;
}
@@ -12,9 +12,59 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing
{
public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject;
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int index)
private readonly List<DifficultyHitObject>[] perColumnObjects;
private readonly int columnIndex;
public readonly int Column;
// The hit object earlier in time than this note in each column
public readonly ManiaDifficultyHitObject?[] PreviousHitObjects;
public readonly double ColumnStrainTime;
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, List<DifficultyHitObject>[] perColumnObjects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
int totalColumns = perColumnObjects.Length;
this.perColumnObjects = perColumnObjects;
Column = BaseObject.Column;
columnIndex = perColumnObjects[Column].Count;
PreviousHitObjects = new ManiaDifficultyHitObject[totalColumns];
ColumnStrainTime = StartTime - PrevInColumn(0)?.StartTime ?? StartTime;
if (index > 0)
{
ManiaDifficultyHitObject prevNote = (ManiaDifficultyHitObject)objects[index - 1];
for (int i = 0; i < prevNote.PreviousHitObjects.Length; i++)
PreviousHitObjects[i] = prevNote.PreviousHitObjects[i];
// intentionally depends on processing order to match live.
PreviousHitObjects[prevNote.Column] = prevNote;
}
}
/// <summary>
/// The previous object in the same column as this <see cref="ManiaDifficultyHitObject"/>, exclusive of Long Note tails.
/// </summary>
/// <param name="backwardsIndex">The number of notes to go back.</param>
/// <returns>The object in this column <paramref name="backwardsIndex"/> notes back, or null if this is the first note in the column.</returns>
public ManiaDifficultyHitObject? PrevInColumn(int backwardsIndex)
{
int index = columnIndex - (backwardsIndex + 1);
return index >= 0 && index < perColumnObjects[Column].Count ? (ManiaDifficultyHitObject)perColumnObjects[Column][index] : null;
}
/// <summary>
/// The next object in the same column as this <see cref="ManiaDifficultyHitObject"/>, exclusive of Long Note tails.
/// </summary>
/// <param name="forwardsIndex">The number of notes to go forward.</param>
/// <returns>The object in this column <paramref name="forwardsIndex"/> notes forward, or null if this is the last note in the column.</returns>
public ManiaDifficultyHitObject? NextInColumn(int forwardsIndex)
{
int index = columnIndex + (forwardsIndex + 1);
return index >= 0 && index < perColumnObjects[Column].Count ? (ManiaDifficultyHitObject)perColumnObjects[Column][index] : null;
}
}
}
@@ -2,10 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Utils;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Mania.Difficulty.Evaluators;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
@@ -15,23 +14,17 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
{
private const double individual_decay_base = 0.125;
private const double overall_decay_base = 0.30;
private const double release_threshold = 30;
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 1;
private readonly double[] startTimes;
private readonly double[] endTimes;
private readonly double[] individualStrains;
private double individualStrain;
private double highestIndividualStrain;
private double overallStrain;
public Strain(Mod[] mods, int totalColumns)
: base(mods)
{
startTimes = new double[totalColumns];
endTimes = new double[totalColumns];
individualStrains = new double[totalColumns];
overallStrain = 1;
}
@@ -39,65 +32,24 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current)
{
var maniaCurrent = (ManiaDifficultyHitObject)current;
double startTime = maniaCurrent.StartTime;
double endTime = maniaCurrent.EndTime;
int column = maniaCurrent.BaseObject.Column;
bool isOverlapping = false;
double closestEndTime = Math.Abs(endTime - startTime); // Lowest value we can assume with the current information
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
individualStrains[maniaCurrent.Column] = applyDecay(individualStrains[maniaCurrent.Column], maniaCurrent.ColumnStrainTime, individual_decay_base);
individualStrains[maniaCurrent.Column] += IndividualStrainEvaluator.EvaluateDifficultyOf(current);
for (int i = 0; i < endTimes.Length; ++i)
{
// The current note is overlapped if a previous note or end is overlapping the current note body
isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) &&
Precision.DefinitelyBigger(endTime, endTimes[i], 1) &&
Precision.DefinitelyBigger(startTime, startTimes[i], 1);
// Take the hardest individualStrain for notes that happen at the same time (in a chord).
// This is to ensure the order in which the notes are processed does not affect the resultant total strain.
highestIndividualStrain = maniaCurrent.DeltaTime <= 1 ? Math.Max(highestIndividualStrain, individualStrains[maniaCurrent.Column]) : individualStrains[maniaCurrent.Column];
// We give a slight bonus to everything if something is held meanwhile
if (Precision.DefinitelyBigger(endTimes[i], endTime, 1) &&
Precision.DefinitelyBigger(startTime, startTimes[i], 1))
holdFactor = 1.25;
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - endTimes[i]));
}
// The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending.
// Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away.
// holdAddition
// ^
// 1.0 + - - - - - -+-----------
// | /
// 0.5 + - - - - -/ Sigmoid Curve
// | /|
// 0.0 +--------+-+---------------> Release Difference / ms
// release_threshold
if (isOverlapping)
holdAddition = DifficultyCalculationUtils.Logistic(x: closestEndTime, multiplier: 0.27, midpointOffset: release_threshold);
// Decay and increase individualStrains in own column
individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base);
individualStrains[column] += 2.0 * holdFactor;
// For notes at the same time (in a chord), the individualStrain should be the hardest individualStrain out of those columns
individualStrain = maniaCurrent.DeltaTime <= 1 ? Math.Max(individualStrain, individualStrains[column]) : individualStrains[column];
// Decay and increase overallStrain
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base);
overallStrain += (1 + holdAddition) * holdFactor;
// Update startTimes and endTimes arrays
startTimes[column] = startTime;
endTimes[column] = endTime;
overallStrain = applyDecay(overallStrain, maniaCurrent.DeltaTime, overall_decay_base);
overallStrain += OverallStrainEvaluator.EvaluateDifficultyOf(current);
// By subtracting CurrentStrain, this skill effectively only considers the maximum strain of any one hitobject within each strain section.
return individualStrain + overallStrain - CurrentStrain;
return highestIndividualStrain + overallStrain - CurrentStrain;
}
protected override double CalculateInitialStrain(double offset, DifficultyHitObject current)
=> applyDecay(individualStrain, offset - current.Previous(0).StartTime, individual_decay_base)
+ applyDecay(overallStrain, offset - current.Previous(0).StartTime, overall_decay_base);
protected override double CalculateInitialStrain(double offset, DifficultyHitObject current) =>
applyDecay(highestIndividualStrain, offset - current.Previous(0).StartTime, individual_decay_base)
+ applyDecay(overallStrain, offset - current.Previous(0).StartTime, overall_decay_base);
private double applyDecay(double value, double deltaTime, double decayBase)
=> value * Math.Pow(decayBase, deltaTime / 1000);
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diff = context.Beatmap.Difficulty;
var diff = context.CurrentDifficulty.Playable.Difficulty;
if (diff.CircleSize < 4)
{
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diff = context.Beatmap.Difficulty;
var diff = context.CurrentDifficulty.Playable.Difficulty;
Issue? issue;
if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue))
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks
{
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var hitObjects = context.Beatmap.HitObjects;
var hitObjects = context.CurrentDifficulty.Playable.HitObjects;
for (int i = 0; i < hitObjects.Count - 1; ++i)
{
+23 -1
View File
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
@@ -19,12 +20,16 @@ namespace osu.Game.Rulesets.Mania
public class ManiaFilterCriteria : IRulesetFilterCriteria
{
private readonly HashSet<int> includedKeyCounts = Enumerable.Range(1, LegacyBeatmapDecoder.MAX_MANIA_KEY_COUNT).ToHashSet();
private FilterCriteria.OptionalRange<float> longNotePercentage;
public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria)
{
int keyCount = ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), criteria.Mods);
return includedKeyCounts.Contains(keyCount);
bool keyCountMatch = includedKeyCounts.Contains(keyCount);
bool longNotePercentageMatch = !longNotePercentage.HasFilter || (!isConvertedBeatmap(beatmapInfo) && longNotePercentage.IsInRange(calculateLongNotePercentage(beatmapInfo)));
return keyCountMatch && longNotePercentageMatch;
}
public bool TryParseCustomKeywordCriteria(string key, Operator op, string strValues)
@@ -84,6 +89,10 @@ namespace osu.Game.Rulesets.Mania
return false;
}
}
case "ln":
case "lns":
return FilterQueryParser.TryUpdateCriteriaRange(ref longNotePercentage, op, strValues);
}
return false;
@@ -103,5 +112,18 @@ namespace osu.Game.Rulesets.Mania
return false;
}
private static bool isConvertedBeatmap(BeatmapInfo beatmapInfo)
{
return !beatmapInfo.Ruleset.Equals(new ManiaRuleset().RulesetInfo);
}
private static float calculateLongNotePercentage(BeatmapInfo beatmapInfo)
{
int holdNotes = beatmapInfo.EndTimeObjectCount;
int totalNotes = Math.Max(1, beatmapInfo.TotalObjectCount);
return holdNotes / (float)totalNotes * 100;
}
}
}
+8 -3
View File
@@ -1,20 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Localisation;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mania.Configuration;
namespace osu.Game.Rulesets.Mania
{
public enum ManiaMobileLayout
{
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.PortraitExpandedColumns))]
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.Portrait))]
Portrait,
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.LandscapeExpandedColumns))]
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.Landscape))]
Landscape,
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.LandscapeTouchOverlay))]
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.LandscapeExpandedColumns))]
LandscapeExpandedColumns,
[Obsolete($"Use {nameof(ManiaRulesetSetting.TouchOverlay)} instead.")] // todo: can be removed 20260211
LandscapeWithOverlay,
}
}
+1
View File
@@ -79,6 +79,7 @@ namespace osu.Game.Rulesets.Mania
return new ManiaArgonSkinTransformer(skin, beatmap);
case DefaultLegacySkin:
case RetroSkin:
return new ManiaClassicSkinTransformer(skin, beatmap);
case LegacySkin:
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@@ -48,12 +50,21 @@ namespace osu.Game.Rulesets.Mania
},
};
Add(new SettingsCheckbox
{
LabelText = RulesetSettingsStrings.TouchOverlay,
Current = config.GetBindable<bool>(ManiaRulesetSetting.TouchOverlay)
});
if (RuntimeInfo.IsMobile)
{
Add(new SettingsEnumDropdown<ManiaMobileLayout>
{
LabelText = RulesetSettingsStrings.MobileLayout,
Current = config.GetBindable<ManiaMobileLayout>(ManiaRulesetSetting.MobileLayout),
#pragma warning disable CS0618 // Type or member is obsolete
Items = Enum.GetValues<ManiaMobileLayout>().Where(l => l != ManiaMobileLayout.LandscapeWithOverlay),
#pragma warning restore CS0618 // Type or member is obsolete
});
}
}
@@ -4,6 +4,7 @@
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
@@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override LocalisableString Description => "No more tricky speed changes!";
public override IconUsage? Icon => FontAwesome.Solid.Equals;
public override IconUsage? Icon => OsuIcon.ModConstantSpeed;
public override ModType Type => ModType.Conversion;
@@ -4,8 +4,10 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Mods
@@ -14,6 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "Cover";
public override string Acronym => "CO";
public override IconUsage? Icon => OsuIcon.ModCover;
public override LocalisableString Description => @"Decrease the playfield's viewing area.";
@@ -1,8 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mods;
@@ -13,6 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Name => "Dual Stages";
public override string Acronym => "DS";
public override LocalisableString Description => @"Double the stages, double the fun!";
public override IconUsage? Icon => OsuIcon.ModDualStages;
public override ModType Type => ModType.Conversion;
public override double ScoreMultiplier => 1;
@@ -3,7 +3,9 @@
using System;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Mods
@@ -12,6 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "Fade In";
public override string Acronym => "FI";
public override IconUsage? Icon => OsuIcon.ModFadeIn;
public override LocalisableString Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;
public override bool ValidForFreestyleAsRequiredMod => false;
@@ -9,6 +9,7 @@ using osu.Game.Rulesets.Mods;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
namespace osu.Game.Rulesets.Mania.Mods
@@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override LocalisableString Description => @"Replaces all hold notes with normal notes.";
public override IconUsage? Icon => FontAwesome.Solid.DotCircle;
public override IconUsage? Icon => OsuIcon.ModHoldOff;
public override ModType Type => ModType.Conversion;
@@ -8,6 +8,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
@@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override LocalisableString Description => "Hold the keys. To the beat.";
public override IconUsage? Icon => FontAwesome.Solid.YinYang;
public override IconUsage? Icon => OsuIcon.ModInvert;
public override ModType Type => ModType.Conversion;
@@ -63,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.Mods
StartTime = locations[i].startTime,
Duration = duration,
NodeSamples = new List<IList<HitSampleInfo>> { locations[i].samples, Array.Empty<HitSampleInfo>() }
// intentionally don't play sliding samples here, it doesn't work in this mod.
});
}
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 1;
public override string Name => "One Key";
public override string Acronym => "1K";
public override IconUsage? Icon => OsuIcon.ModOneKey;
public override LocalisableString Description => @"Play with one key.";
public override bool Ranked => false;
}
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 10;
public override string Name => "Ten Keys";
public override string Acronym => "10K";
public override IconUsage? Icon => OsuIcon.ModTenKeys;
public override LocalisableString Description => @"Play with ten keys.";
public override bool Ranked => false;
}
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 2;
public override string Name => "Two Keys";
public override string Acronym => "2K";
public override IconUsage? Icon => OsuIcon.ModTwoKeys;
public override LocalisableString Description => @"Play with two keys.";
public override bool Ranked => false;
}
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 3;
public override string Name => "Three Keys";
public override string Acronym => "3K";
public override IconUsage? Icon => OsuIcon.ModThreeKeys;
public override LocalisableString Description => @"Play with three keys.";
public override bool Ranked => false;
}
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 4;
public override string Name => "Four Keys";
public override string Acronym => "4K";
public override IconUsage? Icon => OsuIcon.ModFourKeys;
public override LocalisableString Description => @"Play with four keys.";
}
}
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 5;
public override string Name => "Five Keys";
public override string Acronym => "5K";
public override IconUsage? Icon => OsuIcon.ModFiveKeys;
public override LocalisableString Description => @"Play with five keys.";
}
}
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 6;
public override string Name => "Six Keys";
public override string Acronym => "6K";
public override IconUsage? Icon => OsuIcon.ModSixKeys;
public override LocalisableString Description => @"Play with six keys.";
}
}
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 7;
public override string Name => "Seven Keys";
public override string Acronym => "7K";
public override IconUsage? Icon => OsuIcon.ModSevenKeys;
public override LocalisableString Description => @"Play with seven keys.";
}
}
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 8;
public override string Name => "Eight Keys";
public override string Acronym => "8K";
public override IconUsage? Icon => OsuIcon.ModEightKeys;
public override LocalisableString Description => @"Play with eight keys.";
}
}
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 9;
public override string Name => "Nine Keys";
public override string Acronym => "9K";
public override IconUsage? Icon => OsuIcon.ModNineKeys;
public override LocalisableString Description => @"Play with nine keys.";
}
}
@@ -4,8 +4,10 @@
using System;
using System.Linq;
using System.Threading;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -26,6 +28,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public override double ScoreMultiplier => 0.9;
public override IconUsage? Icon => OsuIcon.ModNoRelease;
public override ModType Type => ModType.DifficultyReduction;
public override Type[] IncompatibleMods => new[] { typeof(ManiaModHoldOff) };
@@ -80,7 +84,9 @@ namespace osu.Game.Rulesets.Mania.Mods
StartTime = hold.StartTime;
Duration = hold.Duration;
Column = hold.Column;
Samples = hold.Samples;
NodeSamples = hold.NodeSamples;
PlaySlidingSamples = hold.PlaySlidingSamples;
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
@@ -355,7 +355,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{
if (tracking.NewValue)
if (tracking.NewValue && HitObject.PlaySlidingSamples)
slidingSample?.Play();
else
slidingSample?.Stop();
@@ -86,6 +86,11 @@ namespace osu.Game.Rulesets.Mania.Objects
/// </summary>
public HoldNoteBody Body { get; protected set; }
/// <summary>
/// Whether sliding samples should be played when held.
/// </summary>
public bool PlaySlidingSamples { get; init; }
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private Drawable noteAnimation = null!;
private float? minimumColumnWidth;
private float? widthForNoteHeightScale;
public LegacyNotePiece()
{
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
minimumColumnWidth = skin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.MinimumColumnWidth))?.Value;
widthForNoteHeightScale = skin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.WidthForNoteHeightScale))?.Value;
InternalChild = directionContainer = new Container
{
@@ -60,9 +60,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (texture != null)
{
// The height is scaled to the minimum column width, if provided.
float minimumWidth = minimumColumnWidth ?? DrawWidth;
noteAnimation.Scale = Vector2.Divide(new Vector2(DrawWidth, minimumWidth), texture.DisplayWidth);
float noteHeight = widthForNoteHeightScale ?? DrawWidth;
noteAnimation.Scale = Vector2.Divide(new Vector2(DrawWidth, noteHeight), texture.DisplayWidth);
}
}
+3 -3
View File
@@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Black);
private IBindable<ManiaMobileLayout> mobilePlayStyle = null!;
private IBindable<bool> touchOverlay = null!;
private float leftColumnSpacing;
private float rightColumnSpacing;
@@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Mania.UI
RegisterPool<HoldNoteBody, DrawableHoldNoteBody>(10, 50);
if (rulesetConfig != null)
mobilePlayStyle = rulesetConfig.GetBindable<ManiaMobileLayout>(ManiaRulesetSetting.MobileLayout);
touchOverlay = rulesetConfig.GetBindable<bool>(ManiaRulesetSetting.TouchOverlay);
}
private void onSourceChanged()
@@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override bool OnTouchDown(TouchDownEvent e)
{
// if touch overlay is visible, disallow columns from handling touch directly.
if (mobilePlayStyle.Value == ManiaMobileLayout.LandscapeWithOverlay)
if (touchOverlay.Value)
return false;
maniaInputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
+1 -1
View File
@@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
float mobileAdjust = 1f;
if (RuntimeInfo.IsMobile && mobileLayout.Value == ManiaMobileLayout.Landscape)
if (RuntimeInfo.IsMobile && mobileLayout.Value == ManiaMobileLayout.LandscapeExpandedColumns)
{
// GridContainer+CellContainer containing this stage (gets split up for dual stages).
Vector2? containingCell = this.FindClosestParent<Stage>()?.Parent?.DrawSize;
@@ -59,6 +59,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly BindableDouble configScrollSpeed = new BindableDouble();
private readonly Bindable<ManiaMobileLayout> mobileLayout = new Bindable<ManiaMobileLayout>();
private readonly Bindable<bool> touchOverlay = new Bindable<bool>();
public double TargetTimeRange { get; protected set; }
@@ -122,24 +123,23 @@ namespace osu.Game.Rulesets.Mania.UI
Config.BindWith(ManiaRulesetSetting.MobileLayout, mobileLayout);
mobileLayout.BindValueChanged(_ => updateMobileLayout(), true);
Config.BindWith(ManiaRulesetSetting.TouchOverlay, touchOverlay);
touchOverlay.BindValueChanged(_ => updateMobileLayout(), true);
}
private ManiaTouchInputArea? touchInputArea;
private void updateMobileLayout()
{
switch (mobileLayout.Value)
if (touchOverlay.Value)
KeyBindingInputManager.Add(touchInputArea = new ManiaTouchInputArea(this));
else
{
case ManiaMobileLayout.LandscapeWithOverlay:
KeyBindingInputManager.Add(touchInputArea = new ManiaTouchInputArea(this));
break;
if (touchInputArea != null)
KeyBindingInputManager.Remove(touchInputArea, true);
default:
if (touchInputArea != null)
KeyBindingInputManager.Remove(touchInputArea, true);
touchInputArea = null;
break;
touchInputArea = null;
}
}
@@ -42,13 +42,22 @@ namespace osu.Game.Rulesets.Mania
var bindings = new List<KeyBinding>();
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
bindings.Add(new KeyBinding(LeftKeys[i], currentAction++));
{
bindings.Add(new KeyBinding(LeftKeys[i], currentAction));
bindings.Add(new KeyBinding(InputKey.None, currentAction++));
}
if (columns % 2 == 1)
bindings.Add(new KeyBinding(SpecialKey, currentAction++));
{
bindings.Add(new KeyBinding(SpecialKey, currentAction));
bindings.Add(new KeyBinding(InputKey.None, currentAction++));
}
for (int i = 0; i < columns / 2; i++)
bindings.Add(new KeyBinding(RightKeys[i], currentAction++));
{
bindings.Add(new KeyBinding(RightKeys[i], currentAction));
bindings.Add(new KeyBinding(InputKey.None, currentAction++));
}
return bindings;
}
@@ -9,6 +9,7 @@ using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
@@ -284,5 +285,70 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
&& Precision.AlmostEquals(composer.GridLineRotation.Value, 0.09, 0.01);
});
}
[Test]
public void TestGridPlacementCommittedByDragSelection()
{
AddStep("add circle", () => EditorBeatmap.Add(new HitCircle
{
Position = new Vector2(64, 64),
StartTime = EditorClock.CurrentTime,
}));
AddStep("select circle tool", () => InputManager.Key(Key.Number2));
AddStep("select grid tool", () => InputManager.Key(Key.Number5));
AddStep("move cursor to centre", () => InputManager.MoveMouseTo(Editor));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("move cursor to (-1, -1)", () =>
{
var composer = Editor.ChildrenOfType<RectangularPositionSnapGrid>().Single();
InputManager.MoveMouseTo(composer.ToScreenSpace(new Vector2(-1, -1)));
});
AddStep("drag to center", () =>
{
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(Editor);
});
AddStep("release left", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("one selection", () => Editor.ChildrenOfType<OsuSelectionHandler>().Single().SelectedBlueprints, () => Has.One.Items);
AddAssert("selection is circle", () => Editor.ChildrenOfType<OsuSelectionHandler>().Single().SelectedBlueprints.Single(), Is.TypeOf<HitCircleSelectionBlueprint>);
AddStep("move cursor to slider", () =>
{
var composer = Editor.ChildrenOfType<RectangularPositionSnapGrid>().Single();
InputManager.MoveMouseTo(composer.ToScreenSpace(((Slider)EditorBeatmap.HitObjects.ElementAt(1)).EndPosition + new Vector2(1, 1)));
});
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("one selection", () => Editor.ChildrenOfType<OsuSelectionHandler>().Single().SelectedBlueprints, () => Has.One.Items);
AddAssert("selection is slider", () => Editor.ChildrenOfType<OsuSelectionHandler>().Single().SelectedBlueprints.Single(), Is.TypeOf<SliderSelectionBlueprint>);
}
[Test]
public void TestGridPlacementRevertsToLastTool()
{
AddStep("select circle tool", () => InputManager.Key(Key.Number2));
AddStep("select grid tool", () => InputManager.Key(Key.Number5));
AddStep("move cursor to centre", () => InputManager.MoveMouseTo(Editor));
AddStep("start grid placement", () => InputManager.Click(MouseButton.Left));
AddStep("end grid placement", () => InputManager.Click(MouseButton.Left));
AddAssert("tool reverted to circle", () => getComposer().BlueprintContainer.CurrentTool, Is.TypeOf<HitCircleCompositionTool>);
HitObjectComposer getComposer() => Editor.ChildrenOfType<HitObjectComposer>().Single();
}
[Test]
public void TestGridPlacementDoesNotOverrideToolChange()
{
AddStep("select circle tool", () => InputManager.Key(Key.Number2));
AddStep("select grid tool", () => InputManager.Key(Key.Number5));
AddStep("move cursor to centre", () => InputManager.MoveMouseTo(Editor));
AddStep("start grid placement", () => InputManager.Click(MouseButton.Left));
AddStep("select circle tool again", () => InputManager.Key(Key.Number2));
AddAssert("circle tool selected", () => getComposer().BlueprintContainer.CurrentTool, Is.TypeOf<HitCircleCompositionTool>);
HitObjectComposer getComposer() => Editor.ChildrenOfType<HitObjectComposer>().Single();
}
}
}
@@ -32,26 +32,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
[Test]
public void TestPlayfieldBasedSize()
{
OsuModFlashlight flashlight;
CreateModTest(new ModTestData
{
Mods = [flashlight = new OsuModFlashlight(), new OsuModBarrelRoll()],
PassCondition = () =>
{
var flashlightOverlay = Player.DrawableRuleset.Overlays
.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>()
.First();
// the combo check is here because the flashlight radius decreases for the first time at 100 combo
// and hardcoding it here eliminates the need to meddle in flashlight internals further by e.g. exposing `GetComboScaleFor()`
return flashlightOverlay.GetSize() < flashlight.DefaultFlashlightSize && Player.GameplayState.ScoreProcessor.Combo.Value < 100;
}
});
}
[Test]
public void TestSliderDimsOnlyAfterStartTime()
{
@@ -15,22 +15,22 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu.Tests";
[TestCase(6.7331304290522747d, 239, "diffcalc-test")]
[TestCase(1.4602604078137214d, 54, "zero-length-sliders")]
[TestCase(0.43052813047866129d, 4, "very-fast-slider")]
[TestCase(0.14143808967817237d, 2, "nan-slider")]
[TestCase(6.6232533278125061d, 239, "diffcalc-test")]
[TestCase(1.5045783545699611d, 54, "zero-length-sliders")]
[TestCase(0.43333836671191595d, 4, "very-fast-slider")]
[TestCase(0.13841532030395723d, 2, "nan-slider")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(9.6779746353001634d, 239, "diffcalc-test")]
[TestCase(1.7691451263718989d, 54, "zero-length-sliders")]
[TestCase(0.55785578988249407d, 4, "very-fast-slider")]
[TestCase(9.6491691624112761d, 239, "diffcalc-test")]
[TestCase(1.756936832498702d, 54, "zero-length-sliders")]
[TestCase(0.57771197086735004d, 4, "very-fast-slider")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
[TestCase(6.7331304290522747d, 239, "diffcalc-test")]
[TestCase(1.4602604078137214d, 54, "zero-length-sliders")]
[TestCase(0.43052813047866129d, 4, "very-fast-slider")]
[TestCase(6.6232533278125061d, 239, "diffcalc-test")]
[TestCase(1.5045783545699611d, 54, "zero-length-sliders")]
[TestCase(0.43333836671191595d, 4, "very-fast-slider")]
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
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