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mirror of https://github.com/ppy/osu.git synced 2026-05-18 01:30:05 +08:00

Add new hit position style, change appearance

1. round the hit position that it will not beyond meter range.
2. add relative position style.
- in relative style, rotation can be apply that adjust the relative direction, in Absolute will use `UprightAspectMaintainingContai`ner to prevent rotate because it will cause confusing and meaningless.
3. use the cross-style in https://github.com/ppy/osu/pull/25716#issuecomment-1848974233
This commit is contained in:
cdwcgt
2024-01-25 17:35:53 +09:00
Unverified
parent 1cd2331d28
commit 5ffb92b638
+271 -46
View File
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -17,6 +18,8 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osuTK;
using osuTK.Graphics;
@@ -35,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
};
[SettingSource(typeof(AimErrorMeterStrings), nameof(AimErrorMeterStrings.JudgementStyle), nameof(AimErrorMeterStrings.JudgementStyleDescription))]
public Bindable<HitPositionStyle> JudgementStyle { get; } = new Bindable<HitPositionStyle>();
public Bindable<HitStyle> JudgementStyle { get; } = new Bindable<HitStyle>();
[SettingSource(typeof(AimErrorMeterStrings), nameof(AimErrorMeterStrings.AverageSize), nameof(AimErrorMeterStrings.AverageSizeDescription))]
public BindableNumber<float> AverageSize { get; } = new BindableNumber<float>(12f)
@@ -46,16 +49,32 @@ namespace osu.Game.Rulesets.Osu.Skinning
};
[SettingSource(typeof(AimErrorMeterStrings), nameof(AimErrorMeterStrings.AverageStyle), nameof(AimErrorMeterStrings.AverageStyleDescription))]
public Bindable<HitPositionStyle> AverageStyle { get; } = new Bindable<HitPositionStyle>(HitPositionStyle.Plus);
public Bindable<HitStyle> AverageStyle { get; } = new Bindable<HitStyle>(HitStyle.Plus);
[SettingSource("Position Style")]
public Bindable<PositionStyle> HitPositionStyle { get; } = new Bindable<PositionStyle>();
[Resolved]
private ScoreProcessor scoreProcessor { get; set; } = null!;
private Container averagePositionContainer = null!;
private Container averagePositionRotateContainer = null!;
private Vector2 averagePosition;
private readonly DrawablePool<HitPosition> hitPositionPool = new DrawablePool<HitPosition>(20);
private Container hitPositionsContainer = null!;
private Container arrowBackgroundContainer = null!;
private UprightAspectMaintainingContainer rotateFixedContainer = null!;
private Container mainContainer = null!;
private float objectRadius;
private const int max_concurrent_judgements = 30;
private const float line_thickness = 2;
private const float inner_portion = 0.85f;
[Resolved]
private OsuColour colours { get; set; } = null!;
@@ -75,12 +94,29 @@ namespace osu.Game.Rulesets.Osu.Skinning
Children = new Drawable[]
{
hitPositionPool,
rotateFixedContainer = new UprightAspectMaintainingContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
};
mainContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Colour4.White,
Masking = true,
BorderThickness = 2,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(inner_portion),
Child = new Box
{
Colour = Colour4.Gray,
@@ -88,38 +124,136 @@ namespace osu.Game.Rulesets.Osu.Skinning
RelativeSizeAxes = Axes.Both
},
},
hitPositionsContainer = new UprightAspectMaintainingContainer
arrowBackgroundContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
Origin = Anchor.Centre,
Name = "Arrow Background",
RelativeSizeAxes = Axes.Both,
Rotation = 45,
Alpha = 0f,
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = inner_portion + 0.2f,
Width = line_thickness / 2,
},
new Circle
{
Height = 5f,
Width = line_thickness / 2,
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding(-line_thickness / 4),
RelativePositionAxes = Axes.Both,
Y = -(inner_portion + 0.2f) / 2,
Rotation = -45
},
new Circle
{
Height = 5f,
Width = line_thickness / 2,
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding(-line_thickness / 4),
RelativePositionAxes = Axes.Both,
Y = -(inner_portion + 0.2f) / 2,
Rotation = 45
}
}
},
new UprightAspectMaintainingContainer
new Container
{
Name = "Cross Background",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.5f,
Width = line_thickness,
Height = inner_portion * 0.9f
},
new Circle
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.5f,
Width = line_thickness,
Height = inner_portion * 0.9f,
Rotation = 90
},
new Circle
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.2f,
Width = line_thickness / 2,
Height = inner_portion * 0.9f,
Rotation = 45
},
new Circle
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.2f,
Width = line_thickness / 2,
Height = inner_portion * 0.9f,
Rotation = 135
},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = averagePositionContainer = new Container
Children = new Drawable[]
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
hitPositionsContainer = new Container
{
new Circle
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
averagePositionContainer = new UprightAspectMaintainingContainer
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = averagePositionRotateContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.25f,
},
new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.25f,
Rotation = 90
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.25f,
},
new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.25f,
Rotation = 90
}
}
}
}
}
@@ -130,7 +264,29 @@ namespace osu.Game.Rulesets.Osu.Skinning
objectRadius = OsuHitObject.OBJECT_RADIUS * LegacyRulesetExtensions.CalculateScaleFromCircleSize(beatmap.Value.Beatmap.Difficulty.CircleSize, true);
AverageSize.BindValueChanged(size => averagePositionContainer.Size = new Vector2(size.NewValue), true);
AverageStyle.BindValueChanged(style => averagePositionContainer.Rotation = style.NewValue == HitPositionStyle.Plus ? 0 : 45, true);
AverageStyle.BindValueChanged(style => averagePositionRotateContainer.Rotation = style.NewValue == HitStyle.Plus ? 0 : 45, true);
HitPositionStyle.BindValueChanged(s =>
{
foreach (var hit in hitPositionsContainer)
{
hit.FadeOut(300).Expire();
averagePositionContainer.MoveTo(averagePosition = Vector2.Zero, 800, Easing.OutQuint);
}
if (s.NewValue == PositionStyle.Relative)
{
arrowBackgroundContainer.FadeIn(100);
rotateFixedContainer.Remove(mainContainer, false);
AddInternal(mainContainer);
}
else
{
arrowBackgroundContainer.FadeOut(100);
RemoveInternal(mainContainer, false);
rotateFixedContainer.Add(mainContainer);
}
}, true);
}
protected override void OnNewJudgement(JudgementResult judgement)
@@ -139,31 +295,80 @@ namespace osu.Game.Rulesets.Osu.Skinning
if (circleJudgement.CursorPositionAtHit == null) return;
var relativeHitPosition = (circleJudgement.CursorPositionAtHit.Value - ((OsuHitObject)circleJudgement.HitObject).StackedPosition) / objectRadius / 2;
if (hitPositionsContainer.Count > max_concurrent_judgements)
{
const double quick_fade_time = 300;
// check with a bit of lenience to avoid precision error in comparison.
var old = hitPositionsContainer.FirstOrDefault(j => j.LifetimeEnd > Clock.CurrentTime + quick_fade_time * 1.1);
if (old != null)
{
old.ClearTransforms();
old.FadeOut(quick_fade_time).Expire();
}
}
Vector2 hitPosition;
if (HitPositionStyle.Value == PositionStyle.Relative && scoreProcessor.HitEvents.LastOrDefault().LastHitObject != null)
{
var currentHitEvent = scoreProcessor.HitEvents.Last();
hitPosition = AccuracyHeatmap.FindRelativeHitPosition(((OsuHitObject)currentHitEvent.LastHitObject).StackedEndPosition, ((OsuHitObject)currentHitEvent.HitObject).StackedEndPosition,
circleJudgement.CursorPositionAtHit.Value, objectRadius, new Vector2(0.5f), inner_portion, 45) - new Vector2(0.5f);
}
else
{
hitPosition = roundPosition((circleJudgement.CursorPositionAtHit.Value - ((OsuHitObject)circleJudgement.HitObject).StackedPosition) / objectRadius / 2 * inner_portion);
}
hitPositionPool.Get(drawableHit =>
{
drawableHit.X = relativeHitPosition.X;
drawableHit.Y = relativeHitPosition.Y;
drawableHit.Colour = getColourForPosition(relativeHitPosition);
drawableHit.X = hitPosition.X;
drawableHit.Y = hitPosition.Y;
drawableHit.Colour = getColourForPosition(hitPosition);
hitPositionsContainer.Add(drawableHit);
});
averagePositionContainer.MoveTo(averagePosition = (relativeHitPosition + averagePosition) / 2, 800, Easing.OutQuint);
averagePositionContainer.MoveTo(averagePosition = (hitPosition + averagePosition) / 2, 800, Easing.OutQuint);
}
private static Vector2 roundPosition(Vector2 position)
{
if (position.X > 0.5f)
{
position.X = 0.5f;
}
else if (position.X < -0.5f)
{
position.X = -0.5f;
}
if (position.Y > 0.5f)
{
position.Y = 0.5f;
}
else if (position.Y < -0.5f)
{
position.Y = -0.5f;
}
return position;
}
private Color4 getColourForPosition(Vector2 position)
{
switch (Vector2.Distance(position, Vector2.Zero))
{
case >= 0.5f:
case >= 0.5f * inner_portion:
return colours.Red;
case >= 0.35f:
case >= 0.35f * inner_portion:
return colours.Yellow;
case >= 0.2f:
case >= 0.2f * inner_portion:
return colours.Green;
default:
@@ -189,7 +394,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
public readonly BindableNumber<float> JudgementSize = new BindableFloat();
public readonly Bindable<HitPositionStyle> JudgementStyle = new Bindable<HitPositionStyle>();
public readonly Bindable<HitStyle> JudgementStyle = new Bindable<HitStyle>();
private readonly Container content;
public HitPosition()
{
@@ -198,23 +405,35 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
InternalChild = new UprightAspectMaintainingContainer
{
new Circle
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = content = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.25f,
Rotation = -45
},
new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.25f,
Rotation = 45
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.25f,
Rotation = -45
},
new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.25f,
Rotation = 45
}
}
}
};
}
@@ -224,9 +443,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
base.LoadComplete();
JudgementSize.BindTo(aimErrorMeter.JudgementSize);
JudgementSize.BindValueChanged(size => Size = new Vector2(size.NewValue));
JudgementSize.BindValueChanged(size => Size = new Vector2(size.NewValue), true);
JudgementStyle.BindTo(aimErrorMeter.JudgementStyle);
JudgementStyle.BindValueChanged(style => Rotation = style.NewValue == HitPositionStyle.X ? 0 : 45);
JudgementStyle.BindValueChanged(style => content.Rotation = style.NewValue == HitStyle.X ? 0 : 45, true);
}
protected override void PrepareForUse()
@@ -246,7 +465,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
}
public enum HitPositionStyle
public enum HitStyle
{
[LocalisableDescription(typeof(AimErrorMeterStrings), nameof(AimErrorMeterStrings.StyleX))]
X,
@@ -254,5 +473,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
[LocalisableDescription(typeof(AimErrorMeterStrings), nameof(AimErrorMeterStrings.StylePlus))]
Plus
}
public enum PositionStyle
{
Absolute,
Relative,
}
}
}