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synced 2026-05-17 03:02:36 +08:00
Merge branch 'master' into async-write-in-cache-thing
This commit is contained in:
@@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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[TestCase("convert-samples")]
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[TestCase("mania-samples")]
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[TestCase("mania-slider")] // e.g. second and fourth notes of https://osu.ppy.sh/beatmapsets/73883#mania/216407
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[TestCase("slider-convert-samples")]
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public void Test(string name) => base.Test(name);
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@@ -32,6 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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StartTime = hitObject.StartTime,
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EndTime = hitObject.GetEndTime(),
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Column = ((ManiaHitObject)hitObject).Column,
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PlaySlidingSamples = hitObject is HoldNote holdNote && holdNote.PlaySlidingSamples,
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Samples = getSampleNames(hitObject.Samples),
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NodeSamples = getNodeSampleNames((hitObject as HoldNote)?.NodeSamples)
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};
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@@ -57,12 +59,14 @@ namespace osu.Game.Rulesets.Mania.Tests
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public double StartTime;
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public double EndTime;
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public int Column;
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public bool PlaySlidingSamples;
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public IList<string> Samples;
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public IList<IList<string>> NodeSamples;
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public bool Equals(SampleConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& PlaySlidingSamples == other.PlaySlidingSamples
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&& samplesEqual(Samples, other.Samples)
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&& nodeSamplesEqual(NodeSamples, other.NodeSamples);
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+2
@@ -5,6 +5,7 @@
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"StartTime": 1000.0,
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"EndTime": 2750.0,
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"Column": 1,
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"PlaySlidingSamples": true,
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"NodeSamples": [
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["Gameplay/normal-hitnormal"],
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["Gameplay/soft-hitnormal"],
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@@ -15,6 +16,7 @@
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"StartTime": 1875.0,
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"EndTime": 2750.0,
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"Column": 0,
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"PlaySlidingSamples": true,
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"NodeSamples": [
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["Gameplay/soft-hitnormal"],
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["Gameplay/drum-hitnormal"]
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+2
@@ -5,6 +5,7 @@
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"StartTime": 500.0,
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"EndTime": 1500.0,
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"Column": 0,
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"PlaySlidingSamples": false,
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"NodeSamples": [
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["Gameplay/normal-hitnormal"],
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[]
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@@ -17,6 +18,7 @@
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"StartTime": 2000.0,
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"EndTime": 3000.0,
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"Column": 2,
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"PlaySlidingSamples": false,
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"NodeSamples": [
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["Gameplay/drum-hitnormal"],
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[]
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+18
@@ -0,0 +1,18 @@
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{
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"Mappings": [{
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"StartTime": 500.0,
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"Objects": [{
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"StartTime": 500.0,
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"EndTime": 2500,
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"Column": 2,
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"PlaySlidingSamples": true,
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"NodeSamples": [
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["Gameplay/soft-hitnormal"],
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["Gameplay/soft-hitnormal"],
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["Gameplay/soft-hitnormal"],
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["Gameplay/soft-hitnormal"]
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],
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"Samples": ["Gameplay/soft-hitnormal"]
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}]
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}]
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}
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@@ -0,0 +1,29 @@
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osu file format v5
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|
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[General]
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StackLeniency: 0.7
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Mode: 3
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[Difficulty]
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HPDrainRate:2
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CircleSize:5
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OverallDifficulty:2
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SliderMultiplier:1
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SliderTickRate:2
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[Events]
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//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
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//Storyboard Layer 1 (Failing)
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//Storyboard Layer 2 (Passing)
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//Storyboard Layer 3 (Foreground)
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//Storyboard Sound Samples
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//Background Colour Transformations
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3,100,163,162,255
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[TimingPoints]
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355,476.190476190476,4,2,1,60,1,0
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[HitObjects]
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256,352,500,2,0,L|256:208,3,140
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@@ -3,8 +3,10 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Utils;
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@@ -30,12 +32,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (HitObject is IHasDuration endTimeData)
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{
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// despite the beatmap originally being made for mania, if the object is parsed as a slider rather than a hold, sliding samples should still be played.
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// this is seemingly only possible to achieve by modifying the .osu file directly, but online beatmaps that do that exist
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// (see second and fourth notes of https://osu.ppy.sh/beatmapsets/73883#mania/216407)
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bool playSlidingSamples = (HitObject is IHasLegacyHitObjectType hasType && hasType.LegacyType == LegacyHitObjectType.Slider) || HitObject is IHasPath;
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pattern.Add(new HoldNote
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{
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StartTime = HitObject.StartTime,
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Duration = endTimeData.Duration,
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Column = column,
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Samples = HitObject.Samples,
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PlaySlidingSamples = playSlidingSamples,
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NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? HoldNote.CreateDefaultNodeSamples(HitObject)
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});
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}
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@@ -521,6 +521,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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Duration = endTime - startTime,
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Column = column,
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Samples = HitObject.Samples,
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PlaySlidingSamples = true,
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NodeSamples = nodeSamplesAt(startTime)
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};
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}
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@@ -63,6 +63,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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StartTime = locations[i].startTime,
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Duration = duration,
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NodeSamples = new List<IList<HitSampleInfo>> { locations[i].samples, Array.Empty<HitSampleInfo>() }
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// intentionally don't play sliding samples here, it doesn't work in this mod.
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});
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}
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@@ -80,7 +80,9 @@ namespace osu.Game.Rulesets.Mania.Mods
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StartTime = hold.StartTime;
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Duration = hold.Duration;
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Column = hold.Column;
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Samples = hold.Samples;
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NodeSamples = hold.NodeSamples;
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PlaySlidingSamples = hold.PlaySlidingSamples;
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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@@ -355,7 +355,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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||||
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||||
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
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{
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if (tracking.NewValue)
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if (tracking.NewValue && HitObject.PlaySlidingSamples)
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slidingSample?.Play();
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else
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slidingSample?.Stop();
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@@ -86,6 +86,11 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// </summary>
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public HoldNoteBody Body { get; protected set; }
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/// <summary>
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/// Whether sliding samples should be played when held.
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||||
/// </summary>
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||||
public bool PlaySlidingSamples { get; init; }
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public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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@@ -0,0 +1,222 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Edit.Checks;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks
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{
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[TestFixture]
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public class CheckTaikoInconsistentSkipBarLineTest
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{
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private CheckTaikoInconsistentSkipBarLine check = null!;
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[SetUp]
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public void Setup()
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{
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check = new CheckTaikoInconsistentSkipBarLine();
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}
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[Test]
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public void TestConsistentOmitFirstBarLine()
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false), (2000.0, true) }, // Reference
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new[] { (1000.0, false), (2000.0, true) } // Same settings
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);
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var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
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Assert.That(check.Run(context), Is.Empty);
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}
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[Test]
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public void TestInconsistentOmitFirstBarLine()
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false), (2000.0, true) }, // Reference
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new[] { (1000.0, true), (2000.0, false) } // Different settings
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);
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var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(2));
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Assert.That(issues.All(issue => issue.Template is CheckTaikoInconsistentSkipBarLine.IssueTemplateInconsistentOmitFirstBarLine));
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Assert.That(issues[0].Time, Is.EqualTo(1000.0));
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Assert.That(issues[1].Time, Is.EqualTo(2000.0));
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}
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[Test]
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public void TestPartiallyInconsistentOmitFirstBarLine()
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false), (2000.0, true), (3000.0, false) }, // Reference
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new[] { (1000.0, false), (2000.0, false), (3000.0, false) } // Only second differs
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);
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var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues[0].Template is CheckTaikoInconsistentSkipBarLine.IssueTemplateInconsistentOmitFirstBarLine);
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Assert.That(issues[0].Time, Is.EqualTo(2000.0));
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}
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|
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[Test]
|
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public void TestSingleDifficulty()
|
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false), (2000.0, true) } // Only one difficulty
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);
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|
||||
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
|
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|
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Assert.That(check.Run(context), Is.Empty);
|
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}
|
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|
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[Test]
|
||||
public void TestNonTaikoBeatmaps()
|
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{
|
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var beatmaps = createBeatmapSetWithTimingPoints(
|
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new[] { (1000.0, false), (2000.0, true) }, // Reference
|
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new[] { (1000.0, true), (2000.0, false) } // Different settings
|
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);
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|
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// Make both beatmaps non-taiko
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beatmaps[0].BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
|
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beatmaps[1].BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
|
||||
|
||||
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
|
||||
|
||||
Assert.That(check.Run(context), Is.Empty);
|
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}
|
||||
|
||||
[Test]
|
||||
public void TestMixedRulesets()
|
||||
{
|
||||
var beatmaps = createBeatmapSetWithTimingPoints(
|
||||
new[] { (1000.0, false), (2000.0, true) }, // Reference
|
||||
new[] { (1000.0, true), (2000.0, false) } // Different settings
|
||||
);
|
||||
|
||||
// Make reference taiko, other non-taiko
|
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beatmaps[0].BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
|
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beatmaps[1].BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
|
||||
|
||||
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
|
||||
|
||||
Assert.That(check.Run(context), Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissingTimingPoints()
|
||||
{
|
||||
var beatmaps = createBeatmapSetWithTimingPoints(
|
||||
new[] { (1000.0, false), (2000.0, true) }, // Reference has 2 points
|
||||
new[] { (1000.0, false) } // Other has only 1 point (missing 2000.0)
|
||||
);
|
||||
|
||||
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
// Should only check the existing timing point at 1000.0 (consistent, no issue)
|
||||
// The missing 2000.0 point should be ignored by this check
|
||||
Assert.That(issues, Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExtraTimingPoints()
|
||||
{
|
||||
var beatmaps = createBeatmapSetWithTimingPoints(
|
||||
new[] { (1000.0, false) }, // Reference has 1 point
|
||||
new[] { (1000.0, false), (2000.0, true) } // Other has extra point
|
||||
);
|
||||
|
||||
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
// Should only check the existing timing point at 1000.0 (consistent, no issue)
|
||||
// The extra 2000.0 point should be ignored by this check
|
||||
Assert.That(issues, Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleDifficultiesWithInconsistencies()
|
||||
{
|
||||
var beatmaps = createBeatmapSetWithTimingPoints(
|
||||
new[] { (1000.0, false), (2000.0, true) }, // Reference
|
||||
new[] { (1000.0, true), (2000.0, true) }, // First differs
|
||||
new[] { (1000.0, false), (2000.0, false) } // Second differs
|
||||
);
|
||||
|
||||
var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
// Should have issues for both other difficulties
|
||||
Assert.That(issues, Has.Count.EqualTo(2)); // 1000.0 from diff2, 2000.0 from diff3
|
||||
Assert.That(issues.All(issue => issue.Template is CheckTaikoInconsistentSkipBarLine.IssueTemplateInconsistentOmitFirstBarLine));
|
||||
Assert.That(issues[0].Time, Is.EqualTo(1000.0));
|
||||
Assert.That(issues[1].Time, Is.EqualTo(2000.0));
|
||||
}
|
||||
|
||||
private IBeatmap[] createBeatmapSetWithTimingPoints(params (double time, bool omitFirstBarLine)[][] timingData)
|
||||
{
|
||||
var beatmapSet = new BeatmapSetInfo();
|
||||
var beatmaps = new IBeatmap[timingData.Length];
|
||||
|
||||
for (int i = 0; i < timingData.Length; i++)
|
||||
{
|
||||
beatmaps[i] = createBeatmapWithTimingPoints(timingData[i], $"Difficulty {i + 1}");
|
||||
beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
|
||||
beatmaps[i].BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
|
||||
}
|
||||
|
||||
// Configure the beatmapset to contain all the beatmap infos
|
||||
foreach (var beatmap in beatmaps)
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
|
||||
return beatmaps;
|
||||
}
|
||||
|
||||
private IBeatmap createBeatmapWithTimingPoints((double time, bool omitFirstBarLine)[] timingData, string difficultyName)
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
DifficultyName = difficultyName,
|
||||
Metadata = new BeatmapMetadata()
|
||||
}
|
||||
};
|
||||
|
||||
foreach ((double time, bool omitFirstBarLine) in timingData)
|
||||
{
|
||||
beatmap.ControlPointInfo.Add(time, new TimingControlPoint
|
||||
{
|
||||
BeatLength = 500, // Standard BPM
|
||||
OmitFirstBarLine = omitFirstBarLine
|
||||
});
|
||||
}
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext createContextWithMultipleDifficulties(IBeatmap currentBeatmap, IBeatmap[] allDifficulties)
|
||||
{
|
||||
return new BeatmapVerifierContext(
|
||||
currentBeatmap,
|
||||
new TestWorkingBeatmap(currentBeatmap),
|
||||
DifficultyRating.ExpertPlus,
|
||||
beatmapInfo => allDifficulties.FirstOrDefault(b => b.BeatmapInfo.Equals(beatmapInfo))
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit.Checks
|
||||
{
|
||||
public class CheckTaikoInconsistentSkipBarLine : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Timing, "Inconsistent \"Skip Bar Line\" setting");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateInconsistentOmitFirstBarLine(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var difficulties = context.BeatmapsetDifficulties;
|
||||
|
||||
if (difficulties.Count <= 1)
|
||||
yield break;
|
||||
|
||||
// Inconsistent bar line omission only matters for osu!taiko difficulties, so only check those
|
||||
var taikoBeatmaps = difficulties.Where(b => b.BeatmapInfo.Ruleset.ShortName == "taiko").ToList();
|
||||
|
||||
if (taikoBeatmaps.Count <= 1)
|
||||
yield break;
|
||||
|
||||
var referenceBeatmap = context.Beatmap;
|
||||
var referenceTimingPoints = referenceBeatmap.ControlPointInfo.TimingPoints;
|
||||
|
||||
foreach (var beatmap in taikoBeatmaps)
|
||||
{
|
||||
if (beatmap == referenceBeatmap)
|
||||
continue;
|
||||
|
||||
var timingPoints = beatmap.ControlPointInfo.TimingPoints;
|
||||
|
||||
foreach (var referencePoint in referenceTimingPoints)
|
||||
{
|
||||
var matchingPoint = TimingCheckUtils.FindExactMatchingTimingPoint(timingPoints, referencePoint.Time);
|
||||
|
||||
if (matchingPoint == null)
|
||||
// Inconsistent timing points - that's handled by `CheckInconsistentTimingControlPoints`, so skip
|
||||
continue;
|
||||
|
||||
if (referencePoint.OmitFirstBarLine != matchingPoint.OmitFirstBarLine)
|
||||
{
|
||||
yield return new IssueTemplateInconsistentOmitFirstBarLine(this).Create(referencePoint.Time, beatmap.BeatmapInfo.DifficultyName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateInconsistentOmitFirstBarLine : IssueTemplate
|
||||
{
|
||||
public IssueTemplateInconsistentOmitFirstBarLine(ICheck check)
|
||||
: base(check, IssueType.Problem, "Inconsistent \"Skip Bar Line\" setting in {0}.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(double time, string difficultyName)
|
||||
=> new Issue(time, this, difficultyName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,6 +22,9 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
|
||||
// Settings
|
||||
new CheckTaikoAbnormalDifficultySettings(),
|
||||
|
||||
// Timing
|
||||
new CheckTaikoInconsistentSkipBarLine(),
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
|
||||
@@ -0,0 +1,256 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckInconsistentTimingControlPointsTest
|
||||
{
|
||||
private CheckInconsistentTimingControlPoints check = null!;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckInconsistentTimingControlPoints();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConsistentTiming()
|
||||
{
|
||||
var beatmaps = createBeatmapSetWithTiming(
|
||||
new[] { 1000.0, 2000.0 }, // Timing at 1000ms and 2000ms
|
||||
new[] { 1000.0, 2000.0 } // Same timing
|
||||
);
|
||||
|
||||
var context = createContext(beatmaps[0], beatmaps);
|
||||
Assert.That(check.Run(context), Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissingTimingPoint()
|
||||
{
|
||||
var beatmaps = createBeatmapSetWithTiming(
|
||||
new[] { 1000.0, 2000.0 }, // Reference has timing at 1000ms and 2000ms
|
||||
new[] { 1000.0 } // Second difficulty missing timing at 2000ms
|
||||
);
|
||||
|
||||
var context = createContext(beatmaps[0], beatmaps);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateMissingTimingPoint));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInconsistentBPM()
|
||||
{
|
||||
var beatmaps = createBeatmapSetWithBPM(
|
||||
new[] { (1000.0, 500.0) }, // Reference: 120 BPM (500ms beat length)
|
||||
new[] { (1000.0, 600.0) } // Second: 100 BPM (600ms beat length)
|
||||
);
|
||||
|
||||
var context = createContext(beatmaps[0], beatmaps);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateInconsistentBPM));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInconsistentMeter()
|
||||
{
|
||||
var beatmaps = createBeatmapSetWithMeter(
|
||||
new[] { (1000.0, TimeSignature.SimpleQuadruple) }, // Reference: 4/4
|
||||
new[] { (1000.0, TimeSignature.SimpleTriple) } // Second: 3/4
|
||||
);
|
||||
|
||||
var context = createContext(beatmaps[0], beatmaps);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateInconsistentMeter));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecimalOffset()
|
||||
{
|
||||
var beatmaps = createBeatmapSetWithTiming(
|
||||
new[] { 1000.0 }, // Reference at exactly 1000ms
|
||||
new[] { 1000.5 } // Second at 1000.5ms (decimal difference)
|
||||
);
|
||||
|
||||
var context = createContext(beatmaps[0], beatmaps);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(2));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateMissingTimingPointMinor));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleDifficulty()
|
||||
{
|
||||
var beatmaps = createBeatmapSetWithTiming(
|
||||
new[] { 1000.0, 2000.0 } // Only one difficulty
|
||||
);
|
||||
|
||||
var context = createContext(beatmaps[0], beatmaps);
|
||||
Assert.That(check.Run(context), Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExtraTimingPoint()
|
||||
{
|
||||
var beatmaps = createBeatmapSetWithTiming(
|
||||
new[] { 1000.0 }, // Reference has timing at 1000ms
|
||||
new[] { 1000.0, 2000.0 } // Second has additional timing at 2000ms
|
||||
);
|
||||
|
||||
var context = createContext(beatmaps[0], beatmaps);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateExtraTimingPoint));
|
||||
}
|
||||
|
||||
private IBeatmap[] createBeatmapSetWithTiming(params double[][] timingPoints)
|
||||
{
|
||||
var beatmapSet = new BeatmapSetInfo();
|
||||
var beatmaps = new IBeatmap[timingPoints.Length];
|
||||
|
||||
for (int i = 0; i < timingPoints.Length; i++)
|
||||
{
|
||||
beatmaps[i] = createBeatmapWithTiming(timingPoints[i], $"Difficulty {i + 1}");
|
||||
beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
foreach (var beatmap in beatmaps)
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
|
||||
return beatmaps;
|
||||
}
|
||||
|
||||
private IBeatmap[] createBeatmapSetWithBPM(params (double time, double beatLength)[][] timingData)
|
||||
{
|
||||
var beatmapSet = new BeatmapSetInfo();
|
||||
var beatmaps = new IBeatmap[timingData.Length];
|
||||
|
||||
for (int i = 0; i < timingData.Length; i++)
|
||||
{
|
||||
beatmaps[i] = createBeatmapWithBPM(timingData[i], $"Difficulty {i + 1}");
|
||||
beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
foreach (var beatmap in beatmaps)
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
|
||||
return beatmaps;
|
||||
}
|
||||
|
||||
private IBeatmap[] createBeatmapSetWithMeter(params (double time, TimeSignature meter)[][] timingData)
|
||||
{
|
||||
var beatmapSet = new BeatmapSetInfo();
|
||||
var beatmaps = new IBeatmap[timingData.Length];
|
||||
|
||||
for (int i = 0; i < timingData.Length; i++)
|
||||
{
|
||||
beatmaps[i] = createBeatmapWithMeter(timingData[i], $"Difficulty {i + 1}");
|
||||
beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
foreach (var beatmap in beatmaps)
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
|
||||
return beatmaps;
|
||||
}
|
||||
|
||||
private IBeatmap createBeatmapWithTiming(double[] timingPoints, string difficultyName)
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
DifficultyName = difficultyName,
|
||||
Metadata = new BeatmapMetadata()
|
||||
},
|
||||
ControlPointInfo = new ControlPointInfo()
|
||||
};
|
||||
|
||||
foreach (double time in timingPoints)
|
||||
{
|
||||
beatmap.ControlPointInfo.Add(time, new TimingControlPoint
|
||||
{
|
||||
BeatLength = 500 // 120 BPM
|
||||
});
|
||||
}
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
private IBeatmap createBeatmapWithBPM((double time, double beatLength)[] timingData, string difficultyName)
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
DifficultyName = difficultyName,
|
||||
Metadata = new BeatmapMetadata()
|
||||
},
|
||||
ControlPointInfo = new ControlPointInfo()
|
||||
};
|
||||
|
||||
foreach ((double time, double beatLength) in timingData)
|
||||
{
|
||||
beatmap.ControlPointInfo.Add(time, new TimingControlPoint
|
||||
{
|
||||
BeatLength = beatLength
|
||||
});
|
||||
}
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
private IBeatmap createBeatmapWithMeter((double time, TimeSignature meter)[] timingData, string difficultyName)
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
DifficultyName = difficultyName,
|
||||
Metadata = new BeatmapMetadata()
|
||||
},
|
||||
ControlPointInfo = new ControlPointInfo()
|
||||
};
|
||||
|
||||
foreach ((double time, var meter) in timingData)
|
||||
{
|
||||
beatmap.ControlPointInfo.Add(time, new TimingControlPoint
|
||||
{
|
||||
BeatLength = 500, // 120 BPM
|
||||
TimeSignature = meter
|
||||
});
|
||||
}
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext createContext(IBeatmap currentBeatmap, IBeatmap[] allDifficulties)
|
||||
{
|
||||
return new BeatmapVerifierContext(
|
||||
currentBeatmap,
|
||||
new TestWorkingBeatmap(currentBeatmap),
|
||||
DifficultyRating.ExpertPlus,
|
||||
beatmapInfo => allDifficulties.FirstOrDefault(b => b.BeatmapInfo.Equals(beatmapInfo))
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -209,6 +209,16 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString OpenDiscussionPage => new TranslatableString(getKey(@"open_discussion_page"), @"Open beatmap discussion page");
|
||||
|
||||
/// <summary>
|
||||
/// "Current difficulty"
|
||||
/// </summary>
|
||||
public static LocalisableString CheckCurrentDifficulty => new TranslatableString(getKey(@"check_current_difficulty"), @"Current difficulty");
|
||||
|
||||
/// <summary>
|
||||
/// "Entire beatmap set"
|
||||
/// </summary>
|
||||
public static LocalisableString CheckEntireBeatmapSet => new TranslatableString(getKey(@"check_entire_beatmap_set"), @"Entire beatmap set");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
// Timing
|
||||
new CheckPreviewTime(),
|
||||
new CheckInconsistentTimingControlPoints(),
|
||||
|
||||
// Events
|
||||
new CheckBreaks(),
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckAudioInVideo : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Audio track in video files");
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Audio track in video files", CheckScope.BeatmapSet);
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
// There not existing a version with a bitrate of 128 kbps or higher is extremely rare.
|
||||
private const int min_bitrate = 128;
|
||||
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Audio, "Too high or low audio bitrate");
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Audio, "Too high or low audio bitrate", CheckScope.BeatmapSet);
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
private const int low_width = 960;
|
||||
private const int low_height = 540;
|
||||
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Too high or low background resolution");
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Too high or low background resolution", CheckScope.BeatmapSet);
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
private const int delay_threshold = 5;
|
||||
private const int delay_threshold_negligible = 1;
|
||||
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Delayed hit sounds.");
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Delayed hit sounds.", CheckScope.BeatmapSet);
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
protected abstract string TypeOfFile { get; }
|
||||
protected abstract string? GetFilename(IBeatmap beatmap);
|
||||
|
||||
public CheckMetadata Metadata => new CheckMetadata(Category, $"Missing {TypeOfFile}");
|
||||
public CheckMetadata Metadata => new CheckMetadata(Category, $"Missing {TypeOfFile}", CheckScope.BeatmapSet);
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckHitsoundsFormat : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Checks for hitsound formats.");
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Checks for hitsound formats.", CheckScope.BeatmapSet);
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckInconsistentMetadata : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Metadata, "Inconsistent metadata");
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Metadata, "Inconsistent metadata", CheckScope.BeatmapSet);
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
|
||||
@@ -0,0 +1,146 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckInconsistentTimingControlPoints : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Timing, "Inconsistent timing control points");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateMissingTimingPoint(this),
|
||||
new IssueTemplateExtraTimingPoint(this),
|
||||
new IssueTemplateMissingTimingPointMinor(this),
|
||||
new IssueTemplateInconsistentMeter(this),
|
||||
new IssueTemplateInconsistentBPM(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var difficulties = context.BeatmapsetDifficulties;
|
||||
|
||||
if (difficulties.Count <= 1)
|
||||
yield break;
|
||||
|
||||
// Use the current difficulty as reference
|
||||
var referenceBeatmap = context.Beatmap;
|
||||
var referenceTimingPoints = referenceBeatmap.ControlPointInfo.TimingPoints;
|
||||
|
||||
foreach (var beatmap in difficulties)
|
||||
{
|
||||
if (beatmap == referenceBeatmap)
|
||||
continue;
|
||||
|
||||
var timingPoints = beatmap.ControlPointInfo.TimingPoints;
|
||||
|
||||
// Check each timing point in the reference against this difficulty
|
||||
foreach (var referencePoint in referenceTimingPoints)
|
||||
{
|
||||
var matchingPoint = TimingCheckUtils.FindMatchingTimingPoint(timingPoints, referencePoint.Time);
|
||||
var exactMatchingPoint = TimingCheckUtils.FindExactMatchingTimingPoint(timingPoints, referencePoint.Time);
|
||||
|
||||
if (matchingPoint == null)
|
||||
{
|
||||
yield return new IssueTemplateMissingTimingPoint(this).Create(referencePoint.Time, beatmap.BeatmapInfo.DifficultyName);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check for meter signature inconsistency
|
||||
if (!referencePoint.TimeSignature.Equals(matchingPoint.TimeSignature))
|
||||
{
|
||||
yield return new IssueTemplateInconsistentMeter(this).Create(referencePoint.Time, beatmap.BeatmapInfo.DifficultyName);
|
||||
}
|
||||
|
||||
// Check for BPM inconsistency
|
||||
if (Math.Abs(referencePoint.BeatLength - matchingPoint.BeatLength) > TimingCheckUtils.TIME_OFFSET_TOLERANCE_MS)
|
||||
{
|
||||
yield return new IssueTemplateInconsistentBPM(this).Create(referencePoint.Time, beatmap.BeatmapInfo.DifficultyName);
|
||||
}
|
||||
|
||||
// Check for exact timing match (decimal precision)
|
||||
if (exactMatchingPoint == null)
|
||||
{
|
||||
yield return new IssueTemplateMissingTimingPointMinor(this).Create(referencePoint.Time, beatmap.BeatmapInfo.DifficultyName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check timing points in this difficulty that aren't in the reference
|
||||
foreach (var timingPoint in timingPoints)
|
||||
{
|
||||
var matchingReferencePoint = TimingCheckUtils.FindMatchingTimingPoint(referenceTimingPoints, timingPoint.Time);
|
||||
var exactMatchingReferencePoint = TimingCheckUtils.FindExactMatchingTimingPoint(referenceTimingPoints, timingPoint.Time);
|
||||
|
||||
if (matchingReferencePoint == null)
|
||||
{
|
||||
yield return new IssueTemplateExtraTimingPoint(this).Create(timingPoint.Time, beatmap.BeatmapInfo.DifficultyName);
|
||||
}
|
||||
else if (exactMatchingReferencePoint == null)
|
||||
{
|
||||
yield return new IssueTemplateMissingTimingPointMinor(this).Create(timingPoint.Time, beatmap.BeatmapInfo.DifficultyName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateMissingTimingPoint : IssueTemplate
|
||||
{
|
||||
public IssueTemplateMissingTimingPoint(ICheck check)
|
||||
: base(check, IssueType.Problem, "Missing timing control point in {0}.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(double time, string difficultyName)
|
||||
=> new Issue(time, this, difficultyName);
|
||||
}
|
||||
|
||||
public class IssueTemplateExtraTimingPoint : IssueTemplate
|
||||
{
|
||||
public IssueTemplateExtraTimingPoint(ICheck check)
|
||||
: base(check, IssueType.Problem, "Extra timing control point in {0}.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(double time, string difficultyName)
|
||||
=> new Issue(time, this, difficultyName);
|
||||
}
|
||||
|
||||
public class IssueTemplateMissingTimingPointMinor : IssueTemplate
|
||||
{
|
||||
public IssueTemplateMissingTimingPointMinor(ICheck check)
|
||||
: base(check, IssueType.Negligible, "Timing control point has decimally different offset in {0}.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(double time, string difficultyName)
|
||||
=> new Issue(time, this, difficultyName);
|
||||
}
|
||||
|
||||
public class IssueTemplateInconsistentMeter : IssueTemplate
|
||||
{
|
||||
public IssueTemplateInconsistentMeter(ICheck check)
|
||||
: base(check, IssueType.Problem, "Inconsistent time signature in {0}.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(double time, string difficultyName)
|
||||
=> new Issue(time, this, difficultyName);
|
||||
}
|
||||
|
||||
public class IssueTemplateInconsistentBPM : IssueTemplate
|
||||
{
|
||||
public IssueTemplateInconsistentBPM(ICheck check)
|
||||
: base(check, IssueType.Problem, "Inconsistent BPM in {0}.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(double time, string difficultyName)
|
||||
=> new Issue(time, this, difficultyName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckSongFormat : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Checks for song formats.");
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Checks for song formats.", CheckScope.BeatmapSet);
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckTitleMarkers : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Metadata, "Checks for incorrect formats of (TV Size) / (Game Ver.) / (Short Ver.) / (Cut Ver.) / (Sped Up Ver.) / etc in title.");
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Metadata, "Checks for incorrect formats of (TV Size) / (Game Ver.) / (Short Ver.) / (Cut Ver.) / (Sped Up Ver.) / etc in title.", CheckScope.BeatmapSet);
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
private const int ms_threshold = 25;
|
||||
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Too short audio files");
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Too short audio files", CheckScope.BeatmapSet);
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
|
||||
private const int max_video_height = 720;
|
||||
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Resources, "Too high video resolution.");
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Resources, "Too high video resolution.", CheckScope.BeatmapSet);
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckZeroByteFiles : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Files, "Zero-byte files");
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Files, "Zero-byte files", CheckScope.BeatmapSet);
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
|
||||
@@ -15,10 +15,16 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
|
||||
/// </summary>
|
||||
public readonly string Description;
|
||||
|
||||
public CheckMetadata(CheckCategory category, string description)
|
||||
/// <summary>
|
||||
/// Specifies whether this check is difficulty-specific or applies to the entire beatmapset. Set to <see cref="CheckScope.Difficulty"/> by default.
|
||||
/// </summary>
|
||||
public readonly CheckScope Scope;
|
||||
|
||||
public CheckMetadata(CheckCategory category, string description, CheckScope scope = CheckScope.Difficulty)
|
||||
{
|
||||
Category = category;
|
||||
Description = description;
|
||||
Scope = scope;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks.Components
|
||||
{
|
||||
public enum CheckScope
|
||||
{
|
||||
/// <summary>
|
||||
/// Run checks that apply to the current difficulty.
|
||||
/// </summary>
|
||||
[LocalisableDescription(typeof(EditorStrings), nameof(EditorStrings.CheckCurrentDifficulty))]
|
||||
Difficulty,
|
||||
|
||||
/// <summary>
|
||||
/// Run checks that apply to the beatmap set as a whole.
|
||||
/// </summary>
|
||||
[LocalisableDescription(typeof(EditorStrings), nameof(EditorStrings.CheckEntireBeatmapSet))]
|
||||
BeatmapSet,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks.Components
|
||||
{
|
||||
public static class TimingCheckUtils
|
||||
{
|
||||
// Tolerance for exact time offset matching (in milliseconds)
|
||||
public const double TIME_OFFSET_TOLERANCE_MS = 0.01;
|
||||
|
||||
/// <summary>
|
||||
/// Finds a timing control point that starts at approximately the same time (within 1ms after rounding).
|
||||
/// </summary>
|
||||
/// <param name="timingPoints">The collection of timing points to search.</param>
|
||||
/// <param name="time">The time to match against.</param>
|
||||
/// <returns>The matching timing control point, or null if none found.</returns>
|
||||
public static TimingControlPoint? FindMatchingTimingPoint(IEnumerable<TimingControlPoint> timingPoints, double time)
|
||||
{
|
||||
return timingPoints.FirstOrDefault(tp => (int)tp.Time == (int)time);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds a timing control point that starts at precisely the same time (within timing tolerance).
|
||||
/// </summary>
|
||||
/// <param name="timingPoints">The collection of timing points to search.</param>
|
||||
/// <param name="time">The time to match against.</param>
|
||||
/// <returns>The exact matching timing control point, or null if none found.</returns>
|
||||
public static TimingControlPoint? FindExactMatchingTimingPoint(IEnumerable<TimingControlPoint> timingPoints, double time)
|
||||
{
|
||||
return timingPoints.FirstOrDefault(tp => Precision.AlmostEquals(tp.Time, time, TIME_OFFSET_TOLERANCE_MS));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -94,6 +94,7 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
base.LoadComplete();
|
||||
|
||||
verify.InterpretedDifficulty.BindValueChanged(_ => Refresh());
|
||||
verify.VerifyChecksScope.BindValueChanged(_ => Refresh());
|
||||
verify.HiddenIssueTypes.BindCollectionChanged((_, _) => Refresh());
|
||||
|
||||
Refresh();
|
||||
@@ -116,7 +117,9 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
|
||||
private IEnumerable<Issue> filter(IEnumerable<Issue> issues)
|
||||
{
|
||||
return issues.Where(issue => !verify.HiddenIssueTypes.Contains(issue.Template.Type));
|
||||
return issues.Where(issue =>
|
||||
!verify.HiddenIssueTypes.Contains(issue.Template.Type) &&
|
||||
issue.Check.Metadata.Scope == verify.VerifyChecksScope.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
{
|
||||
protected override IReadOnlyList<Drawable> CreateSections() => new Drawable[]
|
||||
{
|
||||
new ScopeSection(),
|
||||
new InterpretationSection(),
|
||||
new VisibilitySection()
|
||||
};
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Verify
|
||||
{
|
||||
internal partial class ScopeSection : EditorRoundedScreenSettingsSection
|
||||
{
|
||||
protected override string HeaderText => "Scope";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(VerifyScreen verify)
|
||||
{
|
||||
Flow.Add(new SettingsEnumDropdown<CheckScope>
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
TooltipText = "Select which type of checks to display",
|
||||
Current = verify.VerifyChecksScope.GetBoundCopy()
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,6 +19,8 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
|
||||
public readonly Bindable<DifficultyRating> InterpretedDifficulty = new Bindable<DifficultyRating>();
|
||||
|
||||
public readonly Bindable<CheckScope> VerifyChecksScope = new Bindable<CheckScope>();
|
||||
|
||||
public readonly BindableList<IssueType> HiddenIssueTypes = new BindableList<IssueType> { IssueType.Negligible };
|
||||
|
||||
public IssueList IssueList { get; private set; }
|
||||
|
||||
@@ -30,8 +30,8 @@ namespace osu.Game.Screens.SelectV2
|
||||
/// </summary>
|
||||
public IDictionary<GroupDefinition, HashSet<CarouselItem>> GroupItems => groupMap;
|
||||
|
||||
private readonly Dictionary<BeatmapSetInfo, HashSet<CarouselItem>> setMap = new Dictionary<BeatmapSetInfo, HashSet<CarouselItem>>();
|
||||
private readonly Dictionary<GroupDefinition, HashSet<CarouselItem>> groupMap = new Dictionary<GroupDefinition, HashSet<CarouselItem>>();
|
||||
private Dictionary<BeatmapSetInfo, HashSet<CarouselItem>> setMap = new Dictionary<BeatmapSetInfo, HashSet<CarouselItem>>();
|
||||
private Dictionary<GroupDefinition, HashSet<CarouselItem>> groupMap = new Dictionary<GroupDefinition, HashSet<CarouselItem>>();
|
||||
|
||||
private readonly Func<FilterCriteria> getCriteria;
|
||||
private readonly Func<List<BeatmapCollection>>? getCollections;
|
||||
@@ -46,8 +46,9 @@ namespace osu.Game.Screens.SelectV2
|
||||
{
|
||||
return await Task.Run(() =>
|
||||
{
|
||||
setMap.Clear();
|
||||
groupMap.Clear();
|
||||
// preallocate space for the new mappings using last known estimates
|
||||
var newSetMap = new Dictionary<BeatmapSetInfo, HashSet<CarouselItem>>(setMap.Count);
|
||||
var newGroupMap = new Dictionary<GroupDefinition, HashSet<CarouselItem>>(groupMap.Count);
|
||||
|
||||
var criteria = getCriteria();
|
||||
var newItems = new List<CarouselItem>();
|
||||
@@ -67,7 +68,7 @@ namespace osu.Game.Screens.SelectV2
|
||||
|
||||
if (group != null)
|
||||
{
|
||||
groupMap[group] = currentGroupItems = new HashSet<CarouselItem>();
|
||||
newGroupMap[group] = currentGroupItems = new HashSet<CarouselItem>();
|
||||
|
||||
addItem(groupItem = new CarouselItem(group)
|
||||
{
|
||||
@@ -78,14 +79,16 @@ namespace osu.Game.Screens.SelectV2
|
||||
|
||||
foreach (var item in itemsInGroup)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
var beatmap = (BeatmapInfo)item.Model;
|
||||
|
||||
bool newBeatmapSet = lastBeatmap?.BeatmapSet!.ID != beatmap.BeatmapSet!.ID;
|
||||
|
||||
if (newBeatmapSet)
|
||||
{
|
||||
if (!setMap.TryGetValue(beatmap.BeatmapSet!, out currentSetItems))
|
||||
setMap[beatmap.BeatmapSet!] = currentSetItems = new HashSet<CarouselItem>();
|
||||
if (!newSetMap.TryGetValue(beatmap.BeatmapSet!, out currentSetItems))
|
||||
newSetMap[beatmap.BeatmapSet!] = currentSetItems = new HashSet<CarouselItem>();
|
||||
}
|
||||
|
||||
if (BeatmapSetsGroupedTogether)
|
||||
@@ -125,6 +128,10 @@ namespace osu.Game.Screens.SelectV2
|
||||
}
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
Interlocked.Exchange(ref setMap, newSetMap);
|
||||
Interlocked.Exchange(ref groupMap, newGroupMap);
|
||||
return newItems;
|
||||
}, cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user