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osu-lazer/osu.Game/Rulesets/Edit/Checks/Components/TimingCheckUtils.cs
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Hivie a7f0ae09bb apply review
- improve timing tolerance const name and documentation
- simplify matching logic in `FindMatchingTimingPoint`
2025-08-04 15:21:43 +01:00

39 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
public static class TimingCheckUtils
{
// Tolerance for exact time offset matching (in milliseconds)
public const double TIME_OFFSET_TOLERANCE_MS = 0.01;
/// <summary>
/// Finds a timing control point that starts at approximately the same time (within 1ms after rounding).
/// </summary>
/// <param name="timingPoints">The collection of timing points to search.</param>
/// <param name="time">The time to match against.</param>
/// <returns>The matching timing control point, or null if none found.</returns>
public static TimingControlPoint? FindMatchingTimingPoint(IEnumerable<TimingControlPoint> timingPoints, double time)
{
return timingPoints.FirstOrDefault(tp => (int)tp.Time == (int)time);
}
/// <summary>
/// Finds a timing control point that starts at precisely the same time (within timing tolerance).
/// </summary>
/// <param name="timingPoints">The collection of timing points to search.</param>
/// <param name="time">The time to match against.</param>
/// <returns>The exact matching timing control point, or null if none found.</returns>
public static TimingControlPoint? FindExactMatchingTimingPoint(IEnumerable<TimingControlPoint> timingPoints, double time)
{
return timingPoints.FirstOrDefault(tp => Precision.AlmostEquals(tp.Time, time, TIME_OFFSET_TOLERANCE_MS));
}
}
}