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mirror of https://github.com/ppy/osu.git synced 2026-05-22 00:30:45 +08:00

Merge pull request #34900 from bdach/invalid-filenames-in-imported-skins

Fix external edit operations failing due to invalid filenames
This commit is contained in:
Dean Herbert
2025-09-03 18:50:17 +09:00
committed by GitHub
Unverified
4 changed files with 56 additions and 22 deletions
+40
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@@ -294,6 +294,46 @@ namespace osu.Game.Tests.Skins.IO
#endregion
/// <remarks>
/// Note that this test passing / failing is platform / OS-specific (if it is to fail, it'll fail on windows).
/// </remarks>
[Test]
public async Task TestExternallyMountingImportWithInvalidFilename()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
var osu = LoadOsuIntoHost(host);
var zipStream = new MemoryStream();
using var zip = ZipArchive.Create();
zip.AddEntry("test?.png", new MemoryStream(new byte[] { 0xDE, 0xAD, 0xBE, 0xEF }));
zip.SaveTo(zipStream);
var import = await loadSkinIntoOsu(osu, new ImportTask(zipStream, "test skin.osk"));
var skinManager = osu.Dependencies.Get<SkinManager>();
var externalEdit = await skinManager.BeginExternalEditing(import.PerformRead(s => s.Detach())); // should not fail
Assert.That(Directory.Exists(externalEdit.MountedPath));
Assert.That(new DirectoryInfo(externalEdit.MountedPath).GetFiles().Select(f => f.Name), Is.EquivalentTo(new[]
{
"skin.ini",
"test.png"
}));
Task finishTask = Task.CompletedTask;
host.UpdateThread.Scheduler.Add(() => finishTask = externalEdit.Finish());
await finishTask;
}
finally
{
host.Exit();
}
}
}
private void assertCorrectMetadata(Live<SkinInfo> import1, string name, string creator, decimal version, OsuGameBase osu)
{
import1.PerformRead(i =>
+5 -21
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@@ -20,6 +20,7 @@ using osu.Framework.Platform;
using osu.Framework.Statistics;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.IO;
using osu.Game.Skinning;
using osu.Game.Storyboards;
@@ -341,27 +342,10 @@ namespace osu.Game.Beatmaps
{
// Matches stable implementation, because it's probably simpler than trying to do anything else.
// This may need to be reconsidered after we begin storing storyboards in the new editor.
return windowsFilenameStrip(
(metadata.Artist.Length > 0 ? metadata.Artist + @" - " + metadata.Title : Path.GetFileNameWithoutExtension(metadata.AudioFile))
+ (metadata.Author.Username.Length > 0 ? @" (" + metadata.Author.Username + @")" : string.Empty)
+ @".osb");
string windowsFilenameStrip(string entry)
{
// Inlined from Path.GetInvalidFilenameChars() to ensure the windows characters are used (to match stable).
char[] invalidCharacters =
{
'\x00', '\x01', '\x02', '\x03', '\x04', '\x05', '\x06', '\x07',
'\x08', '\x09', '\x0A', '\x0B', '\x0C', '\x0D', '\x0E', '\x0F', '\x10', '\x11', '\x12',
'\x13', '\x14', '\x15', '\x16', '\x17', '\x18', '\x19', '\x1A', '\x1B', '\x1C', '\x1D',
'\x1E', '\x1F', '\x22', '\x3C', '\x3E', '\x7C', ':', '*', '?', '\\', '/'
};
foreach (char c in invalidCharacters)
entry = entry.Replace(c.ToString(), string.Empty);
return entry;
}
string baseFilename = (metadata.Artist.Length > 0 ? metadata.Artist + @" - " + metadata.Title : Path.GetFileNameWithoutExtension(metadata.AudioFile))
+ (metadata.Author.Username.Length > 0 ? @" (" + metadata.Author.Username + @")" : string.Empty)
+ @".osb";
return baseFilename.GetValidFilename();
}
}
}
+10 -1
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@@ -208,7 +208,16 @@ namespace osu.Game.Database
foreach (var realmFile in model.Files)
{
string sourcePath = Files.Storage.GetFullPath(realmFile.File.GetStoragePath());
string destinationPath = Path.Join(mountedPath, realmFile.Filename);
// there are edge cases where externalising an imported model to the filesystem could fail due to invalid filenames.
// one scenario where this happens goes something like this:
// - stable user exports an archive, which contains filenames that get mangled by stable's default zip encoding codepage (Shift-JIS)
// - said archive is imported to lazer, but the invalid filename is not actually an issue due to lazer file store structure
// (the file is stored under a filename correspondent to its SHA instead, and its real filename is only stored in realm)
// - however attempts to externally edit the model fail as the external edit attempts and fails to produce the file's "real" filename in the mounted path
// to prevent this bricking external edit, strip invalid characters on external edit.
// the presumption here is that whatever produced the mangled archive is primarily at fault here, and we're just trying to trudge on locally as best as possible.
// if there are further troubles related to similar issues, reevaluate moving this sort of check to the import side instead (sanitising filenames on import from archive).
string destinationPath = Path.Join(mountedPath, realmFile.Filename.GetValidFilename());
Directory.CreateDirectory(Path.GetDirectoryName(destinationPath)!);
+1
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@@ -175,6 +175,7 @@ namespace osu.Game.Extensions
/// DO NOT CHANGE THE SEMANTICS OF THIS METHOD unless you know well what you are doing.
/// </para>
/// </remarks>
/// <seealso href="https://github.com/peppy/osu-stable-reference/blob/67795dba3c308e7d0493b296149dcb073ca47ecb/osu!common/Helpers/GeneralHelper.cs#L41-L46"/>
public static string GetValidFilename(this string filename)
{
foreach (char c in invalid_filename_chars)