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synced 2026-05-29 23:51:01 +08:00
Fix several issues with leaderboard score display
- Enforces minimum width on accuracy / max combo displays which could previously look broken in CJK languages, thus fixing https://github.com/ppy/osu/issues/33434. Minimum sizes were chosen to accomodate what could be considered reasonably possible with some leeway on top. - Fixes hilariously broken logic that was supposed to highlight perfect / FC / max combo scores in green but instead did nothing due to two disparate bugs in a single line of code. - Extends the highlighting logic to also apply to 100% accuracy because web does this and I think it's nice.
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@@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual.SongSelectV2
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Position = 999,
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Rank = ScoreRank.X,
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Accuracy = 1,
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MaxCombo = 244,
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MaxCombo = 3000,
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TotalScore = RNG.Next(1_800_000, 2_000_000),
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MaximumStatistics = { { HitResult.Great, 3000 } },
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Ruleset = new OsuRuleset().RulesetInfo,
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@@ -223,7 +223,7 @@ namespace osu.Game.Tests.Visual.SongSelectV2
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Position = 22333,
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Rank = ScoreRank.S,
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Accuracy = 0.1f,
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MaxCombo = 32040,
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MaxCombo = 2204,
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TotalScore = RNG.Next(1_200_000, 1_500_000),
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MaximumStatistics = { { HitResult.Great, 3000 } },
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Ruleset = new OsuRuleset().RulesetInfo,
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@@ -330,7 +330,11 @@ namespace osu.Game.Screens.SelectV2
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Origin = Anchor.CentreRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Children = getStatistics(score).Select(s => new ScoreComponentLabel(s, score)).ToList(),
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Children = new Drawable[]
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{
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new ScoreComponentLabel(BeatmapsetsStrings.ShowScoreboardHeadersCombo.ToUpper(), $"{score.MaxCombo.ToString()}x", score.MaxCombo == score.GetMaximumAchievableCombo(), 60),
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new ScoreComponentLabel(BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper(), score.DisplayAccuracy, score.Accuracy == 1, 55),
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},
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Alpha = 0,
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}
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}
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@@ -640,48 +644,50 @@ namespace osu.Game.Screens.SelectV2
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private partial class ScoreComponentLabel : Container
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{
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private readonly (LocalisableString Name, LocalisableString Value) statisticInfo;
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private readonly ScoreInfo score;
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private readonly LocalisableString name;
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private readonly LocalisableString value;
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private readonly bool perfect;
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private readonly float minWidth;
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private FillFlowContainer content = null!;
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public override bool Contains(Vector2 screenSpacePos) => content.Contains(screenSpacePos);
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public ScoreComponentLabel((LocalisableString Name, LocalisableString Value) statisticInfo, ScoreInfo score)
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public ScoreComponentLabel(LocalisableString name, LocalisableString value, bool perfect, float minWidth)
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{
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this.statisticInfo = statisticInfo;
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this.score = score;
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this.name = name;
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this.value = value;
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this.perfect = perfect;
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this.minWidth = minWidth;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OverlayColourProvider colourProvider)
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{
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AutoSizeAxes = Axes.Both;
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OsuSpriteText value;
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Child = content = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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Children = new[]
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{
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new OsuSpriteText
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{
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Colour = colourProvider.Content2,
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Text = statisticInfo.Name,
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Text = name,
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Font = OsuFont.Style.Caption2.With(weight: FontWeight.SemiBold),
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},
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value = new OsuSpriteText
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new OsuSpriteText
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{
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// We don't want the value setting the horizontal size, since it leads to wonky accuracy container length,
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// since the accuracy is sometimes longer than its name.
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BypassAutoSizeAxes = Axes.X,
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Text = statisticInfo.Value,
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Text = value,
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Font = OsuFont.Style.Body,
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}
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Colour = perfect ? colours.Lime1 : Color4.White,
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},
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Empty().With(d => d.Width = minWidth),
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}
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};
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if (score.Combo != score.MaxCombo && statisticInfo.Name == BeatmapsetsStrings.ShowScoreboardHeadersCombo)
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value.Colour = colours.Lime1;
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}
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}
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