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Decrease height of set headers and standalone beatmap panels
They felt too chunky.
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@@ -28,7 +28,7 @@ namespace osu.Game.Screens.SelectV2
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{
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public partial class PanelBeatmapSet : Panel
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{
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public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.7f;
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public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.6f;
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private PanelSetBackground background = null!;
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@@ -28,7 +28,7 @@ namespace osu.Game.Screens.SelectV2
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{
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public partial class PanelBeatmapStandalone : Panel
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{
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public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.7f;
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public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.6f;
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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