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Decrease height of set headers and standalone beatmap panels

They felt too chunky.
This commit is contained in:
Dean Herbert
2025-05-29 18:28:35 +09:00
Unverified
parent 6a7e9b9375
commit 129dc2e173
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -28,7 +28,7 @@ namespace osu.Game.Screens.SelectV2
{
public partial class PanelBeatmapSet : Panel
{
public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.7f;
public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.6f;
private PanelSetBackground background = null!;
@@ -28,7 +28,7 @@ namespace osu.Game.Screens.SelectV2
{
public partial class PanelBeatmapStandalone : Panel
{
public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.7f;
public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.6f;
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } = null!;