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Increase number of timed hits needed to activate button
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@@ -210,7 +210,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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// affecting unstable rate here is used as a substitute of determining if a hit event represents a *timed* hit event,
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// i.e. an user input that the user had to *time to the track*,
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// i.e. one that it *makes sense to use* when doing anything with timing and offsets.
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if (hitEvents.Count(HitEventExtensions.AffectsUnstableRate) < 10)
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if (hitEvents.Count(HitEventExtensions.AffectsUnstableRate) < 50)
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{
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referenceScoreContainer.AddRange(new Drawable[]
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{
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