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Increase number of timed hits needed to activate button

This commit is contained in:
sineplusx
2025-03-26 17:23:19 +01:00
Unverified
parent 6452514066
commit 77d73c5f50
@@ -210,7 +210,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
// affecting unstable rate here is used as a substitute of determining if a hit event represents a *timed* hit event,
// i.e. an user input that the user had to *time to the track*,
// i.e. one that it *makes sense to use* when doing anything with timing and offsets.
if (hitEvents.Count(HitEventExtensions.AffectsUnstableRate) < 10)
if (hitEvents.Count(HitEventExtensions.AffectsUnstableRate) < 50)
{
referenceScoreContainer.AddRange(new Drawable[]
{