From 77d73c5f50ef2a36877f0a1b33e0cdab356ead98 Mon Sep 17 00:00:00 2001 From: sineplusx <112003827+sineplusx@users.noreply.github.com> Date: Wed, 26 Mar 2025 17:23:19 +0100 Subject: [PATCH] Increase number of timed hits needed to activate button --- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index ce474ed594..c2cd09c56f 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -210,7 +210,7 @@ namespace osu.Game.Screens.Play.PlayerSettings // affecting unstable rate here is used as a substitute of determining if a hit event represents a *timed* hit event, // i.e. an user input that the user had to *time to the track*, // i.e. one that it *makes sense to use* when doing anything with timing and offsets. - if (hitEvents.Count(HitEventExtensions.AffectsUnstableRate) < 10) + if (hitEvents.Count(HitEventExtensions.AffectsUnstableRate) < 50) { referenceScoreContainer.AddRange(new Drawable[] {