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Remove logo scale when mod select appears
This was causing the logo to not be clickable immediately after closing the overlay, which was reported as frustrating by some user. I hoped to fix this by unfuckulating the logo logic but it's a multi-day excursion that I'd rather avoid for now.
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@@ -299,8 +299,7 @@ namespace osu.Game.Screens.SelectV2
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if (!this.IsCurrentScreen())
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return;
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logo?.ScaleTo(v.NewValue == Visibility.Visible ? 0f : logo_scale, 400, Easing.OutQuint)
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.FadeTo(v.NewValue == Visibility.Visible ? 0f : 1f, 200, Easing.OutQuint);
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logo?.FadeTo(v.NewValue == Visibility.Visible ? 0f : 1f, 200, Easing.OutQuint);
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});
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Beatmap.BindValueChanged(_ =>
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