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Remove logo scale when mod select appears

This was causing the logo to not be clickable immediately after closing
the overlay, which was reported as frustrating by some user.

I hoped to fix this by unfuckulating the logo logic but it's a multi-day
excursion that I'd rather avoid for now.
This commit is contained in:
Dean Herbert
2025-06-10 12:38:24 +09:00
Unverified
parent d7d2fc884b
commit 3fbfa4b3f4
+1 -2
View File
@@ -299,8 +299,7 @@ namespace osu.Game.Screens.SelectV2
if (!this.IsCurrentScreen())
return;
logo?.ScaleTo(v.NewValue == Visibility.Visible ? 0f : logo_scale, 400, Easing.OutQuint)
.FadeTo(v.NewValue == Visibility.Visible ? 0f : 1f, 200, Easing.OutQuint);
logo?.FadeTo(v.NewValue == Visibility.Visible ? 0f : 1f, 200, Easing.OutQuint);
});
Beatmap.BindValueChanged(_ =>