From 3fbfa4b3f4e8f2cf13f974212d9126aae2351e5a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 10 Jun 2025 12:38:24 +0900 Subject: [PATCH] Remove logo scale when mod select appears This was causing the logo to not be clickable immediately after closing the overlay, which was reported as frustrating by some user. I hoped to fix this by unfuckulating the logo logic but it's a multi-day excursion that I'd rather avoid for now. --- osu.Game/Screens/SelectV2/SongSelect.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/SelectV2/SongSelect.cs b/osu.Game/Screens/SelectV2/SongSelect.cs index a5e9ca1f89..59b196f700 100644 --- a/osu.Game/Screens/SelectV2/SongSelect.cs +++ b/osu.Game/Screens/SelectV2/SongSelect.cs @@ -299,8 +299,7 @@ namespace osu.Game.Screens.SelectV2 if (!this.IsCurrentScreen()) return; - logo?.ScaleTo(v.NewValue == Visibility.Visible ? 0f : logo_scale, 400, Easing.OutQuint) - .FadeTo(v.NewValue == Visibility.Visible ? 0f : 1f, 200, Easing.OutQuint); + logo?.FadeTo(v.NewValue == Visibility.Visible ? 0f : 1f, 200, Easing.OutQuint); }); Beatmap.BindValueChanged(_ =>