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Add theoretically-valid-but-practically-not commented-out test cases
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@@ -27,6 +27,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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new object[] { 5f, -19d, HitResult.Perfect },
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new object[] { 5f, -19.2d, HitResult.Perfect },
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new object[] { 5f, -19.38d, HitResult.Perfect },
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// new object[] { 5f, -19.4d, HitResult.Perfect }, <- in theory this should work, in practice it does not (fails even before encode & rounding due to floating point precision issues)
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new object[] { 5f, -19.44d, HitResult.Great },
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new object[] { 5f, -19.7d, HitResult.Great },
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new object[] { 5f, -20d, HitResult.Great },
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@@ -69,6 +70,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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new object[] { 9.3f, 14d, HitResult.Perfect },
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new object[] { 9.3f, 14.2d, HitResult.Perfect },
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new object[] { 9.3f, 14.6d, HitResult.Perfect },
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// new object[] { 9.3f, 14.67d, HitResult.Perfect }, <- in theory this should work, in practice it does not (fails even before encode & rounding due to floating point precision issues)
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new object[] { 9.3f, 14.7d, HitResult.Great },
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new object[] { 9.3f, 15d, HitResult.Great },
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new object[] { 9.3f, 35d, HitResult.Great },
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