Dean Herbert
ec3b6e47fb
Change selection handling to adjust Size
instead of Scale
for edge nodes
2023-11-10 14:22:28 +09:00
Dean Herbert
7fc2050f72
Rename variables and mak seconary tooltip type work again
2023-11-10 11:52:34 +09:00
Salman Ahmed
d3af3c615f
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-10 01:04:03 +03:00
Salman Ahmed
6f5d905ce7
Update argon accuracy counter design
2023-11-10 01:02:05 +03:00
Salman Ahmed
59998b507a
Hide background sprite when storyboard finishes loading
2023-11-09 23:23:57 +03:00
Salman Ahmed
768a31b2f5
Fix background crash on a beatmap with no storyboard
2023-11-09 22:57:20 +03:00
Salman Ahmed
bd8409219f
Unload beatmap storyboard background when no longer present
2023-11-09 17:20:11 +03:00
Susko3
0c4c9aa4b5
Show touch taps setting in player loader on mobile platforms
2023-11-09 14:52:33 +01:00
Joshua Hegedus
ccb9ff826a
fixed tests
2023-11-09 13:09:59 +01:00
Dean Herbert
02966bc02f
Merge branch 'master' into change-clickable-avatars-tooltip-for-usergrid
2023-11-09 18:19:23 +09:00
Dean Herbert
67dc3aa5b7
Merge pull request #25366 from Susko3/better-touch-settings
...
Add "disable taps during gameplay" to touch input settings and related UI
2023-11-09 18:19:02 +09:00
Bartłomiej Dach
63a0ea5410
Fix PlayerTouchInputDetector
applying touch device mod when other inactive mods present
2023-11-09 17:51:01 +09:00
Bartłomiej Dach
13b599b9b6
Merge branch 'master' into less-basic-touchscreen-detection
2023-11-09 17:36:48 +09:00
Jamie Taylor
8a47f05b16
Always play 'swoosh' sample when transitioning back to logo
2023-11-09 14:01:33 +09:00
Jamie Taylor
f69c2ea39b
Implement sample choking/muting for ButtonSystem
samples
2023-11-08 22:21:24 +09:00
Jamie Taylor
f0a1df06ac
Add 'swoosh' samples to accentuate MainMenu
animations
2023-11-08 22:21:24 +09:00
Jamie Taylor
17aa079cb1
Use new tiered 'back' samples
2023-11-08 22:21:24 +09:00
Jamie Taylor
fc1a0cf645
Update ButtonSystem
to use new sample names
2023-11-08 22:21:24 +09:00
Salman Ahmed
2ef17c56b1
Remove unused local
2023-11-08 02:13:35 +03:00
Salman Ahmed
18c71c95cc
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-08 02:12:37 +03:00
Salman Ahmed
4de5454538
Bring back left-side line next to health display
...
Makes the score counter not look weird when it reaches 8 digits
2023-11-08 02:07:15 +03:00
Salman Ahmed
fdc714a248
Support percentages and ignore dot characters in wireframes part
2023-11-08 02:06:14 +03:00
Salman Ahmed
d30bac3f49
Move "required display digits" feature to reside in argon score counter
2023-11-08 02:06:14 +03:00
Salman Ahmed
e6d3085353
Update accuracy counter design
2023-11-08 02:06:14 +03:00
Salman Ahmed
cbea2db4be
Support absolute-sized health bar and use it for default layout
2023-11-08 02:06:14 +03:00
Dean Herbert
c00a1d948a
Merge branch 'master' into better-touch-settings
2023-11-07 23:21:59 +09:00
Dean Herbert
3e257f1e6c
Remove unused using statements
2023-11-07 23:21:51 +09:00
Susko3
fcd73e62d2
Remove mobile specific changes
...
Will be added back in a separate PR
2023-11-07 13:06:14 +01:00
ratinfx
544d5d1d86
Forgot a clock.Stop call
2023-11-07 12:23:22 +01:00
ratinfx
bdbeb2bce4
Renamed CollectionChanged event handler
2023-11-07 11:11:32 +01:00
ratinfx
aa87e0a44d
HitObject Selection logic and separation for gamemodes
...
+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
ratinfx
44f127c8a8
Renamed method and made private
2023-11-07 01:02:45 +01:00
ratinfx
0834b79cc7
Renamed method and moved Notifications inside
2023-11-07 00:56:24 +01:00
Susko3
7385c3c97b
Move InputSettings
children creation code to BDL
...
- Avoids now obsolete variable name
- Makes changing to touch detection easier (access to session statics in BDL)
2023-11-07 00:17:15 +01:00
Susko3
05d9418718
Rename setting to TouchDisableGameplayTaps
for better visibility when searching
2023-11-07 00:13:46 +01:00
Salman Ahmed
0dbba13686
Split argon score sprite text and update combo counter design
2023-11-07 01:59:36 +03:00
Salman Ahmed
7c1c62ba8a
Remove argon combo wedge and update combo counter position
2023-11-07 01:59:36 +03:00
Salman Ahmed
ce36884ef0
Make score wireframes display up to required digits count
2023-11-07 01:59:36 +03:00
Salman Ahmed
754e05213c
Update argon score wedge design
2023-11-07 01:59:36 +03:00
Susko3
f8b5ecc92a
Update UI to use the new setting
2023-11-06 21:07:15 +01:00
Salman Ahmed
b2749943e2
Display "required save" popup when creating another difficulty on a new beatmap
2023-11-06 21:54:40 +03:00
Dean Herbert
51c891e2e4
Automatically refresh the verify screen's issue list on re-entering it
...
Addresses https://github.com/ppy/osu/discussions/25365 .
2023-11-06 19:34:36 +09:00
Bartłomiej Dach
682668ccf0
Remove touch device toasts entirely
2023-11-06 10:54:32 +01:00
Bartłomiej Dach
97fee6143c
Rename touch "input handlers" to detectors
2023-11-06 10:08:19 +01:00
Joshua Hegedus
4a70f2435c
fixed showUsernameTooltip
2023-11-06 09:22:50 +01:00
Dean Herbert
0915ac8891
Use left aligned text for non-rotate key counter
2023-11-06 16:32:12 +09:00
ratinfx
277cf7dc12
Ensure every SelectedItem is alive and has Blueprint
2023-11-05 18:26:51 +01:00
Susko3
9947897c5f
Use appropriate clicks/taps text in player loader input settings
2023-11-05 12:53:40 +01:00
Susko3
fa1d1df594
Rename mouse button string to Disable clicks during gameplay
2023-11-05 12:43:14 +01:00
Salman Ahmed
1d4f4cf4c3
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-05 02:02:36 +03:00
Salman Ahmed
6c3169a0ed
Remove PP wedge and logic for gameplay layout
2023-11-05 01:56:54 +03:00
Salman Ahmed
a23dfbeab5
Revert "Abstractify PP counter logic from the "Triangles" implementation"
...
This reverts commit daf4a03fd0
.
2023-11-05 01:55:54 +03:00
Salman Ahmed
58a830fc5b
Revert "Add "Argon" performance points counter"
...
This reverts commit 56eeb117ce
.
2023-11-05 01:55:54 +03:00
Salman Ahmed
1c844a155e
Remove health line detail
2023-11-05 01:55:54 +03:00
Salman Ahmed
91cf237fc1
Revert health display settings changes
2023-11-05 01:55:54 +03:00
ratinfx
7492d953ae
Moved error checks into Editor
...
- Invoke Action on error to Notify user
- added some comments
2023-11-04 21:17:58 +01:00
Givikap120
d0b2b4f7b9
Update AdvancedStats.cs
2023-11-04 21:57:42 +02:00
Givikap120
820519c37d
improved tooltip
2023-11-04 21:55:46 +02:00
Givikap120
57170501cd
Improve code quality
2023-11-04 17:25:09 +02:00
ratinfx
60f62faec3
Renamed Editor method
2023-11-04 03:30:38 +01:00
ratinfx
43ab7f4942
Added OpenEditorTimestamp base implementation
2023-11-04 02:01:18 +01:00
Joseph Madamba
16731ff85f
Fix text positioning
2023-11-02 20:42:28 -07:00
Joseph Madamba
b3dfe19472
Fix UprightAspectMaintainingContainer
not being centred
2023-11-02 20:42:28 -07:00
Joseph Madamba
090601b485
Apply peppy's upright key counter attempt diff
...
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-11-02 20:42:23 -07:00
Bartłomiej Dach
a78fab0e7d
Do not hardcode ruleset name in touch device detection toast
2023-11-03 00:17:29 +01:00
Bartłomiej Dach
a613292802
Fix unknown mod test failure
2023-11-02 23:44:40 +01:00
Bartłomiej Dach
0dd0a84312
Move player touch handler to SubmittingPlayer
...
Shouldn't be there in `ReplayPlayer`.
2023-11-02 22:56:43 +01:00
Bartłomiej Dach
8784dd42c0
Do not attempt to turn on Touch Device in song select with autoplay active
2023-11-02 22:56:43 +01:00
Bartłomiej Dach
3a6d65d395
Touch up PlayerTouchInputHandler
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
c588f434e5
Fix song select touch handler causing crashes when song select is suspended
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
f2df02b60f
Automatically activate touch device mod in player
2023-11-02 21:24:58 +01:00
Bartłomiej Dach
2f6ff893b5
Automatically activate and deactivate touch device mod in song select
2023-11-02 19:45:48 +01:00
Bartłomiej Dach
850866e7f4
Merge pull request #25316 from peppy/metronome-always-play-tick
...
Decouple metronome tick playback from pendulum movement
2023-10-31 09:37:29 +01:00
Bartłomiej Dach
144006fbe8
Update autoselect implementation to work correctly with framework changes
2023-10-31 08:38:22 +01:00
Bartłomiej Dach
8a68333425
Merge branch 'master' into beat-divisor-select-text-on-click
2023-10-31 08:36:53 +01:00
Dean Herbert
64efc3d251
Decouple metronome tick playback from pendulum movement
...
Not super happy about doing this, but it seems like it's in the best
interest of editor usability.
2023-10-31 15:33:46 +09:00
Dean Herbert
7ceced7012
Scope TestPauseWithLargeOffset
to focus on what matters
...
See https://github.com/ppy/osu/actions/runs/6693917410/job/18186111009
This test is to make sure we don't seek before the original
pause time, so I've exposed that value precisely to avoid
CI woes.
2023-10-31 14:47:04 +09:00
Dean Herbert
f706fd2fca
Merge pull request #25307 from bdach/slider-velocity-undo
...
Fix slider velocity changes not being undone correctly
2023-10-31 01:44:18 +09:00
Bartłomiej Dach
b2d3aa982d
Merge branch 'master' into fix-click-through-timeline
2023-10-30 12:52:00 +01:00
Bartłomiej Dach
cea24298cb
Privatise setters
2023-10-30 12:42:34 +01:00
Bartłomiej Dach
de89b7e53c
Fix slider velocity changes not being undone correctly
...
Closes https://github.com/ppy/osu/issues/25239 .
`LegacyEditorBeatmapPatcher.processHitObjectLocalData()` was already
supposed to be handling changes to hitobjects that will show up neither
when comparing the hitobjects themselves or the timing point with
"legacy" info stripped - so, in other words, changes to slider velocity
and samples.
However, a change to slider velocity requires default application to
take effect, so just resetting the value would visually fix the timeline
marker but not change the actual object. Calling
`EditorBeatmap.Update()` fixes this by way of triggering default
re-application.
This could probably be smarter (by only invoking the update when
strictly necessary, etc.) - but I'm not sure it's worth the hassle. This
is intended to be a quick fix, rather than a complete solution - the
complete solution would indeed likely entail a wholesale restructuring
of the editor's change handling.
2023-10-30 10:59:02 +01:00
Dean Herbert
8828562512
Merge pull request #25277 from Susko3/fix-cut-in-filter-textbox
...
Fix cut and copy not working in song select search filter textbox
2023-10-30 18:18:46 +09:00
Dean Herbert
63e6eaf538
Fix failing tests
2023-10-30 18:06:11 +09:00
Dean Herbert
57d88a0ac4
Fix right clicks on timeline objects potentially getting eaten by playfield area
...
`SelectionHandler` is receiving input from anywhere out of necessity:
19f892687a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs (L119-L125)
Also important is that `BlueprintContainer` will selectively not block
right clicks to make sure they fall through to the
`ContextMenuContainer`:
19f892687a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs (L122-L126)
But because the whole editor is sharing a `ContextMenuContainer` and
it's at a higher level than both components, we observe here the
playfield's `SelectionHandler` intercepting the right click before it
can reach the `ContextMenuContainer`.
The fix here is similar to what we're already doing in
`TimelineBlueprintContaienr`.
2023-10-30 18:06:11 +09:00
Bartłomiej Dach
19d10e5e45
Merge pull request #25300 from peppy/better-submission-logging
...
Improve log output surrounding score submission
2023-10-30 09:04:06 +01:00
Dean Herbert
caddbacfe8
Merge branch 'master' into gameplay-hud-redesign/counters
2023-10-30 16:35:10 +09:00
Dean Herbert
a91b704d21
Fix some new nullable inspections
2023-10-30 15:10:10 +09:00
Dean Herbert
d90f29a5ff
Improve log output surrounding score submission
2023-10-30 15:07:26 +09:00
Susko3
366e41f111
Use local workaround instead of disabling clipboard entirely
2023-10-28 12:23:23 +02:00
Dean Herbert
5a9d4170e8
Merge pull request #24794 from bdach/score-encoding-cleanup
...
Correctly handle multiple online score ID types
2023-10-28 02:29:56 +09:00
Bartłomiej Dach
35f30d6135
Scale back debug assertion
...
The import preparation task can actually be non-null when exiting even
if the player hasn't passed:
- fail beatmap
- click import button to import the failed replay
2023-10-27 14:39:58 +02:00
Bartłomiej Dach
dc7f5cd6ed
Add preventive assertions concerning submission flow state
2023-10-27 13:30:51 +02:00
Bartłomiej Dach
2d5b1711f6
Share !HasPassed
condition
2023-10-27 13:27:48 +02:00
Bartłomiej Dach
96d784e06b
Delete ScoreInfo.HasReplay
as no longer needed
2023-10-27 12:39:54 +02:00
Bartłomiej Dach
86a8ab6db6
Fix quick retry immediately after completion marking score as failed
...
Closes https://github.com/ppy/osu/issues/25247 .
The scenario involved here is as follows:
1. User completes beatmap by hitting all notes.
2. `checkScoreCompleted()` determines completion, and calls
`progressToResults(withDelay: true)`.
3. `progressToResults()` schedules `resultsDisplayDelegate`, which
includes a call to `prepareAndImportScoreAsync()`, a second in the
future.
4. User presses quick retry hotkey.
This calls `Player.Restart(quickRestart: true)`,
which invokes `Player.RestartRequested`,
which in turn calls `PlayerLoader.restartRequested(true)`,
which in turn causes `PlayerLoader` to make itself current,
which means that `Player.OnExiting()` will get called.
5. `Player.OnExiting()` sees that `prepareScoreForDisplayTask` is null
(because `prepareAndImportScoreAsync()` - which sets it -
is scheduled to happen in the future), and as such assumes that
the score did not complete. Thus, it marks the score as failed.
6. `Player.Restart()` after invoking `RestartRequested` calls
`PerformExit(false)`, which then will unconditionally call
`prepareAndImportScoreAsync()`. But the score has already been marked
as failed.
The flow above can be described as "convoluted", but I'm not sure I have
it in me right now to try and refactor it again. Therefore, to fix,
switch the `prepareScoreForDisplayTask` null check in
`Player.OnExiting()` to check `GameplayState.HasPassed` instead, as it
is not susceptible to the same out-of-order read issue.
2023-10-27 12:17:03 +02:00
Dean Herbert
fc25e24397
Merge branch 'master' into score-encoding-cleanup
2023-10-27 18:03:38 +09:00
Bartłomiej Dach
fdb81bfa4c
Rename methods to not mention "source clock" anymore
2023-10-26 19:38:52 +02:00
Bartłomiej Dach
565ae99e0d
Fix StopUsingBeatmapClock()
applying adjustments to track it was supposed to stop using
...
- Closes https://github.com/ppy/osu/issues/25248
- Possibly also closes https://github.com/ppy/osu/issues/20475
Regressed in e33486a766
.
`StopUsingBeatmapClock()` intends to, as the name says, stop operating
on the working beatmap clock to yield its usage to other components on
exit. As part of that it tries to unapply audio adjustments so that
other screens can apply theirs freely instead.
However, the aforementioned commit introduced a bug in this. Previously
to it, `track` was an alias for the `SourceClock`, which could be
mutated in an indirect way via `ChangeSource()` calls. The
aforementioned commit made `track` a `readonly` field, initialised in
constructor, which would _never_ change value. In particular, it would
_always_ be the beatmap track, which meant that
`StopUsingBeatmapClock()` would remove the adjustments from the beatmap
track, but then at the end of the method, _apply them onto that same
track again_.
This was only saved by the fact that clock adjustments are removed again
on disposal of the `MasterGameplayClockContainer()`. This - due to async
disposal pressure - could explain infrequently reported cases wherein
the track would just continue to speed up ad infinitum.
To fix, fully substitute the beatmap track for a virtual track at the
point of calling `StopUsingBeatmapClock()`.
2023-10-26 19:38:52 +02:00
Bartłomiej Dach
2fa2217381
Fix left side of carousel blocking volume adjust hotkeys
...
Closes https://github.com/ppy/osu/issues/25234 .
A little ad-hoc, but probably fine...?
2023-10-26 16:26:35 +02:00
Bartłomiej Dach
5d6a58d443
Add failing test scene for scroll handling in song select
2023-10-26 16:24:16 +02:00
Bartłomiej Dach
cbb2a0dd70
Use both score ID types to deduplicate score on solo results screen
2023-10-26 15:09:59 +02:00
Bartłomiej Dach
ca4b09f8ef
Merge branch 'master' into score-encoding-cleanup
2023-10-26 09:04:05 +02:00
Salman Ahmed
07e7d533bf
Bake external scale factors into glyph scale
2023-10-26 10:01:27 +03:00
Salman Ahmed
df80b4dcab
Update "Argon" health display specifications to match design
...
Also adds a little white bar next to the display to match with the
components below it (score/accuracy/combo counters).
2023-10-26 09:12:05 +03:00
Salman Ahmed
50af1574cf
Add "Argon" background wedges
2023-10-26 09:10:56 +03:00
Salman Ahmed
56eeb117ce
Add "Argon" performance points counter
2023-10-26 09:10:10 +03:00
Salman Ahmed
daf4a03fd0
Abstractify PP counter logic from the "Triangles" implementation
2023-10-26 09:09:55 +03:00
Salman Ahmed
0aa0562dc0
Add "Argon" combo counter
2023-10-26 09:09:55 +03:00
Salman Ahmed
1f36acca1a
Add "Argon" accuracy counter
2023-10-26 09:09:52 +03:00
Salman Ahmed
9ca672d689
Add "Argon" total score counter
2023-10-26 08:58:25 +03:00
Dean Herbert
6934e045df
Fix editor not prompting before saving beatmap for export
2023-10-25 14:39:46 +09:00
Dean Herbert
34505b3933
Merge pull request #25185 from bdach/minimum-sample-volume
2023-10-24 22:04:43 +09:00
Bartłomiej Dach
19be0055d5
Merge pull request #24921 from Pasi4K5/diff-name-search
...
Add ability to search for difficulty names using square brackets
2023-10-24 12:07:02 +02:00
Dean Herbert
c9161a7bfc
Remove incorrect copy paste fail
2023-10-24 17:32:01 +09:00
Bartłomiej Dach
abfe2ce0fe
Fix comment
2023-10-24 10:05:20 +02:00
Dean Herbert
fcb366af4d
Add diff=
support for more advanced usages
2023-10-24 16:09:05 +09:00
Dean Herbert
6865d8894d
Simplify implementation and remove unsupported test coverage
2023-10-24 16:01:32 +09:00
Bartłomiej Dach
05d7516479
Merge pull request #25182 from peppy/song-select-scroll-improvemets
...
Improve mouse interactions at song select
2023-10-24 08:26:20 +02:00
Dean Herbert
1274829193
Block scroll and click operations on the left side of song select
2023-10-24 14:51:40 +09:00
Pasi4K5
c5339f440e
Apply code review suggestions
2023-10-23 23:30:54 +02:00
Bartłomiej Dach
12282fff5c
Disallow setting sample volume lower than 5% in editor
2023-10-20 15:50:21 +02:00
Dean Herbert
0ae0b0c353
Fix carousel "reset position" marging not scaling with UI scale correctly
2023-10-20 20:04:26 +09:00
Dean Herbert
137a1d948d
Allow interacting with the carousel anywhere in empty space at song select
2023-10-20 20:04:11 +09:00
Susko3
5bbbca3e44
Also support D
for those with muscle memory from stable
2023-10-20 12:22:00 +02:00
Susko3
4a3a4ee17f
Change beatmap listing key to B to match Ctrl-B shortcut
2023-10-20 11:47:00 +02:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid
2023-10-19 23:53:01 +09:00
Dean Herbert
e081fa48a2
Fix various other inspections
2023-10-17 17:48:51 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Dean Herbert
2a89a25790
Add beat snap grid to osu!taiko editor
...
Addresses https://github.com/ppy/osu/discussions/25150 .
2023-10-17 16:59:56 +09:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid
2023-10-17 16:42:52 +09:00
Bartłomiej Dach
fb2293821a
Allow watching replay from multi/playlist results screens
2023-10-16 11:20:02 +02:00
Bartłomiej Dach
c4af8591a5
Preserve OnlineID
when importing scores
...
Previously, for lazer scores, the ID returned from `osu-web` was
discarded and replaced with -1, due to the fact that the appropriate
structures for unification with stable, as well as unification across
solo and multiplayer, were not in place yet.
Now we're at the point where scores from all the aforementioned sources
receive a `solo_scores` DB row, and as such, we can start treating
`solo_scores`-scheme IDs as canonical "online IDs" for a score.
2023-10-16 11:20:02 +02:00
Bartłomiej Dach
9cd33d9bb2
Merge pull request #25139 from peppy/collection-ordering-fix
...
Fix collections not being sorted alphabetically in context menus
2023-10-16 10:53:43 +02:00
Dean Herbert
7139592e43
Fix collections not being sorted correctly in context menus
2023-10-16 16:03:12 +09:00
Dean Herbert
48832c64ac
Fix health bar animating when it shouldn't be
...
It wasn't correctly checking the current underlying health, which could
be zero in usages of `AccumulatingHealthProcessor`, for instance.
Closes #25046 .
2023-10-16 13:12:04 +09:00
Jamie Taylor
d97b618d02
Use new generic-error
sample in appropriate places
2023-10-13 21:06:50 +09:00
Bartłomiej Dach
5f51b8a7c9
Merge pull request #25097 from peppy/results-screen-progress-fast
...
Show results immediately if user hits "back" key after finishing gameplay
2023-10-13 11:54:34 +02:00
Bartłomiej Dach
79cec7707d
Privatise setter
2023-10-13 09:56:46 +02:00
Bartłomiej Dach
6c8490bc7e
Revert changes to LoungeSubScreen.Join()
...
- `virtual` modifier was used in mocking.
- The spacing change revert is just mostly to keep it out of the final
diff.
2023-10-12 20:39:40 +02:00
Dean Herbert
fa47309eef
Fix exit key during storyboard outro not progressing to results
2023-10-12 19:31:54 +09:00
Dean Herbert
d174a6ce61
Remove dead code which was only there for the exit-specific scenario
2023-10-12 19:27:35 +09:00
Dean Herbert
32eda99c3a
Add missing xmldoc returns
2023-10-12 19:06:34 +09:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites
2023-10-12 18:17:15 +09:00
Dean Herbert
94d7a65e40
Schedule Join
operations rather than using OnLoadComplete
for added safety
2023-10-12 17:42:02 +09:00
Dean Herbert
242a41371c
Fix HotkeyOverlay
fade out occurring when exit is blocked
2023-10-12 15:42:54 +09:00
Dean Herbert
7c0d496730
Show results immediately if user hits "back" key after finishing gameplay
...
I've gone ahead and matched the osu!stable behaviour for this, as it
seems like it's what people are used to and they will settle for no
less.
Closes https://github.com/ppy/osu/issues/18089 .
2023-10-12 15:42:23 +09:00
Dean Herbert
b9dbc8139b
Merge branch 'master' into fix-argon-health-bar-flash
2023-10-11 00:20:08 +09:00
Bartłomiej Dach
d701e88a08
Merge pull request #25076 from peppy/fix-argon-health-bar-perf
...
Ensure health displays don't pile up transforms when off-screen
2023-10-10 16:33:32 +02:00
Dean Herbert
b9dadc52b7
Adjust comment to match current behaviour
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-10-10 22:54:19 +09:00
Dean Herbert
e2e28ef0ca
Remove comment regarding inlined delegate
2023-10-10 22:12:20 +09:00
Dean Herbert
682aa06acf
Remove JudgementResult
from Miss
/Flash
as it is not used
2023-10-10 22:10:44 +09:00
Dean Herbert
f0bd975393
Change GameplayClockContainer.Reset
to directly call GameplayClock.Stop
...
The reasoning is explained in the inline comment, but basically this was
getting blocked by `isPaused` being in an initial `true` state (as it is
on construction), while the source clock was still `IsRunning`.
There's no real guarantee of sync between the source and the `isPaused`
bindable right now. Maybe there should be in the future, but to restore
sanity, let's ensure that a call to `Reset` can at least stop the track
as we expect.
2023-10-10 18:16:14 +09:00
Dean Herbert
100c0cf533
Fix MultiplayerPlayer
never calling Reset
on GameplayClockContainer
...
This call is responsible for ensuring the clock is in a stopped state.
2023-10-10 17:58:37 +09:00
Dean Herbert
eee7dc02da
Reduce severity of clock running check to avoid production crashes
2023-10-10 17:58:11 +09:00
Dean Herbert
4674f63655
Fix Scheduler.AddOnce
not working in one location
2023-10-10 16:17:34 +09:00
Dean Herbert
7e68b64526
Avoid running finishInitialAnimation
when already finished
2023-10-10 15:59:48 +09:00
Dean Herbert
1eb6c93916
Also debounce updatePathVertices
to reduce overhead
2023-10-10 15:50:42 +09:00
Dean Herbert
6c346874d3
Add TODO mentioning that ArgonHealthDisplay
is doing lerp wrong
2023-10-10 15:24:54 +09:00
Dean Herbert
57f588fa86
Ensure health displays don't pile up transforms when off-screen
2023-10-10 15:24:54 +09:00
Dean Herbert
6ee958743e
Adjust glow animation specifics slightly
2023-10-10 15:10:42 +09:00
Dean Herbert
aeb579eb54
Syncrhonise initial colour of glowBar
for sanity
2023-10-10 15:10:27 +09:00
Dean Herbert
8e26b3c405
Fix argon health bar not completing flash animation correctly
2023-10-10 15:09:33 +09:00
Bartłomiej Dach
ca217094d6
Merge pull request #25063 from peppy/move-download-button
...
Move playlist item download button to left
2023-10-09 10:01:15 +02:00
Dean Herbert
142c61ab9b
Move playlist item download button to left
2023-10-09 12:21:56 +09:00
Dean Herbert
e5207167c8
Rename FailAnimation
to FailAnimationContainer
2023-10-08 00:39:30 +09:00
Dean Herbert
7c7771afca
Merge pull request #24986 from peppy/health-animates-in-intro
...
Add initial animation for health bars
2023-10-07 10:31:34 +09:00
Bartłomiej Dach
cfcdbe1c30
Merge pull request #25028 from peppy/bindable-fixes
...
Fix some incorrect bindable-related code
2023-10-06 22:31:30 +02:00
Bartłomiej Dach
a099cc0f36
Merge pull request #25030 from peppy/adjustable-health-bar
...
Adjust argon health bar to fit with existing layout
2023-10-06 21:51:18 +02:00
Bartłomiej Dach
b7d0bf3756
Only flush the Current
transform specifically
2023-10-06 21:39:29 +02:00
Bartłomiej Dach
ce0d4bd0df
Fix health display potentially desyncing from actual if health was changed during initial animation
2023-10-06 21:35:08 +02:00
Dean Herbert
58448d3dd9
Fix health animation affecting failing tint
2023-10-07 01:06:31 +09:00
Dean Herbert
1a60e6d76e
Merge branch 'master' into health-animates-in-intro
2023-10-07 00:32:19 +09:00
Dean Herbert
8e5b2e78e5
Fix variable clash
2023-10-06 21:01:23 +09:00
Dean Herbert
d87ab9c82d
Adjust transition time based on miss/hit
2023-10-06 19:34:38 +09:00
Dean Herbert
3f2a00d90d
Add argon health display to default skin layout
2023-10-06 19:34:27 +09:00
Dean Herbert
f40e910c51
Remove left line from health display
2023-10-06 19:34:27 +09:00
Dean Herbert
db5178e453
Change ArgonHealthDisplay
to be relative sized for now
2023-10-06 18:56:39 +09:00
Dean Herbert
936a21a661
Fix redundant bindable initialisation in SongSelect
2023-10-06 16:51:56 +09:00
Dean Herbert
1d7b8ea21a
Fix incorrect implementation of IHasCurrentValue
in FooterButtonFreeMods
2023-10-06 16:51:40 +09:00
Dean Herbert
f2e56bbb65
Fix publicly-settable bindables
2023-10-06 16:51:24 +09:00
Dean Herbert
1005b7ac85
Fix incorrect test assumption in TestSceneEditorClock
...
I don't know what this test was trying to do, but it was wrong. Any
offset which is applied should be invisible to the clock's final
`CurrentTime` (and to the user).
2023-10-06 16:43:28 +09:00
Dean Herbert
354193c53a
Merge branch 'master' into clock-fix-attempt-2
2023-10-06 16:43:27 +09:00
Dean Herbert
61fd4186af
Ensure regenerateDisplay
is eventually performed if originally called before load
2023-10-05 22:55:23 +09:00
Dean Herbert
76cc2f9f22
Fix WaveformComparisonDisplay
potentially crashing on invalid track length
...
As seen at https://github.com/ppy/osu/runs/17415814918#r0s2 .
2023-10-05 14:58:55 +09:00
Bartłomiej Dach
bd71403309
Merge branch 'master' into health-animates-in-intro
2023-10-04 13:53:42 +02:00
Dean Herbert
5a17a86d1d
Merge branch 'master' into clock-fix-attempt-2
2023-10-04 16:57:49 +09:00
Marvin Schürz
6d97f89399
Rename OnlinePlayScreen.LoungeSubScreen
to Lounge
2023-10-04 08:37:22 +02:00
Bartłomiej Dach
844a3b6c1b
Merge pull request #24980 from frenzibyte/gameplay-hud-redesign/health-display
...
Implement redesigned health bar display for "Argon" skin
2023-10-03 11:26:21 +02:00
Dean Herbert
4f3c433946
Move vertex related constants local to method
2023-10-03 17:41:52 +09:00
Dean Herbert
32b2ac4974
Rename and refactor glow/miss bars to hopefully make more sense
2023-10-03 17:41:11 +09:00
Dean Herbert
4f9daa1c14
Tidy up ArgonHealthDisplay
code quality
2023-10-03 17:32:35 +09:00
Dean Herbert
8178cf3a8d
Tidy up background colour gradient logic
...
This changes things visually a touch, but I think it feels better.
And reads better.
2023-10-03 17:17:11 +09:00
Marvin Schürz
a171fa7649
Join multiplayer match when clicking the invite notification
2023-10-03 01:31:30 +02:00
Dean Herbert
82ba545358
Add initial animation for health bars
2023-10-02 17:01:58 +09:00
Dean Herbert
3a45bcad15
Improve flash and glow further
2023-10-02 02:11:07 +09:00
Dean Herbert
c4f47974bc
Improve glow further
2023-10-02 02:11:07 +09:00
Dean Herbert
88d608e1fa
Tidy up common animation code
2023-10-02 02:11:07 +09:00
Dean Herbert
df51e61234
Improve animation
2023-10-02 00:42:51 +09:00
Dean Herbert
22aa7ffd06
Use additive colour
2023-10-01 22:09:59 +09:00
Salman Ahmed
eef099e69d
Do not display "miss" bar if health is already zero
2023-10-01 15:25:34 +03:00
Salman Ahmed
7825bea959
Use interpolation for health bar opacity instead of transforms
2023-10-01 15:25:23 +03:00
Salman Ahmed
30d9004ef9
Fix small mistake
2023-10-01 13:41:11 +03:00
Salman Ahmed
446c9c2efe
Apply adjustments on the "miss" bar display
2023-10-01 13:39:36 +03:00
Salman Ahmed
9e2b8254d9
Add argon-specific health display test scene
2023-10-01 13:26:47 +03:00
Salman Ahmed
a331fb993a
Adjust health bar outer stroke colour
2023-10-01 01:21:37 +03:00
Salman Ahmed
319208ca3d
Adjust health bar glow intensity
2023-10-01 01:18:05 +03:00
Salman Ahmed
776536e816
Add "Argon" health display implementation
2023-10-01 00:56:16 +03:00
Salman Ahmed
33b0cb15a8
Add handling for miss judgements in HealthDisplay
2023-10-01 00:21:25 +03:00
Pasi4K5
c927f90a48
Replace regex with a custom algorithm and update test scene.
2023-09-29 13:46:33 +02:00
Pasi4K5
23c20ca5f4
Add xmldocs
2023-09-29 13:44:11 +02:00
Joseph Madamba
9e90374a90
Flash discard changes dialog popup when force quitting room/playlist creation with changes
2023-09-28 17:09:50 -07:00
Bartłomiej Dach
8215c4cb0e
Merge branch 'master' into mods-stable-ordering
2023-09-28 18:30:56 +02:00
Bartłomiej Dach
7638ea36a0
Merge branch 'master' into mod-icon-extended
2023-09-28 16:57:17 +02:00
Bartłomiej Dach
90326f62a7
Merge pull request #24953 from peppy/flash-dialog-on-stuck
...
Flash dialog popup when attempting to exit editor while exit is being blocked
2023-09-28 11:04:38 +02:00
Bartłomiej Dach
afa1815d13
Merge pull request #24929 from peppy/reduce-song-select-debounce
...
Reduce delay before loading beatmap after selection change at song select
2023-09-28 10:45:43 +02:00
Dean Herbert
7d74d84e6c
Display mod icons using stable ordering
...
In discussion with nanaya, we likely want this now that we're adding the
ability for some icons to be extended. Historically mod icons have been
displayed in a stable but arbitrary order (based on their position in
the `Mods` enum).
This change aims to make them stable across lazer scores (where they are
stored based on .. the order the user selected them).
2023-09-28 16:48:09 +09:00
Dean Herbert
7908b36b39
Flash dialog popup when attempting to exit editor while exit is being blocked
2023-09-28 15:25:39 +09:00
Dean Herbert
9f4df29880
Adjust fade durations at player loader to better hide mod jank
2023-09-27 19:29:03 +09:00
Dean Herbert
a639e51ddb
Fix value not updating after missing beatmap is imported
2023-09-27 18:17:25 +09:00
Dean Herbert
175cf68bd6
Avoid re-fetching WorkingBeatmap
2023-09-27 18:13:07 +09:00
Dean Herbert
ae31a8fadf
Reduce delay before loading beatmap after selection change at song select
...
This was originally set high because of performance concerns. We have
since improved things quite drastically. Even with a very low debounce
my song select is amazingly smooth.
This is about as low as we can got unless we want chaos when key
repeating left/right arrows (it's not as bad as you think, maybe worth
testing during review and see if it feels more expected?).
Of note, stable has key repeat disabled on left/right arrows and zero
debounce.
Addresses concerns in https://github.com/ppy/osu/discussions/24916 .
2023-09-26 16:21:09 +09:00
Fabian van Oeffelt
2040dcabe0
Improve Code Quality
2023-09-25 17:51:39 +02:00
Fabian van Oeffelt
2a3391d83b
Remove unused namepace
2023-09-25 16:56:34 +02:00
Fabian van Oeffelt
59d3143645
Fix SR/BPM Display in Playlist rooms
2023-09-25 16:53:40 +02:00
Pasi4K5
74896fd6b2
Fix multiple difficulty search queries not working in some cases.
2023-09-25 13:38:47 +02:00
Pasi4K5
793d1bf970
Add ability to search for difficulty names
2023-09-25 12:52:49 +02:00
Dean Herbert
d019cb5167
Update in line with framed clock changes
2023-09-22 22:02:18 +09:00
Dean Herbert
251a85db43
Fix StopUsingBeatmapClock
not transferring time and running state
2023-09-22 16:22:36 +09:00
Dean Herbert
faa0481fc6
Fix editor operating directly on track rather than decoupled clock
2023-09-22 16:22:36 +09:00
Dean Herbert
8367bb6bee
Don't apply decoupling to SpectatorPlayerClock
s
...
See inline comment for reasoning. It's a bit complicated.
2023-09-22 16:22:35 +09:00
Dean Herbert
bf08fbe196
Set source directly in FramedBeatmapClock
ctor
...
This isn't required, but avoids creating a temporary `StopwatchClock`
and generally just makes debug easier with less state changes.
2023-09-22 16:22:35 +09:00
Dean Herbert
586311d508
Fix souce clock not always being transferred to FramedBeatmapClock
in time
2023-09-22 16:22:35 +09:00
Dean Herbert
a1e298930c
Remove second hopefully-unnecessary workaround
2023-09-22 14:41:07 +09:00
Dean Herbert
df08c4e1ad
Disable decoupling for OsuGameBase
's beatmap implementation
...
This avoids it ever mutating the underlying track (aka attempting to start
it). Resolves the one caveat mentioned in
aeef92fa710648d4a00edc523e13c17ac6104125.
2023-09-22 12:49:25 +09:00
Dean Herbert
117cd74af6
Update usage of DecoupleableInterpolatingFramedClock
in FramedBeatmapClock
2023-09-22 12:49:25 +09:00
Dean Herbert
3f27be1f33
Replace most usages of DecoupleableInterpolatingFramedClock
...
Except `FramedBeatmapClock`, which is the high-effort one.
2023-09-22 12:49:25 +09:00
Dean Herbert
600651795b
Change FramedBeatmapClock
to always be decoupled
2023-09-22 12:49:25 +09:00
Salman Ahmed
5266cdc722
Add explanatory note
2023-09-21 20:41:10 +03:00
Salman Ahmed
095812c6b8
Merge branch 'master' into fix-song-select-shift-delete
2023-09-21 20:25:43 +03:00
Salman Ahmed
9e4a56d64e
Merge branch 'master' into update-framework
2023-09-21 19:49:20 +03:00
Dean Herbert
9af4e75dfc
Disable clipboard export for song select textbox
...
In combination with https://github.com/ppy/osu-framework/pull/5997 ,
closes https://github.com/ppy/osu/issues/24867
2023-09-22 01:24:29 +09:00
Bartłomiej Dach
69ed99dfd5
Merge branch 'master' into mania-edit-disable-sv
2023-09-21 09:13:27 +02:00
Dean Herbert
bf984388b3
Update clocks in line with framework changes
2023-09-20 21:17:08 +09:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv
2023-09-20 14:23:07 +09:00
Dean Herbert
71ac5cfc79
Don't bother binding to friends changes for score display purposes
2023-09-20 14:14:37 +09:00
Dean Herbert
1927b524db
Merge branch 'master' into leaderboard-friend-highlight
2023-09-20 14:14:08 +09:00
Bartłomiej Dach
3bddf4bf9a
Rename spectator-specific settings to more generic (with backwards migration)
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
9b391cd661
Merge branch 'master' into import-task-improve
2023-09-14 19:37:01 +02:00
Dean Herbert
541cd972e1
Rename ArchiveReader
implementations to read better
2023-09-14 13:36:07 +09:00
Dan Balasescu
753c1c877c
Revert masking SSBO changes
2023-09-13 23:10:13 +09:00
Givikap120
1a70110a4e
Added BeatmapAttributesDisplay support
2023-09-12 16:44:44 +03:00
Givikap120
c61212c523
Merge pull request #1 from Givikap120/master
...
add display to calibrate
2023-09-12 13:02:19 +03:00
Bartłomiej Dach
589f56d20c
Merge branch 'master' into map_info_on_mod_settings
2023-09-11 09:55:54 +02:00
Bartłomiej Dach
76bf82d900
Do not show mod effects on free mod select
2023-09-11 09:55:45 +02:00
Givikap120
ed213dad6c
minor format fix (again)
2023-09-08 20:38:24 +03:00
Givikap120
a01537c763
minor format fix
2023-09-08 20:37:07 +03:00
Givikap120
02e2b8546c
fixed all stated problems
2023-09-08 20:32:55 +03:00
Joseph Madamba
d0780fb765
Add comment explaining the max width
2023-09-06 15:01:55 -07:00
Joseph Madamba
97bd90c0ff
Link new song select wedge title and artist to search text box
2023-09-06 14:41:10 -07:00
cdwcgt
68752f95e5
color friend score to pink
2023-09-06 22:58:03 +09:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Bartłomiej Dach
b5e812eb3e
Merge pull request #24723 from bdach/beatmap-carousel-split-missing-status
...
Fix status on carousel beatmap set not showing in split difficulty mode
2023-09-06 09:35:38 +02:00
Bartłomiej Dach
63e92f8fab
Fix status on carousel beatmap set not showing in split difficulty mode
2023-09-06 08:25:19 +02:00
Dean Herbert
dded7fe6ca
Merge branch 'master' into beatmap-options-popover
2023-09-06 15:16:34 +09:00
Joseph Madamba
73604d171a
Make "general" a common string
2023-09-05 23:00:07 -07:00
Joseph Madamba
701e24e8d3
Move hide button to end and make it work
2023-09-05 18:50:31 -07:00
Joseph Madamba
6d2e57b73e
Add localisation support to beatmap options popover
2023-09-05 18:43:42 -07:00
Joseph Madamba
69fa8747f0
Explicitly add beatmapinfo param to edit call
2023-09-05 18:35:35 -07:00
Joseph Madamba
9565039192
Hide beatmap options popover when beatmap changes
2023-09-05 18:24:54 -07:00
Joseph Madamba
9f10082ffc
Revert param removal of delete beatmap and clear scores methods
2023-09-05 18:24:53 -07:00
Joseph Madamba
8e8fae0fba
Fix left padding adding shear width
2023-09-05 15:21:23 -07:00
Joseph Madamba
3f92dae55c
Move star rating display and status pill out of reloadable content
2023-09-05 15:20:20 -07:00
Joseph Madamba
676240928e
Move actual star updating to star rating display
2023-09-05 14:57:55 -07:00
Joseph Madamba
5becac6431
Make beatmap non-nullable
...
Doesn't seem like it'll be null after first set: 5454d1caa1/osu.Game/OsuGameBase.cs (L363)
2023-09-05 14:43:43 -07:00
Joseph Madamba
b63c1e4257
Remove mods dependency
...
BPM is not in the wedge anymore.
2023-09-05 12:14:17 -07:00
Joseph Madamba
6e6dd86a51
Remove buffered container comment
...
While it is true that there is a transparency overlap, it is only seen when entering/exiting song select. And there are other components game-wide that exhibit the same issue when transparency changes. Should be reconsidered another time.
2023-09-05 11:10:06 -07:00
Dean Herbert
4cd4eb3b0a
Move "general" to top for key binding compatibility
2023-09-05 16:46:49 +09:00
Dean Herbert
84d8d33ad7
Add headers and generally improve the UI of the popover
2023-09-05 16:44:55 +09:00
Dean Herbert
4ff3630484
Add a slight delay before hiding the popover to better visualise button click
2023-09-05 16:14:01 +09:00
Dean Herbert
a8c9c2bf17
Remove buffered container (doesn't seem like it's doing anything anymore)
2023-09-05 15:59:00 +09:00
Joseph Madamba
98d027d207
Fix star counter animating weird and delayed
2023-09-04 21:39:41 -07:00
Joseph Madamba
9accd0ded2
Fix star rating rolling counter regression
2023-09-04 21:21:56 -07:00
Joseph Madamba
82fb9dc2ef
Simplify text initialization
2023-09-04 12:59:21 -07:00
Joseph Madamba
e70510ef19
Move drawable and binding logic to standard places
2023-09-04 12:56:20 -07:00
Joseph Madamba
2df2002735
Move negative corner radius margin to constructor
2023-09-04 12:42:01 -07:00
Joseph Madamba
e8a793425b
Use right padding instead of negative x offset
2023-09-04 12:38:40 -07:00
Joseph Madamba
bf71099e57
Fix truncating sprite text usage
2023-09-04 12:04:20 -07:00
Joseph Madamba
2fbd67cf26
Merge branch 'master' into beatmap_wedge_clean_ii
2023-09-04 11:24:20 -07:00
Joseph Madamba
f616648730
Remove icon blending
2023-09-04 09:40:35 -07:00
Joseph Madamba
6c0bd13308
Add xmldoc to newly exposed methods
2023-09-04 00:53:14 -07:00
Joseph Madamba
5abf271b56
Implement beatmap options popover
2023-09-04 00:53:09 -07:00
Hồ Nguyên Minh
d5a89c4c45
Fix formatting
2023-09-04 13:32:42 +07:00
Hồ Nguyên Minh
b17a55d6a8
Add length check for slider velocity
2023-09-04 10:43:05 +07:00
Magnus-Cosmos
d674856e29
Use existing localisations in BeatmapInfoWedge
2023-09-02 22:49:29 -04:00
Givikap120
5e5fe84a88
Update AdvancedStats.cs
2023-09-03 02:19:02 +03:00
Givikap120
0779cd8f4f
minor design fixes
2023-09-03 02:17:04 +03:00
Givikap120
2e2d4d0d60
Merge branch 'map_info_on_mod_settings' of https://github.com/Givikap120/osu into map_info_on_mod_settings
2023-09-03 02:09:18 +03:00
Givikap120
b0398b6259
functionality is done
2023-09-03 02:09:01 +03:00
Bartłomiej Dach
76954f6e91
Merge branch 'master' into skin-editor-selection-negative-scaling
2023-09-01 21:30:24 +02:00
Wleter
fc4069f794
let SelectionBox perform flip with scale handles
2023-09-01 13:01:51 +02:00
Dean Herbert
0f5eff1230
Merge branch 'master' into mania-edit-disable-sv
2023-09-01 19:08:48 +09:00
Dean Herbert
96a5443813
Merge branch 'master' into carousel-difficulty-split
2023-08-30 14:24:30 +09:00
Dean Herbert
cbd4b91feb
Merge pull request #24678 from Nabile-Rahmani/bot-scores
...
Fix and use score user's IsBot property in results screen animation
2023-08-30 14:00:35 +09:00
Nabile Rahmani
b658b0e346
Fix and use score user's IsBot property in results screen animation
...
While a mod-created replay did flag itself as performed by a bot, the extension method converting it into a Score did not copy all the generated properties.
As noted, it might be preferable for ModCreatedUser to inherit APIUser and forward it as-is to the Score instance.
Related to PR #24675
2023-08-29 23:28:50 +02:00
Wleter
14ee0ee395
Merge branch 'ppy:master' into skin-editor-selection-negative-scaling
2023-08-29 17:30:55 +02:00
Wleter
d56ab0fe9a
change names
2023-08-29 17:25:52 +02:00
Givikap120
f8adc911cd
Merge branch 'ppy:master' into map_info_on_mod_settings
2023-08-28 23:17:04 +03:00
Givikap120
50235cc245
somewhat working prototype
2023-08-28 23:16:33 +03:00
Wleter
07e126241d
working negative scaling
2023-08-28 16:41:55 +02:00
Bartłomiej Dach
97d1c6e9fc
Merge branch 'master' into carousel-difficulty-split
2023-08-28 11:07:43 +02:00
Bartłomiej Dach
b9795eb3d4
Fix changes to beatmap sets being undone on switching sort mode
2023-08-28 11:02:22 +02:00
Bartłomiej Dach
80ec18d117
Fix incorrect selection restore code in split case
...
The fallback to "any of the added sets" needs to be applied after
they've all been added, rather than with every added one. Otherwise, in
flows that expect a particular difficulty to be selected in the end
(such as exiting from editor) would end up switching away from the
edited beatmap.
2023-08-28 10:06:26 +02:00
Bartłomiej Dach
0af6cc1394
Fix online ID not being propagated in split difficulty mode
...
Would result in failures to re-download the beatmap in update flows, for
instance.
2023-08-28 10:05:59 +02:00
Givikap120
290f8db341
fixed stated problems
...
removed functions from `Ruleset.cs` and added a `GetEffectiveDifficulty()` instead
2023-08-26 02:13:14 +03:00
Givikap120
8a1fc7c340
Basic stuff (not working for now)
2023-08-26 01:20:41 +03:00
Dean Herbert
10b1450138
Rename remove method to better explain return type being IEnumerable
2023-08-25 18:10:54 +09:00
Givikap120
d5ac93f631
Added "value is rate changed" indication
...
Now if AR or OD value is not "true" and changed through rate - it will appear with symbol `*`
Instead of `11` it wil show as `11*`
2023-08-25 01:25:12 +03:00
Givikap120
772633178c
Moved ruleset decl in right place
2023-08-25 01:02:12 +03:00
Givikap120
17b9b1649a
Fixed "works only for std" problem
...
1) Now it use AR/OD calculation from Ruleset class
2) Implemented needed functions in each of default rulesets
2023-08-25 00:58:26 +03:00
Dean Herbert
89eeff515b
Reduce complexity of selection restore
2023-08-25 00:52:54 +09:00
Givikap120
ed886a4dc3
Added a true AR/OD display when using DT/HT
2023-08-24 16:49:42 +03:00
Dean Herbert
9e94f38091
Fix typo in local variable
2023-08-24 18:33:15 +09:00
Dean Herbert
081fb308e1
Merge branch 'master' into new-overlay-sfx
2023-08-24 18:29:00 +09:00
Jamie Taylor
2e27a476bb
Re-enable sample playback for PasswordEntryPopover
and remove sampleJoin
playback instead
2023-08-24 18:04:47 +09:00
Dean Herbert
018be4c20f
Fix selection not being retained when switching between split mode
2023-08-22 18:49:02 +09:00
Dean Herbert
ecbf0f138e
Fix incorrect handling when new beatmaps arrive
2023-08-22 18:48:07 +09:00
Dean Herbert
2b1c6ae612
Ensure ID is maintained in temporary BeatmapSetInfo
s
2023-08-22 18:48:07 +09:00
Dean Herbert
290d18ad69
Split out difficulties in beatmap carousel in a bit of a hacky way
...
Seems like the simplest path forward for now, without a full rewrite.
2023-08-22 18:47:41 +09:00
Dan Balasescu
e8337c592a
Update framework and apply changes to support masking SSBO
2023-08-22 12:50:13 +09:00
Dean Herbert
e7d61e0002
Fix star fountain directions not matching stable
2023-08-21 17:59:24 +09:00
Dean Herbert
4915b2563c
Merge pull request #24366 from Joehuu/supporter-playlist-duration
...
Always show supporter-only playlist durations
2023-08-21 17:46:26 +09:00
Dean Herbert
8120c3f87a
Merge branch 'master' into precise-rotation-2
2023-08-19 23:25:42 +09:00
Dan Balasescu
a2fd7707a1
Allow toggling SVs in the editor
2023-08-18 18:55:24 +09:00
Dean Herbert
9023059bc0
Convert to switch statement
2023-08-18 17:27:09 +09:00
Dean Herbert
75750957c7
Add note about why pop in samples are disabled for PasswordEntryPopover
2023-08-18 17:11:30 +09:00
OliBomby
360f9750e1
Allow selecting empty control point groups
2023-08-17 16:30:18 +02:00
Jamie Taylor
d10d7b6ea4
Change some component samples to go better with overlay pop-in samples
2023-08-17 18:36:37 +09:00
Jamie Taylor
3d7ba0e18c
Add pop-in/pop-out sfx to more overlays
2023-08-17 18:36:37 +09:00
Jamie Taylor
b15a54c914
Use new overlay pop-in/pop-out samples
2023-08-17 18:36:36 +09:00
Dean Herbert
a78c03bd5b
Merge branch 'master' into precise-rotation-2
2023-08-17 17:59:13 +09:00
Dean Herbert
59a31cc868
Merge pull request #24431 from bdach/slider-with-textbox-instantaneous
...
Add instantaneous mode to `SliderWithTextBoxInput`
2023-08-16 20:10:52 +09:00
Bartłomiej Dach
ed84be2f26
Merge pull request #24566 from peppy/multiplayer-spectator-score-diff
...
Add score difference display to multiplayer spectator
2023-08-16 12:57:17 +02:00
Bartłomiej Dach
19f892687a
Add precise rotation control to osu! editor
2023-08-16 11:37:52 +02:00
Bartłomiej Dach
bdf87e43db
Merge branch 'master' into slider-with-textbox-instantaneous
2023-08-16 10:48:45 +02:00
Bartłomiej Dach
35af15f491
Merge branch 'master' into multi-spectator-fix-startup-delay
2023-08-16 10:34:20 +02:00
Dean Herbert
8b9759c569
Apply nullability to MatchScoreDisplay
2023-08-16 17:26:10 +09:00
Dean Herbert
ab826c35b7
Add score diff display to multiplayer spectator
...
Basically pulling changes over from the tournament client implementation
2023-08-16 17:26:10 +09:00
Bartłomiej Dach
add1ef77d0
Fix typo in comment
2023-08-16 10:07:12 +02:00
Bartłomiej Dach
4f47b196c1
Merge branch 'master' into fix-unsafe-realm-access
2023-08-16 09:59:17 +02:00
Dean Herbert
bb98f10ff6
Use CurrentTime
instead of StartTime
for hotfix seek (and update comment)
2023-08-16 16:38:49 +09:00
Dean Herbert
184eabb902
Merge branch 'master' into multi-spectator-fix-startup-delay
2023-08-16 16:27:49 +09:00
Dean Herbert
31c2b7f925
Merge branch 'master' into leaderboard-toggle
2023-08-16 15:49:55 +09:00
Dean Herbert
5bd7370439
Add log output when editor is creating a fresh beatmap
2023-08-16 14:23:17 +09:00
Dean Herbert
e8bde6504a
Fix score being cloned in async method causing random crashes
...
Closes https://github.com/ppy/osu/issues/24445 .
2023-08-15 16:08:13 +09:00
Bartłomiej Dach
1b3806539a
Merge branch 'master' into leaderboard-toggle
2023-08-10 22:50:55 +02:00
Bartłomiej Dach
2698ec9206
Merge branch 'master' into block-exit-if-save-failed
2023-08-08 23:41:03 +02:00
Bartłomiej Dach
500a1363ec
Merge branch 'master' into fix-break-info-decimal-separator
2023-08-08 22:49:00 +02:00
Joseph Madamba
49f5d6813e
Block beatmap editor from testing/exiting/exporting when saving fails
2023-08-04 22:08:25 -07:00
Bartłomiej Dach
785d2ed9b1
Merge branch 'master' into multi-spectator-better-start-time
2023-08-03 22:07:47 +02:00
Bartłomiej Dach
52b1073d93
Fix playfield skin layer not rotating correctly with barrel roll mod
2023-08-03 21:08:00 +02:00
Bartłomiej Dach
dde03b7d46
Merge branch 'master' into playfield-skin-layer
2023-08-03 20:42:15 +02:00
Dean Herbert
71f6e5731d
Fix potential null reference if no frames found
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-08-03 08:58:19 +09:00
Dean Herbert
f38b21110f
Add missing parenthesis to comment
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-08-03 08:57:43 +09:00
Joseph Madamba
aab462fd95
Fix valueText
being replaced even if current is not binding to anything
2023-08-02 09:40:22 -07:00
Dean Herbert
87fee001c7
Fix multiplayer spectator potentially taking too long to start
...
When watching from the middle of gameplay, due to a series of failures,
`SpectatorClock` would not get seeked to the current time, causing all
clients to look like they were out of sync.
This is a hotfix for the issue. A better fix will require framework
changes or considerable restructuring.
I'd recommend testing this works in practice and agreeing that while it
is a hack, it's likely not going to cause issues and is something we
want to see fixed sooner rather than later.
2023-08-02 19:05:43 +09:00
Dean Herbert
14d87e49c7
Improve choice of where to start playback of multiplayer spectator
2023-08-02 18:46:35 +09:00
Dean Herbert
0e510088f9
Ensure background of gameplay is black when storyboard is overriding background display
2023-08-02 15:50:15 +09:00
Dean Herbert
a618ed140e
Move StoryboardReplacesBackground
bindable more local to usage
2023-08-02 15:29:18 +09:00
Bartłomiej Dach
5b6c3321cf
Merge branch 'master' into multi-spectator-flow-fixes
2023-08-01 19:03:48 +02:00
Bartłomiej Dach
a75f42f5a9
Merge branch 'master' into multi-spectator-extended-results
2023-08-01 18:25:41 +02:00
Bartłomiej Dach
f7d5ac9f92
Privatise setter
2023-08-01 18:09:48 +02:00
QuantumSno
054ca5e59c
Merge branch 'master' into leaderboard-toggle
2023-08-01 10:06:03 -04:00
Dean Herbert
70bd1d3cf4
Fix centred player not animating correctly
2023-08-01 20:18:21 +09:00
Dean Herbert
df504e1fc2
Show extended statistics in multiplayer spectator automatically
2023-08-01 20:02:36 +09:00
Dean Herbert
fe47dc291b
Fix onLoadRequested
getting early-exited too early in spectator scenarios
...
In some scenarios, multiplayer spectator would not tick over to the next
beatmap.
Here's an example:
- Room has two items queued
- Local user starts download of both
- First beatmap starts and download is complete
- First beatmap ends (spectating is active)
- Second beatmap starts but download is not complete
In this scenario, the local client will get stuck at the spectator
screen due to the `onLoadRequested`-invoked screen change being early
exited.
It would require manual recovery (clicking back button) to return to a
sane state.
2023-08-01 19:22:41 +09:00
Dean Herbert
9fe9ea2c90
Fix potential crash on multiple StartGameplay
calls in multiplayer spectator
2023-08-01 19:22:41 +09:00
Bartłomiej Dach
2e2b0c4e41
Move SliderWithTextBoxInput
to more general namespace
2023-08-01 01:01:36 +02:00
Dean Herbert
a3afb198a1
Merge pull request #24341 from bdach/selection-operations-refactor
...
Refactor rotation handling in editor to facilitate reuse
2023-07-31 17:18:05 +09:00
Bartłomiej Dach
ebe5dd2ac9
Interface with SelectionRotationHandler
via DI rather than explicit passing
2023-07-30 20:21:41 +02:00
Bartłomiej Dach
262f25dce8
Make SelectionRotationHandler
a Component
2023-07-30 20:18:33 +02:00
Bartłomiej Dach
821cd08f34
Merge branch 'master' into selection-operations-refactor
2023-07-30 19:29:06 +02:00
Bartłomiej Dach
7763f3dd40
Fix osu! logo suddenly disappearing during rapid exit
2023-07-30 19:05:37 +02:00
Bartłomiej Dach
d3435483eb
Fix multiplayer match screen being exited from when not current
...
This was supposed to be fixed by #24255 , but has popped up as a
regression on Sentry since:
https://sentry.ppy.sh/organizations/ppy/issues/22749/?project=2&referrer=regression_activity-email
On a fifteen-minute check I cannot figure out how to reproduce, so
rather than spending further brain cycles on this, just apply the same
explicit guard that like fifteen other places do.
2023-07-30 15:50:10 +02:00
Bartłomiej Dach
1f7f336fd5
Merge branch 'master' into fix-replay-export-queued-op
2023-07-30 14:58:14 +02:00
Bartłomiej Dach
898913f32a
Merge pull request #24415 from peppy/multi-spectator-improvements
...
General visual improvements to mutliplayer spectatator screen
2023-07-30 12:43:26 +02:00
Bartłomiej Dach
e208f38bcb
Merge pull request #24361 from peppy/fix-editor-global-music-hotkey-conflicts
...
Disallow interacting with the global track state in `Player` and `Editor`
2023-07-30 12:28:53 +02:00
Dean Herbert
6d5b3617b3
Remove pending export operation if active score is changed
2023-07-30 16:41:45 +09:00
Dean Herbert
35ec55c1f6
Don't queue export replay operations if button is disabled
2023-07-30 16:41:33 +09:00
Dean Herbert
45ceaba00d
Disable multiplayer spectator zoom when there's only one player's screen visible
2023-07-30 14:40:58 +09:00
Dean Herbert
945d89e955
Move disables to loading screens for better coverage of edge cases
2023-07-30 13:45:42 +09:00
Joseph Madamba
4ddf05602f
Update BreakInfoLine
to formatting standards
2023-07-29 11:05:15 -07:00
Joseph Madamba
6ebfafa9c3
Remove unnecessary text comparison
2023-07-29 11:02:04 -07:00
Joseph Madamba
740898dffb
Remove unnecessary prefix parameter
2023-07-29 10:40:18 -07:00
Joseph Madamba
9d928c0225
Apply NRT to BreakInfoLine
2023-07-29 10:39:50 -07:00
Dean Herbert
75625f089e
Hide toolbar when entering multiplayer spectator
2023-07-30 02:29:14 +09:00
Dean Herbert
38244c081f
Further refactorings along with shadow implementation
2023-07-30 02:29:14 +09:00
Dean Herbert
84bc14c1dd
Improve animation and sizing of maximised screen display
2023-07-30 02:29:14 +09:00
Dean Herbert
1826819663
Move Facade
to nested class
2023-07-30 02:29:14 +09:00
Dean Herbert
5fa0a21b56
Add corner radius around player areas
2023-07-30 02:29:14 +09:00
Bartłomiej Dach
579b0bc570
Merge branch 'master' into fix-autoplay-mod-revert
2023-07-29 16:12:11 +02:00
Joseph Madamba
a3301dc7ff
Fix accuracy break info decimal separator being incorrect in certain languages
2023-07-28 23:26:07 -07:00
Bartłomiej Dach
1fd4a6dc96
Fix tests crashing due to HUDOverlay
not finding DrawableRuleset
in Update()
2023-07-29 01:07:49 +02:00
Bartłomiej Dach
4db203ecc3
Merge branch 'master' into playfield-skin-layer
2023-07-29 00:01:06 +02:00
Bartłomiej Dach
c6f0cf50ca
Use better safety in rectangular grid
...
- Checking `DrawSize != Vector2.Zero` is too specific. It could also
crash on zero-height-but-non-zero-width, or
zero-width-but-non-zero-height.
- Take the `gridCache.Validate()` call out of the zero checks, because
even if the width or height are zero, not generating anything is valid
and there is no reason to validate every frame until `gridCache` gets
invalidated again.
2023-07-28 22:57:02 +02:00
QuantumSno
a4065486c1
bound bind during gameplay
2023-07-28 14:39:41 -04:00
Dean Herbert
0e4db9b439
Add safety in RectangularPositionSnapGrid
that size is greater than zero
...
Would crash otherwise
2023-07-28 16:25:40 +09:00
Dean Herbert
6cf065f6d1
Add playfield layer to skin editor
2023-07-28 15:50:44 +09:00
Dean Herbert
f15394fb6d
Fix temporary auto mod (ctrl+enter at song select) not reverting in all scenarios
2023-07-28 14:49:06 +09:00
Joseph Madamba
9d87ff2986
Improve supporter-only duration notice and fix max duration of non-supporter
...
See 3c54229256/.env.example (L230)
. Might have more duration options in the future.
2023-07-26 01:37:55 -07:00
Dean Herbert
4889864478
Fix files references not correctly being copied after replay import in Player
2023-07-26 15:22:00 +09:00
Dean Herbert
e26afc2b89
Fix ReplayDownloadButton
handling key repeat
2023-07-26 15:21:43 +09:00
Joseph Madamba
30e0e00c52
Rename selectedAvailableDuration
to hasValidDuration
2023-07-25 22:57:01 -07:00
Dean Herbert
7fd6bb9d5f
Fix a couple of code style issues in SelectionBox
2023-07-26 14:04:38 +09:00
Dean Herbert
39c2bb240b
Apply NRT to SelectionBoxRotationHandle
.
2023-07-26 14:04:21 +09:00
Joseph Madamba
0bd34a4f13
Always show supporter-only playlist durations
2023-07-25 21:14:21 -07:00
Bartłomiej Dach
57ccf82f34
Merge branch 'master' into song-select-drain-length
2023-07-25 22:40:45 +02:00
Bartłomiej Dach
3b11559fd0
Revert "Show only the break length instead of total minute breaks"
...
This reverts commit 9edaa6909e
.
2023-07-25 22:17:55 +02:00
Bartłomiej Dach
3b9f250c1b
Merge branch 'master' into menu-star-fountains
2023-07-25 21:58:13 +02:00
Dean Herbert
3485b72eaa
Disallow interacting with the global track state in Player
and Editor
2023-07-25 20:20:53 +09:00
Dean Herbert
6146f30541
Allow screens to change the ability to interact with the global track
2023-07-25 20:20:53 +09:00
Dean Herbert
157b1f301b
Rename AllowTrackAdjustments
to more understandable ApplyModTrackAdjustments
2023-07-25 20:20:53 +09:00
Dean Herbert
eac6271bd0
Add new property to avoid overlapping usages
2023-07-25 18:14:03 +09:00
Dean Herbert
9edaa6909e
Show only the break length instead of total minute breaks
2023-07-25 17:02:27 +09:00
Dean Herbert
480163ec2e
Show drain length in length tooltip at song select
2023-07-25 16:58:53 +09:00
Bartłomiej Dach
a201152b04
Add xmldoc to SelectionRotationHandler
2023-07-23 20:56:22 +02:00
Bartłomiej Dach
aec3ca250c
Migrate SelectionHandler
to use SelectionRotationHandler
2023-07-23 20:56:22 +02:00
Bartłomiej Dach
ba8ebefb50
Add basic structure for new rotation handler
2023-07-23 20:56:22 +02:00
Bartłomiej Dach
4622255cc7
Move out helper methods to static class
2023-07-23 18:24:20 +02:00
Bartłomiej Dach
9f68bb4e4a
Merge pull request #24333 from peppy/editor-menu-spacer
...
Adjust metrics of editor menu spacers (and make visible)
2023-07-23 15:25:27 +02:00
Dean Herbert
4bf300d64d
Merge pull request #24186 from OliBomby/legacy-export
...
Add ability to export beatmaps from editor in a stable-compatible format
2023-07-23 15:25:06 +09:00
Dean Herbert
4ea8495c61
Adjust metrics of editor menu spacers (and make visible)
2023-07-23 14:12:37 +09:00
Dean Herbert
fb34ee94c2
Move export/save options to bottom of menu
2023-07-23 14:07:31 +09:00
Dean Herbert
20359c90bc
Adjust localisations slightly
2023-07-23 14:06:00 +09:00
Dean Herbert
d11e56b8bb
Add common Export
string and use in editor
2023-07-23 14:03:50 +09:00
Bartłomiej Dach
d1c69283b2
Merge branch 'master' into editor-key-count
2023-07-22 16:11:21 +02:00
Bartłomiej Dach
f985bdc10f
Make difficulty sliders private set
2023-07-22 15:55:20 +02:00
Dean Herbert
fd2bdc10c7
Fix "key count" setting showing as "circle size" in osu!mania editor
...
Closes https://github.com/ppy/osu/issues/12904 .
2023-07-21 18:52:29 +09:00
Dean Herbert
82a5ba66e1
Align mode switcher with rest of interface
2023-07-21 15:27:42 +09:00
Dean Herbert
cdcb10e0e7
Fix timeline centre point being ever-so-slight off
2023-07-21 15:26:41 +09:00
Dean Herbert
f489dbd7a9
Reduce width of right toolbar ever so slightly (and use more shared constants)
2023-07-21 14:39:15 +09:00
Dean Herbert
870f3e324a
Adjust "test" button to better align with rest of interface
2023-07-21 14:26:33 +09:00
Dean Herbert
ca3d1538ae
Merge branch 'master' into editor-metrics
2023-07-21 14:26:32 +09:00
Dean Herbert
2cb1a6fdaa
Adjust metrics further
2023-07-21 14:23:53 +09:00
Dean Herbert
b29a2081ac
Merge branch 'master' into menu-star-fountains
2023-07-21 14:21:16 +09:00
Bartłomiej Dach
c77d3cd6bd
Merge pull request #24294 from peppy/toggle-all-freemods
...
Add ability to toggle all free mods quickly at multiplayer song select
2023-07-20 22:32:53 +02:00
Bartłomiej Dach
07e0a703d7
Adjust inline comment
2023-07-20 20:51:39 +02:00
Bartłomiej Dach
708dd355cd
Merge branch 'master' into editor-cyclic-selection
2023-07-20 20:19:46 +02:00
Bartłomiej Dach
210e114f7d
Merge branch 'master' into editor-prefer-closest
2023-07-20 19:16:09 +02:00
Bartłomiej Dach
511948ba56
Add xmldoc to ApplySelectionOrder()
2023-07-20 19:16:04 +02:00
Dean Herbert
c93d6a4008
Invert text colour when freemods is enabled for better contrast
2023-07-20 13:04:26 +09:00
Dean Herbert
18c5fc689f
Don't expose such specific information from ModSelectOverlay
2023-07-20 12:58:13 +09:00
Dean Herbert
4057fcd70e
Merge branch 'master' into toggle-all-freemods
2023-07-20 12:56:46 +09:00
Bartłomiej Dach
285a232cc2
Merge pull request #24290 from peppy/beatmap-offset-all-difficulties
...
Change offset calibration control to adjust for all difficulties of the current beatmap set
2023-07-19 22:31:38 +02:00
Bartłomiej Dach
f3a95d4c13
Merge branch 'master' into menu-star-fountains
2023-07-19 21:26:41 +02:00
Bartłomiej Dach
764029bde1
Fix nullability inspection
2023-07-19 19:23:08 +02:00
Dean Herbert
e47722565a
Clarify guard condition in RoomSubScreen
2023-07-19 19:39:10 +09:00
Dean Herbert
18aace177a
Fix deadlock when logging out while at the create match screen
...
Closes https://github.com/ppy/osu/issues/24275 .
2023-07-19 19:37:38 +09:00
Dean Herbert
eb149942e5
Add ability to toggle all free mods quickly at multiplayer song select
2023-07-19 19:08:32 +09:00
Dean Herbert
cf3949c9e2
Fix double-click handling when cyclic selection is enabled
...
Removes the limitations of cyclic selection as a result.
2023-07-19 17:21:20 +09:00
Dean Herbert
5ec9cd84b2
Change offset calibration control to adjust for all difficulties of the current beatmap set
2023-07-19 17:13:19 +09:00
Dean Herbert
5ade093c5a
Change editor to always perform selection of closest object
2023-07-19 16:56:16 +09:00
Dean Herbert
55a41b0887
Fix overlap between header text and menu items
2023-07-19 15:13:20 +09:00
Dean Herbert
871056790b
Mark editor tile as non-localisable
2023-07-19 15:01:20 +09:00
Dean Herbert
7f336b8dac
Merge branch 'master' into editor-metrics
2023-07-19 15:00:51 +09:00
Dean Herbert
ba237a0e3a
Convert StarFountain
to use ParticleSpewer
...
More efficient
2023-07-18 20:04:52 +09:00
OliBomby
395dd23966
Put 'Export package' and 'Export legacy package' in one nested menu
2023-07-18 12:37:37 +02:00
OliBomby
5d82190b70
Merge remote-tracking branch 'upstream/master' into legacy-export
2023-07-18 12:18:49 +02:00
Dean Herbert
f4acc86df8
Adjust metrics to closer match expectations
2023-07-18 16:26:37 +09:00
Dean Herbert
49bb0b190a
Split out star constant to reuse in pool definition
2023-07-18 16:14:54 +09:00
Bartłomiej Dach
7fbd47e9ee
Fix MultiplayerMatchSubScreen
erroneously pushing exit dialog on API failure
...
If `IAPIProvider.State` changes from `Online` at any point when being on
an `OnlinePlayScreen`, it will be forcefully exited from. However,
`MultiplayerMatchSubScreen` had local logic that suppressed the exit in
order to show a confirmation dialog.
The problem is, that in the suppression logic,
`MultiplayerMatchSubScreen` was checking
`MultiplayerClient.IsConnected`, which is a SignalR flag, and was not
checking `IAPIAccess.State`, which is maintained separately. Due to
differing timeouts and failure thresholds, it is not impossible to have
`MultiplayerClient.IsConnected == true` but `IAPIAccess.State !=
APIState.Online`.
In such a case, the match subscreen would wrongly consider itself to be
still online and due to that, push useless confirmation dialogs, while
being in the process of being forcefully exited. This then caused the
dialog to cause a crash, as it was calling `.Exit()` on the screen which
would already have been exited by that point, by the force-exit flow.
2023-07-16 19:56:22 +02:00
Aki
cb354685ca
simplify code
2023-07-16 10:21:32 +08:00
Aki
309c852222
Compute the top local rank directly without an expensive detach call
2023-07-15 23:00:13 +08:00
Dean Herbert
85c780ae5b
Allow the osu! logo to be proxied locally into scenes
2023-07-14 19:19:14 +09:00
Dean Herbert
fe70f24925
Update design of summary timeline current time marker
2023-07-14 17:00:42 +09:00
Dean Herbert
e6b8cd0c06
Add editor header
2023-07-14 16:55:12 +09:00
Dean Herbert
57abb15724
Update design of timeline centre marker and adjust surrounding paddings
2023-07-14 16:37:57 +09:00
Dean Herbert
00e9746174
Implement longer design for timing point piece
2023-07-14 16:37:56 +09:00
Dean Herbert
6b222cfafd
Fix slight misalignment so timeline is now completely centered
2023-07-14 14:29:13 +09:00
Dean Herbert
01750dd091
Update metrics of checkboxes and backgrounds to match design better
2023-07-14 14:29:02 +09:00
Dean Herbert
5b2e704264
Move beat divisor control inside of TimelineArea
and adjust metrics to match design
2023-07-14 14:19:04 +09:00
Dean Herbert
ebaf63b764
Apply NRT to timeline related classes
2023-07-14 14:04:12 +09:00
Dean Herbert
56acc9e3dd
Change BeatDivisorControl
to retrive bindable divisor via DI
2023-07-14 14:03:25 +09:00
Bartłomiej Dach
ff56e35093
Merge pull request #24197 from peppy/allow-autoplay-failure
...
Allow autoplay to fail
2023-07-13 23:44:07 +02:00
Bartłomiej Dach
96e4b8d792
Merge pull request #24204 from peppy/results-screen-component-metrics
...
Touch up various results screen component's metrics
2023-07-13 22:03:49 +02:00
Dean Herbert
ded7ec3aa6
Merge branch 'master' into framework-clipboard
2023-07-14 03:32:37 +09:00
Bartłomiej Dach
20bde40ce2
Fix differing anchor specs on statistics panel flow items
2023-07-13 20:00:29 +02:00
Dean Herbert
1051982bc5
Tidy up code with constants
2023-07-13 23:25:50 +09:00
Dean Herbert
8f826a3702
Add skinning support for kiai fountain stars
2023-07-13 22:57:04 +09:00
Dean Herbert
53fccaa3bd
Use skinnable sprite
2023-07-13 22:30:27 +09:00
Dean Herbert
1698caa078
Add kiai fountains to main menu
2023-07-13 22:13:40 +09:00
Dean Herbert
20e4e2581a
Change IBeatSyncProvider.Clock
to always be non-null
2023-07-13 22:13:40 +09:00
Dean Herbert
2c27b17c85
Disable masking on inner scroll container
2023-07-13 19:01:59 +09:00
Dean Herbert
e34839c891
Rename StatisticContainer
to StatisticItemContainer
and add a background
2023-07-13 18:59:11 +09:00
Dean Herbert
b333945cde
Change OverallRanking
to use a two-column layout similar to statistics table
2023-07-13 18:45:32 +09:00
Dean Herbert
0881f4772c
Adjust metrics of HitEventTimingDistributionGraph
2023-07-13 18:45:32 +09:00
Dean Herbert
947b40149f
Adjust metrics of SimpleStatisticTable
2023-07-13 18:45:32 +09:00
Dean Herbert
d54cf63983
Centralise font size specification for statistic items (and reduce slightly)
2023-07-13 18:31:40 +09:00
Dean Herbert
f223fd7c3b
Adjust metrics of PerformanceBreakdown
2023-07-13 18:30:57 +09:00
Dean Herbert
7637a9e603
Adjust metrics of OverallRanking
2023-07-13 18:30:57 +09:00
Dean Herbert
98bf15182e
Remove more GridContainer
nonsense
2023-07-13 18:30:57 +09:00
Dean Herbert
1d62a041cc
Fix animation restarting unexpectedly
2023-07-13 15:07:26 +09:00
Dean Herbert
21f26f98da
Fix graph breaking when resized vertically
2023-07-13 14:57:01 +09:00
Dean Herbert
e2b5abd4e8
Split bar drawable creation into own method
2023-07-13 14:43:41 +09:00
Dean Herbert
fbf14a0f7c
Allow autoplay to fail
...
Feels more correct.
2023-07-13 13:41:35 +09:00
Dean Herbert
4f4c481a67
Fix timing distribution graph sometimes not displaying correctly
...
Weird "basal" height logic just didn't make any sense (was getting stuck at 1 when `DrawHeight` was 0)
2023-07-12 19:21:39 +09:00
Susko3
2dcd790442
Resolve Clipboard
via DI
2023-07-11 11:42:31 +02:00
OliBomby
06e5ef88c0
legacy export broken
2023-07-11 02:30:16 +02:00
Bartłomiej Dach
45194b2b4a
Fix pressing Ctrl-C in composer not copying timestamp to system clipboard
2023-07-09 18:21:43 +02:00
Bartłomiej Dach
84138849cf
Merge pull request #24134 from peppy/skin-retry-sound
...
Add support for skinnable "retry" sound
2023-07-08 15:24:26 +02:00
Bartłomiej Dach
10da80638b
Merge pull request #24152 from peppy/results-screen-tweens
...
Adjust results screen transition tweens to feel better
2023-07-08 14:15:37 +02:00
Bartłomiej Dach
287418e214
Merge branch 'master' into skin-retry-sound
2023-07-08 14:00:52 +02:00
Bartłomiej Dach
832c1c0009
Merge branch 'master' into fix-gameplay-samepl-trigger-source-rewind
2023-07-08 13:33:04 +02:00
Dean Herbert
82babbf8fa
Adjust results screen transition tweens to feel better
2023-07-07 17:39:54 +09:00
Dean Herbert
d72765b6f8
Merge pull request #24114 from peppy/editor-save-local-score-management
...
Ensure scores always have the correct linked `BeatmapInfo`
2023-07-07 15:40:54 +09:00
Dean Herbert
67746e1369
Move retry sample playback to PlayerLoader
2023-07-07 15:36:17 +09:00
Dean Herbert
e0fc97bb93
Replace various local implementations of rewinding checks with new property
2023-07-07 15:21:24 +09:00
Dean Herbert
ddd65f5fe7
Merge pull request #24135 from peppy/update-realm
...
Bring realm library up-to-date
2023-07-07 10:59:38 +09:00
Dean Herbert
2e98ab0a48
Expose rewinding state of IGameplayClock
s
...
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 19:08:42 +09:00
Dean Herbert
f69f6adf67
Remove beatmap info wedge rotation animation
...
It looks jank and also causes framebuffer overheads.
But mostly because it looks jank.
2023-07-06 16:15:42 +09:00
Dean Herbert
a98a36872e
Bring realm library up-to-date
2023-07-06 13:37:43 +09:00
Dean Herbert
9ff6b3fcd3
Merge branch 'master' into editor-save-local-score-management
2023-07-06 12:28:44 +09:00
Dean Herbert
170bc5bfce
Add support for skinnable "retry" sound
2023-07-06 12:25:15 +09:00
Bartłomiej Dach
cdb8a56df4
Remove weird aliased using
...
Doesn't appear to be required.
2023-07-05 22:41:22 +02:00
Dean Herbert
9291895305
Make key for toggling replay settings customisable
2023-07-06 01:00:41 +09:00
Dean Herbert
95a9b532df
Remember state of replay settings visibility
2023-07-06 00:53:37 +09:00
Dean Herbert
fbab5acac1
Remove not-yet-implemented settings group comments
2023-07-06 00:46:09 +09:00
Bartłomiej Dach
e2ddcb2349
Silence a few remaining nullability warnings
2023-07-04 22:39:26 +02:00
Dean Herbert
d74b1e148d
Make ScoreInfo.BeatmapInfo
nullable
2023-07-04 14:50:34 +09:00
Bartłomiej Dach
21f758947d
Merge branch 'master' into availability-fixes
2023-07-02 20:38:37 +02:00
Bartłomiej Dach
9eec1337b3
Use slightly different condition for better UX
2023-07-01 21:39:08 +02:00
Bartłomiej Dach
183777f8df
Fix edge cases where selection buttons go outside playfield bounds
...
Addresses
https://github.com/ppy/osu/discussions/23599#discussioncomment-6300885 .
2023-07-01 21:27:17 +02:00
Dean Herbert
5f880397a9
Increase the minimum size of the scroll bar
...
Allows easier targetting when there is a lot of content in the scroll view
As discussed in https://github.com/ppy/osu/discussions/24095#discussioncomment-6332398 .
2023-07-02 00:04:56 +09:00
Bartłomiej Dach
e4e08c0f5f
Fix selection handlers eating hotkey presses they didn't handle
2023-06-28 20:48:22 +02:00
Dean Herbert
3883c28b15
Add visual display in participants list when availability is still being established
2023-06-28 16:02:46 +09:00
Dean Herbert
91354b1570
Avoid performing any actions when BeatmapAvailability
is updated to Unknown
2023-06-28 16:01:54 +09:00
Dean Herbert
29376ffcc0
Trigger state change when flipping via hotkey in the editor
...
This will trigger a change even if nothing happens. But I think that's
okay (not easy to avoid) because the change handler should be aware that
nothing changed, if anything.
Closes https://github.com/ppy/osu/issues/24065 .
2023-06-28 13:52:51 +09:00
Dean Herbert
1d4380cfd0
Merge pull request #24058 from peppy/full-term-exact-match
...
Add support for matching full terms at song select using suffixed `!`
2023-06-28 12:14:15 +09:00
Dean Herbert
076f41be12
Merge pull request #24059 from peppy/add-editor-rotate-hotkeys
...
Add support for `Ctrl` + `<` / `>` to rotate selection in editor
2023-06-28 12:03:34 +09:00
Bartłomiej Dach
9be2d9d62e
Fix hotkey presses generating unnecessary undo history
...
The buttons don't check whether the operation they correspond to is
possible to perform in the current state of the selection box, so not
checking `Can{Reverse,Rotate}` causes superfluous undo states to be
added without any real changes if an attempt is made to reverse or
rotate a selection that cannot be reversed or rotated.
2023-06-27 22:25:04 +02:00
Bartłomiej Dach
17ed45d07c
Mention hotkeys in button tooltips
2023-06-27 22:04:15 +02:00
Bartłomiej Dach
54280f06be
Switch to == true
2023-06-27 22:02:15 +02:00
Bartłomiej Dach
ad3a470eaf
Enable NRT in SelectionBox
2023-06-27 22:01:44 +02:00
Bartłomiej Dach
eb6bdb5a38
Merge pull request #23926 from ItsShamed/hud/kc-skinnable
...
Make key counter skinnable
2023-06-27 21:57:41 +02:00
Bartłomiej Dach
bf99fc61b8
Trim full phrase filters in a more precise manner
2023-06-27 21:50:36 +02:00
Bartłomiej Dach
e3d97b37f1
Rename MatchMode.{None -> Substring}
2023-06-27 21:28:37 +02:00
Bartłomiej Dach
06654dc618
Merge branch 'master' into full-term-exact-match
2023-06-27 21:27:39 +02:00
Bartłomiej Dach
af66ccbfdf
Merge branch 'master' into hud/kc-skinnable
2023-06-27 20:35:47 +02:00
Dean Herbert
c6d952abe3
Add support for Ctrl
+ <
/ >
to rotate selection in editor
...
As discussed in https://github.com/ppy/osu/discussions/24048 .
2023-06-27 17:01:41 +09:00
Dean Herbert
7ddbf4eaa7
Add a visual effect when keyboard shortcuts are used to trigger selection box buttons
2023-06-27 17:01:13 +09:00
Dean Herbert
41890cfc65
Change JudgementCountController
to a Component
and remove handling overrides
2023-06-27 16:39:21 +09:00
Dean Herbert
8bd6f7a46a
Rename ClicksPerSecondCalculator
to ClicksPerSecondController
2023-06-27 16:38:46 +09:00
Dean Herbert
de23a4691e
Change JudgementCountController
to a Component
2023-06-27 16:38:15 +09:00
Dean Herbert
113b570bd4
Move controllers above skinnable elements in initialisation order
2023-06-27 16:37:23 +09:00
Dean Herbert
e21583ff1b
Refactor InputCountController
to not require being added to foreign body via Attach
...
I've made the flow match `ClicksPerSecondCalculator` as close as
possible. Hopefully this reads better.
2023-06-27 16:36:00 +09:00
Dean Herbert
c423f77d53
Add support for matching full terms using suffixed !
2023-06-27 15:34:33 +09:00
Dean Herbert
702266198b
Add missing "title=" search support at song select
2023-06-27 15:21:13 +09:00
Bartłomiej Dach
9c30b1d3e0
Merge branch 'master' into exact-match-song-select
2023-06-26 22:33:50 +02:00
Bartłomiej Dach
4cb122dad4
Escape user input before embedding into regex
2023-06-26 22:27:48 +02:00
Bartłomiej Dach
8a7a42b7ec
Remove weird nullable enable and double licence header
2023-06-26 22:19:52 +02:00
timiimit
e1cbcabe0b
Fix skip not always triggering in multiplayer
2023-06-26 21:26:41 +02:00
Bartłomiej Dach
7200855d46
Rename Judgement{Tally -> CountController}
2023-06-26 19:30:04 +02:00
Bartłomiej Dach
8d91580dc1
Rename {KeyCounter -> InputCount}Controller
2023-06-26 19:27:42 +02:00
Bartłomiej Dach
4ac48e4cd8
Group input handling members together
2023-06-26 19:25:52 +02:00
Bartłomiej Dach
ff562e2dd7
Remove redundant guard
...
In this particular case guarding with `.IsNull()` makes no sense, as the
`Trigger` is supplied in constructor and cannot feasibly be null. Doing
that only makes sense in scenarios where BDL / dependency injection is
involved.
2023-06-26 19:25:52 +02:00
Bartłomiej Dach
dbd76c1193
Fix attempting to add key counter controller to hierarchy in multiple places
2023-06-26 19:02:49 +02:00
Dean Herbert
a74547c43c
Add exact match support at song select
2023-06-26 18:26:44 +09:00
Dean Herbert
14c95f4584
Apply NRT to FilterCriteria
2023-06-26 17:54:11 +09:00
Dean Herbert
44c08f3944
Add xmldoc for KeyCounterController
2023-06-26 16:47:33 +09:00
Dean Herbert
c8e081c2b6
Remove unused interface
2023-06-26 16:32:19 +09:00
Dean Herbert
ec20942830
Actuall add composite component to hierarchy
2023-06-26 16:24:36 +09:00
Dean Herbert
0c869367e1
Merge branch 'master' into hud/kc-skinnable
2023-06-26 15:53:16 +09:00
Dean Herbert
b240ce295b
Rename class and key to better match expectations
2023-06-26 13:38:34 +09:00
Bastian Pedersen
a7153478d6
Use newly create localised strings for buttons
2023-06-25 21:03:07 +02:00
tsrk
350d722c8d
Merge branch 'master' into hud/kc-skinnable
2023-06-25 15:42:08 +02:00
tsrk
a7088ffe22
revert: bring back old attachment flow
...
As discussed, this would bring more problems that anything.
Refs: 4c39708
, f83a4f4
2023-06-25 15:21:55 +02:00
Dean Herbert
3d1a8aeb54
Use more understandable cancel button text
2023-06-25 21:25:16 +09:00
Bartłomiej Dach
a7202721ff
Merge branch 'master' into no-confirmation-on-update-restart
2023-06-25 13:35:21 +02:00
Bartłomiej Dach
e273c223a8
Fix some more missed CI inspections
2023-06-24 17:11:38 +02:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections
2023-06-24 16:07:01 +02:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
1dc7c05c12
Merge branch 'master' into no-confirmation-on-update-restart
2023-06-23 15:33:01 +09:00
Dean Herbert
f66b787b12
Show ongoing operations in exit confirmation dialog
...
Also changes the button to a dangerous button, forcing user acknowledgement
2023-06-23 15:20:19 +09:00
Dean Herbert
693b7c9906
Reorganise resolved fields in MainMenu
2023-06-23 15:19:47 +09:00
Dean Herbert
20aedc82ac
Remove unused code
2023-06-23 14:47:32 +09:00
Dean Herbert
6df617d536
Rename ExitConfirmOverlay
to be more explicit about purpose
2023-06-23 14:46:38 +09:00
Dean Herbert
11a97e1bb8
Move confirmation bypass implementation to MainMenu
to allow for more correct logic
2023-06-23 14:42:56 +09:00
Bartłomiej Dach
0ce4d17e30
Merge pull request #23888 from peppy/fix-intro-playing-twice
...
Fix music sometimes restarting twice if exiting song select with no beatmap selected
2023-06-22 22:49:15 +02:00
Bartłomiej Dach
a753c89dea
Merge pull request #23974 from peppy/fix-multiplayer-present-beatmap
...
Fix presenting beatmaps while in a multiplayer room not working
2023-06-22 22:48:48 +02:00
Bartłomiej Dach
65d4506ef2
Merge branch 'master' into save-replay-hotkey
2023-06-22 18:51:30 +02:00
Dean Herbert
07a00e8afd
Fix typo in comment
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-22 00:02:02 +09:00
Dean Herbert
7b4cbea362
Allow nullable to fix test usages
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-22 00:01:48 +09:00
Dean Herbert
59b1f08d53
Don't require exit confirmation when there are no ongoing operations that could be interrupted
2023-06-21 19:06:28 +09:00
Dean Herbert
655491ae2d
Fix potential null ref in ResultsScreen
2023-06-21 17:50:06 +09:00
Dean Herbert
1907beb0c9
Add FireAndForget
to stray Task.Run
2023-06-21 17:48:55 +09:00
Dean Herbert
9ca772421d
Improve and combine logic that exists in two classes
2023-06-21 17:48:12 +09:00
Dean Herbert
2e02b4a85b
Apply more correct fix for double-playing menu track
2023-06-20 18:35:51 +09:00
Dean Herbert
0a81170bca
Merge branch 'master' into fix-intro-playing-twice
2023-06-20 18:34:22 +09:00
Dean Herbert
10ed3787a0
Don't show song select screen when local user doesn't have permission to add an item
2023-06-20 18:27:19 +09:00
Dean Herbert
dc1b4a39aa
Fix presenting beatmaps while in a multiplayer room not working
2023-06-20 18:23:59 +09:00
Dean Herbert
4bd121d3b8
Also add hotkey to export replays
2023-06-20 16:54:37 +09:00
Dean Herbert
1e0e29847f
Apply NRT and hotkey support to save replay button at results screen
2023-06-20 16:29:15 +09:00
Dean Herbert
69526f25bb
Add hotkey to save replay
...
Defaults to `F2` aka stable.
2023-06-19 20:45:29 +09:00
Dean Herbert
84fc6e92db
Fix slightly incorrect calculations
2023-06-19 20:23:46 +09:00
Dean Herbert
4314f9f46a
Merge branch 'master' into fix-distance-snap-grid-centering
2023-06-19 20:22:09 +09:00
tsrk
f83a4f4952
refactor: tidy up attachement flow
...
TODO: find better naming and improve XMLDocs
2023-06-18 22:57:21 +02:00
tsrk
141f9efad5
style(KeyCounterController): remove reliance on Receptor
2023-06-18 21:26:16 +02:00
tsrk
1a8219adf6
style: guard event handler unsubscriptions
2023-06-18 20:20:56 +02:00
Ruki
9c6c6bf1ea
Merge branch 'master' into hud/kc-skinnable
2023-06-18 18:30:44 +02:00
Dean Herbert
425d3c23f5
Fix some code layout and NRT some classes
2023-06-19 01:03:43 +09:00
Bartłomiej Dach
9ba4bf5fb7
Merge branch 'master' into add-mod-search-option
2023-06-18 15:06:21 +02:00
Dean Herbert
eb31fdecee
Apply osu! side changes in line with FocusedOverlayContainer.PopIn
abstract
change
...
See https://github.com/ppy/osu-framework/pull/5834
2023-06-18 20:57:32 +09:00
Bartłomiej Dach
eafd774044
Bring back old formatting spec
2023-06-17 20:03:24 +02:00
Dean Herbert
4919069ea6
Avoid humanizer regex compilation overhead when opening song select for the first time
2023-06-18 02:19:03 +09:00
Bartłomiej Dach
2976145150
Merge pull request #23937 from peppy/order-by-total-score-extension
...
Move `OrderByTotalScore()` to an extension method
2023-06-16 22:18:27 +02:00
Ruki
66f44452d2
Merge branch 'master' into hud/kc-skinnable
2023-06-16 17:30:33 +02:00
Bartłomiej Dach
28696f595f
Privatise setter
2023-06-16 16:24:07 +02:00
Dean Herbert
d965d39c44
Fix distance snap grid circles not correctly being centered on snap point
2023-06-16 17:21:32 +09:00
Dean Herbert
36954e55ad
Fix incorrect mapping when distance spacing is not 1.0x
2023-06-16 17:15:45 +09:00
Dean Herbert
003949ac4e
Merge branch 'master' into limited-distance-spacing
2023-06-16 16:56:22 +09:00
Dean Herbert
362aa4b376
Also move GetMaxAchievableCombo
2023-06-16 15:26:13 +09:00
Dean Herbert
ce41ef6e5d
Move OrderByTotalScore()
to an extension method
2023-06-16 15:24:30 +09:00
Dean Herbert
6f0c8c286b
Merge pull request #23906 from Joehuu/truncate-room-name
...
Truncate online play drawable room name text
2023-06-16 00:22:04 +09:00
Ruki
aba8219d06
Merge branch 'master' into hud/kc-skinnable
2023-06-15 15:48:43 +02:00
tsrk
fcdaf72915
style(KeyCounter): remove useless IsCounting
bindable
...
Counting logic has been moved to the `Trigger`
2023-06-15 12:40:47 +02:00
tsrk
184c793f56
style(KeyCounter): remove useless Content
override
2023-06-15 12:39:22 +02:00
tsrk
a61c1116f5
style: remove unused IAttachableSkinComponent on KCD
2023-06-15 12:27:37 +02:00
Salman Ahmed
39db17d2e9
Use better method to avoid rewinding to deleted beatmaps
2023-06-15 11:22:11 +03:00
Salman Ahmed
cabb4dfaa8
Merge branch 'master' into fix-rewind-bug
2023-06-15 10:59:15 +03:00
Salman Ahmed
2360219b55
Merge branch 'master' into fix-rewind-bug
2023-06-15 10:48:23 +03:00
Dan Balasescu
e78950a162
Merge pull request #23884 from peppy/argon-progress-visibility-light-background
...
Adjust argon progress display to work well on bright backgrounds
2023-06-15 15:50:53 +09:00
tsrk
42b740a175
Merge branch 'master' into hud/kc-skinnable
2023-06-14 22:19:45 +02:00
tsrk
e26aeea589
feat: make KeyCounterDisplay
skinnable
2023-06-14 21:15:12 +02:00
tsrk
c637fddf73
refactor: decouple Trigger logic from KeyCounterDisplay
...
This allows to keep a coeherent state regardless of the progress of the play
2023-06-14 21:13:35 +02:00
tsrk
e9ef270e46
refactor: move count logic in InputTrigger
...
This will allow us to keep track of the real count regardless of whether
the key counter has been placed mid-replay or not.
2023-06-14 19:39:28 +02:00
Salman Ahmed
24d8e336e2
Remove width limit on room status text in favour of cell distribution
2023-06-14 07:55:09 +03:00
Joseph Madamba
05bdc92426
Add right padding according to right detail shear
2023-06-13 14:00:56 -07:00
Joseph Madamba
2a3f2ff122
Truncate room name text
2023-06-13 13:56:29 -07:00
Joseph Madamba
df49a48d4d
Put left and right details inside GridContainer
2023-06-13 13:48:47 -07:00
Dean Herbert
f553efba8a
Fix playback controls in editor handling key repeat when they probably shouldn't
...
Closes https://github.com/ppy/osu/issues/23903 .
2023-06-14 02:30:15 +09:00
Joseph Madamba
0adb399ea8
Use anchor instead of FillFlowContainer
2023-06-13 00:09:58 -07:00
Joseph Madamba
a5c3c9a93f
Use FillFlowContainer
instead of GridContainer
for drawable room background gradient
2023-06-12 23:30:08 -07:00
Bartłomiej Dach
af3fbdbfbe
Merge pull request #23829 from Joehuu/truncating-text-tooltips
...
Add tooltips to truncated text
2023-06-12 23:43:31 +02:00
Salman Ahmed
7269b4807e
Merge branch 'master' into improve-song-select-enter-performance
2023-06-12 13:13:59 +03:00
Dean Herbert
a201339f9c
Fix background track restarting twice when exiting song select with no active selection
2023-06-12 17:12:38 +09:00
Dean Herbert
a1b17c4468
Adjust log output for global background changes to make more sense
2023-06-12 17:12:18 +09:00
Dean Herbert
855185ca85
Adjust argon song progress bar's background fill to always display
2023-06-12 16:43:28 +09:00
Dean Herbert
84670d4c90
Adjust argon graph to use a non-gray colour range
2023-06-12 16:22:40 +09:00
Cootz
036479dd9d
Merge branch 'master' into add-mod-search-option
2023-06-09 16:27:18 +03:00
Dean Herbert
c2663f27a1
Fix audio settings not displaying while watching a replay
2023-06-09 17:58:44 +09:00
Dean Herbert
78b2e6f3df
Add setting to limit distance snapping to current time
...
As discussed in https://github.com/ppy/osu/discussions/23815#discussioncomment-6124116 .
2023-06-09 15:54:33 +09:00
Dan Balasescu
3c51b5a53a
Merge pull request #23809 from peppy/crop-texture-uploads-song-select
...
Greatly improve song select performance by cropping beatmap backgrounds before display
2023-06-09 15:04:57 +09:00
Joseph Madamba
85fedbd025
Add tooltips to truncated text
2023-06-08 19:44:07 -07:00
Bartłomiej Dach
4b3b22f046
Merge branch 'master' into beat-divisor-better-defaults
2023-06-08 20:35:03 +02:00
Bartłomiej Dach
b66d1aa33d
Fix code quality inspection
2023-06-08 20:32:16 +02:00
Dean Herbert
c1743dbe1d
Select all text when popover is initially shown
...
Depends on https://github.com/ppy/osu-framework/pull/5823 .
2023-06-09 02:27:22 +09:00
Bartłomiej Dach
e6503c24c8
Merge branch 'master' into crop-texture-uploads-song-select
2023-06-08 12:24:16 +02:00
Bartłomiej Dach
281aae91ec
Merge pull request #23808 from peppy/working-beatmap-get-background
...
Refactor `IWorkingBeatmap.Background` to `GetBackground()`
2023-06-08 12:23:07 +02:00
Dean Herbert
10c43d2273
Reduce delays and fades for carousel panels to improve song select initial display performance
...
Entering song select has seen a hit since the new renderer
implementations. The underlying cause is large numbers of vertex buffer
uploads (the counter hits >200k for me during the transition).
Song select is in the process of being redesigned, and we are probably
going to make improvements to the renderer to alleviate this, but in the
mean time we can greatly improve the user experience by reducing how
long the initial fade in delays take on panels.
Visually this doesn't look too jarring, and gives a more immediate
feeling when scrolling. It's also more feasible to load elements sooner
with https://github.com/ppy/osu/pull/23809 applied.
2023-06-08 17:28:58 +09:00
Dean Herbert
3978d4babb
Crop and disable mipmaps on beatmap panel backgrounds
...
This is an effort to improve general performance at song select. At
least on the metal renderer, I can notice very high draw frame overheads
related to texture uploads.
By reducing the size of the texture uploads to roughly match what is
actually being displayed on screen (using a relatively inexpensive crop
operation), we can bastly reduce stuttering both during initial load and
carousel scroll.
You might ask if it's safe to disable mipmapping, but I've tested with
lower resolutions and bilinear filtering seems to handle just fine.
Bilinear without mipmaps only falls apart when you scale below 50% and
we're not going too far past that at minimum game scale, if at all.
2023-06-08 16:51:07 +09:00
Dean Herbert
a842f79ad4
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
Bartłomiej Dach
b3ce7f7b43
Merge branch 'master' into fix-section-container-scroll-attempt-2
2023-06-08 09:19:26 +02:00
Bartłomiej Dach
3c8f387a6c
Remove unused method
2023-06-07 23:38:06 +02:00
Bartłomiej Dach
d9281ac8c7
Remove unused virtual
spec
2023-06-07 23:38:06 +02:00
Bartłomiej Dach
9b665d2e1a
Merge branch 'master' into beat-snap-divisor-hotkeys
2023-06-07 23:38:03 +02:00
Dean Herbert
3a01498789
Use existing next/previous methods (and remove looping behaviour)
2023-06-08 01:01:29 +09:00
Bartłomiej Dach
1f4e79d79d
Merge pull request #23711 from timiimit/add-last-edit-time
...
Store timestamp of beatmap's last edit time in local database
2023-06-07 16:57:24 +02:00
Dean Herbert
2c89af608a
Add ability to cycle beat snap divisor using hotkeys
...
Defaults to Ctrl+Shift+Wheel (as per stable).
Closes #23785 .
2023-06-07 17:15:15 +09:00
Dean Herbert
7d49f5d7c6
Apply NRT to SectionsContainer
2023-06-07 16:32:29 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Dean Herbert
247ac3a5fd
Merge pull request #23781 from bdach/fix-progress-bar-blink
...
Fix triangles song progress bar blinking during gameplay
2023-06-07 13:44:43 +09:00
Bartłomiej Dach
be59eb1116
Fix triangles song progress bar blinking during gameplay
...
Closes #23760 .
2023-06-06 18:36:25 +02:00
Dean Herbert
247fa088db
Add IHasNoTimedInputs
interface to scope change further
2023-06-06 22:22:42 +09:00
Dean Herbert
d1300f75c0
Merge branch 'master' into no-offset-calibration-with-relax
2023-06-06 22:22:08 +09:00
Dean Herbert
8ba9677b96
Merge branch 'master' into add-last-played-filter
2023-06-06 16:12:23 +09:00
Dean Herbert
22f7fe1d79
Rename variable and ensure timestamp is updated even when not saving
2023-06-06 15:11:31 +09:00
Dean Herbert
3a50e0fb2f
Merge branch 'master' into add-last-edit-time
2023-06-06 15:07:20 +09:00
Dean Herbert
0c7ab8f971
Merge branch 'master' into hud/argon-kc-animations-poc
2023-06-06 14:43:08 +09:00
Dean Herbert
2f11bd5473
Adjust animations slightly
2023-06-06 14:42:42 +09:00
Dean Herbert
c54670aee1
Add comment explaining implementation
2023-06-06 13:30:56 +09:00
tsrk
6fc6729677
feat: integrate attachment flow in SkinComponentsContainer
2023-06-06 00:27:43 +02:00
tsrk
4c397085c5
refactor: improve attachement flow
...
This removes the hard reliance on individual classes and makes its usage easiser to ingreate anywhere
else.
2023-06-06 00:12:53 +02:00
tsrk
41b7eacc72
Merge branch 'master' into hud/argon-kc-animations-poc
2023-06-05 15:22:20 +02:00
Cootz
3ebc801484
Move (de)select all mods hotkeys handling to ModSelectOverlay
2023-06-05 13:49:07 +03:00
Joseph Madamba
4eb0f0261c
Fix song select beatmap panels not displaying correct background shown in web
2023-06-04 22:54:15 -07:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage
2023-06-03 19:45:23 +02:00
Bartłomiej Dach
602d5db3bb
Simplify column dimensions code
...
`dimensions` would always receive exactly one item, so might as well
inline it.
And yes, at this point the grid container is mostly a glorified
`FillFlowContainer { Direction = FlowDirection.Vertical }`, but I am not
touching that in this pull pending further decisions with respect to
direction.
2023-06-03 19:40:01 +02:00
Bartłomiej Dach
a9d4556647
Merge branch 'master' into update-multiplayer-room-diff-range
2023-06-03 16:50:09 +02:00
Bartłomiej Dach
8433813677
Merge branch 'master' into editor-timeline-fix
2023-06-01 21:18:08 +02:00
Bartłomiej Dach
c2d89a32a9
Adjust inline comment
2023-06-01 21:18:00 +02:00
Andrei Zavatski
03eb7c7830
Fix nullability
2023-06-01 21:21:01 +03:00
Andrei Zavatski
949fe32740
Use combined area of children as a mask instead
2023-06-01 15:32:17 +03:00
Dean Herbert
32207d4112
Remember the last used custom divisor when cycling divisor types
2023-06-01 17:11:49 +09:00
Dean Herbert
bcde2cbc73
Apply NRT to BeatDivisorControl
2023-06-01 16:58:14 +09:00
Dean Herbert
f52ed41f10
Use better defaults of 1/4 and 1/6 when cycling types
2023-06-01 16:28:03 +09:00
Dean Herbert
985604fab5
Return StatisticItem
s rather than StatisticRow
s from ruleset
...
There were no usages of more than one column being provided per row, so
it seemed like unnecessarily complexity. I'm currently trying to reduce
complexity so we can improve the layout of the results screen, which
currently has up to three levels of nested `GridContainer`s.
Of note, I can't add backwards compatibility because the method
signature has not changed in `Ruleset` (only the return type). If we do
want to keep compatibility with other rulesets, we could designate a new
name for the updated method.
2023-06-01 14:35:15 +09:00
Dean Herbert
dc595b83f1
Remove unused Dimension
specification from StatisticItem
2023-06-01 14:25:18 +09:00
timiimit
a58426dab6
Use LastEditTime
in Editor
2023-05-31 19:07:04 +02:00
Dean Herbert
812def124f
Merge pull request #23661 from peppy/fix-multiplayer-present-crash
...
Fix `OnResume` / `OnSuspending` potentially getting called before `OnEntering` on a sub screen
2023-05-31 19:43:30 +09:00
Bartłomiej Dach
62d1774407
Apply same comment & reworded condition to suspend too
2023-05-30 21:54:56 +02:00
Andrei Zavatski
d119447a10
Fix editor timeline hitobjects popping in
2023-05-30 16:41:42 +03:00
Dean Herbert
741ee84ed6
Add comment and use full conditional similar to extension method
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-30 18:38:28 +09:00
Dean Herbert
14a376c041
Merge branch 'master' into scorev2
2023-05-30 14:34:43 +09:00
Dean Herbert
1558723420
Merge branch 'master' into scorev2
2023-05-29 20:06:32 +09:00
Dean Herbert
1a6d9e9ff0
Apply NRT to GameplayLeaderboardScore
and change GetDisplayedScore
handling
...
I don't feel too confident with the default scoring function being
assigned in the constructor to a publicly settable delegate. This just
feels a bit more elegant, and handles the (likely-never-used) case where
we need to restore the default function.
An alternative would be to provide the function as a `ctor` argument,
but I believe that wasn't done here to allow using the
`ILeaderboardScore` interface.
2023-05-29 20:00:29 +09:00
Dean Herbert
fcd7a1d51a
Move GetDisplayScore
xmldoc to interface and remove getter
2023-05-29 19:41:53 +09:00
Dean Herbert
9a886125ad
Ensure GameplayScoreCounter
's display score is updated on ScoringMode
change
...
This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)
).
Best we do this just in case that happens to go away in the future.
2023-05-29 19:00:02 +09:00
Dean Herbert
22be045de3
Apply NRT to GameplayScoreCounter
2023-05-29 18:48:17 +09:00
Dean Herbert
b0501c4e5c
Actually use paused header
2023-05-29 10:24:59 +09:00
Robin Oger
cfa1280028
GameplayMenuOverlay.cs: add translatable strings for Retry count:
and Song progress:
...
This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5
Adapt changes to fit master
2023-05-27 12:29:14 +02:00
Bartłomiej Dach
574ecf939c
Merge pull request #23647 from peppy/pause-screen-progress
...
Show current progress on pause screen
2023-05-26 19:36:30 +02:00
Dean Herbert
725734bc03
Merge pull request #23649 from peppy/keep-selection-buttons-on-screen
...
Ensure editor selection buttons remain on screen when selection is near edge
2023-05-26 20:51:45 +09:00
Dean Herbert
6b0e215246
Add (int)
flooring and handle potential NaN
value
2023-05-26 20:44:13 +09:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls
2023-05-25 21:58:16 +02:00
Bartłomiej Dach
7d8f08c0ea
Fix ComposeBlueprintContainer
briefly assigning auto
bank
...
Seems to have had no consequence due to the way
`AutomaticBankAssignment` works (that flag is checked in
`PlacementBlueprint.UpdateTimeAndPosition()`, which runs essentially
every frame), but let's avoid putting it there at all ever.
2023-05-25 21:49:29 +02:00
Bartłomiej Dach
b9be886ae1
Merge branch 'master' into pause-screen-progress
2023-05-25 20:34:11 +02:00
Bartłomiej Dach
6425a33b45
Merge branch 'master' into beatmap-length-calcualtions
2023-05-25 17:44:15 +02:00
Bartłomiej Dach
b59f4aee99
Merge pull request #23660 from peppy/simplify-deselect
...
Fix crash when deleting dragged object in skin editor
2023-05-25 17:27:41 +02:00
Bartłomiej Dach
3ad5f8b9c9
Polish a few extreme edge cases
2023-05-25 16:39:54 +02:00
Dean Herbert
949de35664
Ensure selection is reset after immediately deleting objects
...
Closes https://github.com/ppy/osu/issues/23518 .
2023-05-25 23:20:32 +09:00
Bartłomiej Dach
beeca5a8dd
Use alternative layouting implementation
2023-05-25 16:17:44 +02:00
Dean Herbert
b3c2d120bf
Fix OnResume
/ OnSuspending
potentially getting called before OnEntering
on a sub screen
2023-05-25 20:39:11 +09:00
Dean Herbert
a6a380dd41
Merge branch 'master' into organize-room-pills
2023-05-25 19:57:28 +09:00
Dean Herbert
609c7227ee
Fix changes to font weight in a couple of combined implementations
2023-05-25 19:55:11 +09:00
Dean Herbert
57c63dbb29
Add xmldoc for GetDisplayScore
2023-05-25 19:24:15 +09:00
Dean Herbert
1049257b56
Simplify SelectionHandler
's DeselectAll
implementation
...
We are already doing other operations in this class directly on `SelectedItems`, so might as well change this one to match
2023-05-25 18:46:31 +09:00
Dean Herbert
1e14b02493
Fix bindable feedback loop
2023-05-25 17:58:38 +09:00
Dean Herbert
37c6e632d0
Switch to using new extension method for length calculations
2023-05-25 17:38:35 +09:00
Dean Herbert
cf9fda0cf2
Merge branch 'beatmap-length-calcualtions' into pause-screen-progress
2023-05-25 17:34:08 +09:00
Dean Herbert
058edb5d5f
Centralise beatmap playable duration and bounds lookups
2023-05-25 17:32:48 +09:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements
2023-05-24 22:28:26 +02:00
Bartłomiej Dach
6ec4ecfdd7
Mention fallback default in GetDivisorForBeatIndex()
2023-05-24 22:17:51 +02:00
Bartłomiej Dach
133c954c93
Merge branch 'master' into pause-screen-progress
2023-05-24 21:57:26 +02:00
Bartłomiej Dach
8b6cd1310a
Merge branch 'master' into editor-escape-deselects
2023-05-24 20:18:44 +02:00
Bartłomiej Dach
cd3602406b
Remove unused using directive
2023-05-24 18:54:48 +02:00
Dean Herbert
b14b1072c2
Allow deselecting any selection in the editor using the Back
binding (escape key)
2023-05-24 19:24:14 +09:00
Dean Herbert
3b9e1e8a94
Ensure editor selection buttons remain on screen when selection is near edge
...
Addresses https://github.com/ppy/osu/discussions/23599 .
2023-05-24 19:16:53 +09:00
Dean Herbert
79c9a48ff7
Show song progress at pause/fail screen
2023-05-24 18:36:37 +09:00
Dean Herbert
456f3005d6
Apply nullability to GameplayMenuOverlay
and use TextFlowContainer
for text
2023-05-24 18:28:04 +09:00
Dean Herbert
8ada8b1c8c
Remove description line from pause/fail screen
...
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
2023-05-24 17:48:35 +09:00
Dean Herbert
3a05dffa50
Add "auto" bank selection during placement
2023-05-24 17:11:12 +09:00
Dean Herbert
fc22c75464
Don't use switch
for single case
statement
2023-05-24 16:14:05 +09:00
Dean Herbert
a9ba16a2be
Update to support non-control-point sample changes
2023-05-24 14:20:38 +09:00
Dean Herbert
298989ffd2
Merge branch 'master' into sample-set-controls
2023-05-24 14:03:04 +09:00
Dean Herbert
561b759bf9
Tidy up implementation and ensure non-solid ticks start at zero alpha
2023-05-24 13:49:29 +09:00
Dean Herbert
8f1f1955df
Merge pull request #66 from Gyoshi/beat-divisor-visual-improvements
...
Add ghost ticks to exhibit current divisor on `BeatDivisorControl`
2023-05-24 13:41:48 +09:00
Joseph Madamba
067328233c
Remove OsuScreen.ApplyLogoArrivingDefaults()
2023-05-23 13:17:43 -07:00
Gyoshi
7fe19d1992
Last
instead of Max
divisor to match code elsewhere
2023-05-23 18:45:49 +02:00
Gyoshi
c5ef3ae181
Code styling
2023-05-23 18:44:20 +02:00
Gyoshi
b5f8093941
Use RangePadding
to align mouse with slider
2023-05-23 18:16:14 +02:00
Gyoshi
7b1e8ede54
Small format
2023-05-23 15:11:27 +02:00
Gyoshi
1b32370c6a
Remove duplicate code by making GetDivisorForBeatIndex
method more general
2023-05-23 15:05:38 +02:00
Gyoshi
37a796306d
Small format & comment
2023-05-23 14:30:35 +02:00
Johannes vd Berg
ebda35c3c9
Add ghost ticks to exhibit current divisor on BeatDivisorControl
2023-05-23 12:57:25 +02:00
Dan Balasescu
7658536b5a
Fix CI issues
2023-05-23 19:32:19 +09:00
Dan Balasescu
fee3d43596
Merge branch 'master' into scorev2
2023-05-23 19:07:54 +09:00
Bartłomiej Dach
38b4bd8aef
Fix undo not behaving as expected sometimes
2023-05-22 22:45:39 +02:00
Bartłomiej Dach
e0b7539c2a
Fix sample changes not being applied in patcher
2023-05-22 22:45:23 +02:00
Bartłomiej Dach
f253d17a7f
Fix slider velocity changes not being applied in patcher
2023-05-22 22:19:10 +02:00
timiimit
9d14ea9d27
Merge branch 'ppy:master' into update-multiplayer-room-diff-range
2023-05-21 16:37:00 +02:00
timiimit
4441718437
Merge branch 'ppy:master' into organize-room-pills
2023-05-21 16:36:53 +02:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
...
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Bartłomiej Dach
0e11adaaac
Merge pull request #23564 from peppy/fix-missing-sample-additions
...
Fix sample banks not transferring when adjusting via editor
2023-05-20 14:36:45 +02:00
Dan Balasescu
035d0d5c9c
Fix multiplayer leaderboard not working
2023-05-19 13:16:57 +09:00
Dan Balasescu
c33e4fe75e
Remove unnecessary override
2023-05-18 20:10:28 +09:00
Dan Balasescu
f3591f83a2
Remove ScoreManager.GetTotalScore()
2023-05-18 20:08:49 +09:00
Dan Balasescu
510b8e4c78
Remove ScoreManager.Mode, handle per-use
2023-05-18 20:08:49 +09:00
Dean Herbert
214d7e07fa
Add TODO regarding failing stack display code
2023-05-17 17:52:17 +09:00
Dean Herbert
9563d4f730
Fix weird purple tint on placement object in timeline
2023-05-17 17:26:19 +09:00
Dean Herbert
87ff28b022
Update beat divisor control to show ticks in more visually correct locations
...
As proposed in https://github.com/ppy/osu/discussions/23527 .
2023-05-17 16:34:12 +09:00
Dean Herbert
730bc3a961
Apply NRT and simplify some remaining code
2023-05-17 16:18:13 +09:00
Dean Herbert
e97d027230
Make OnlinePlayPill
class abstract
2023-05-17 16:13:03 +09:00
Dean Herbert
764f0323f4
Show "rewind" text on random button when beginning a right mouse press
2023-05-17 14:51:40 +09:00
Dean Herbert
94b184712d
Fix random button hover state not correctly being reset on right click
2023-05-17 14:51:40 +09:00
Dean Herbert
dc51d5ecf3
Rename GetSampleInfo
to better describe what method does
...
Also add full xmldoc
2023-05-17 14:07:48 +09:00
Dean Herbert
d9ae822966
Fix bank not correctly being assigned when adding sample additions in editor
2023-05-16 18:52:52 +09:00
timiimit
cc6e4df93e
Remove wrongly added back namepspace
2023-05-16 10:27:46 +02:00
timiimit
4ef74eb3f9
Fix RoomStatusPill
text colour
2023-05-16 10:22:52 +02:00
timiimit
81b7737660
Fix text colour of RoomSpecialCategoryPill
2023-05-16 10:20:16 +02:00
timiimit
a9991d9dd4
Remove another unused namespace
2023-05-16 10:14:14 +02:00
timiimit
40daa41a52
Fix naming & namespaces
2023-05-16 10:06:48 +02:00
timiimit
04893064f0
Make used pills inherit from a common one
2023-05-16 09:53:11 +02:00
timiimit
10d6f9ea5a
Create common online play pill
2023-05-16 09:52:26 +02:00
timiimit
0fd718478a
Merge branch 'master' into update-multiplayer-room-diff-range
2023-05-15 07:36:43 +02:00
Bartłomiej Dach
592fcafcd4
Merge pull request #23451 from timiimit/fix-default-progress-graph-flipping
...
Fix default progress graph not updating after flip
2023-05-14 19:19:10 +02:00
timiimit
fd80ffd52b
Fix display update condition
2023-05-14 12:09:15 +02:00
timiimit
18efdb0e4c
Make layout
readonly
2023-05-13 11:37:56 +02:00
timiimit
d81cdacb0d
Undo stupid changes
2023-05-13 11:28:05 +02:00
timiimit
4b544903cb
Optimize recalculateValues
2023-05-13 10:13:09 +02:00
timiimit
2cfc4eb515
Fix unconsidered height change
2023-05-13 10:12:46 +02:00
timiimit
80b6e014f1
More code style
2023-05-13 01:47:44 +02:00
timiimit
8cc0c5ad1c
Fix code style
2023-05-13 01:39:01 +02:00
timiimit
04f7def798
Remove useless comment
2023-05-13 01:31:12 +02:00
timiimit
21d7c62f30
Add optimized UpdateGraph
2023-05-13 01:29:11 +02:00
timiimit
159cacf9c7
Fix logic in recalculateValues()
2023-05-13 01:27:28 +02:00
timiimit
6180d0d620
Remove cached frame buffer
2023-05-12 15:00:46 +02:00
Dean Herbert
70e248b927
Force placement of in-progress object when changing tools in the editor
2023-05-12 16:06:01 +09:00
Dean Herbert
bdf8a78b42
Add the ability to adjust the beatmap tick rate in the editor
2023-05-09 20:53:20 +09:00
Dan Balasescu
3c3c812ed6
Initial implementation of ScoreV2
2023-05-09 19:33:33 +09:00
Dean Herbert
2085833a84
Fix missing delegate unsubscribe
2023-05-09 17:08:03 +09:00
Dean Herbert
944da06c10
Rename slider multiplier variable back for now
2023-05-09 16:58:19 +09:00
Dean Herbert
8c44d528e9
Use min/max values from stable
2023-05-08 13:52:16 +09:00
Dean Herbert
a6cb1f90e4
Change difficulty popover inspector display (yet again)
...
I think this makes the most sense of the iterations I've tested so far, albeit maybe being a touch too verbose.
2023-05-08 13:43:23 +09:00
Dean Herbert
a91edd68d9
Show post-multiplied velocity in main hit object inspector
2023-05-08 13:42:25 +09:00
Dean Herbert
451af9d1b5
Fix beatmap values not being updated due to a varying data type
2023-05-08 13:23:13 +09:00
Dean Herbert
d9dd35c020
Show base velocity in slider adjustment popover
2023-05-08 13:13:09 +09:00
Dean Herbert
31de4de720
Remove median/mode slider velocity display
...
The intention was to give an idea of what the most common velocity of
the beatmap is, but in hindsight, because the "base" velocity is being
set elsewhere this doesn't make sense. It will/should be 1.0x.
Showing this range is still valuable, though.
2023-05-08 13:13:09 +09:00
Dean Herbert
b109ee74a6
Add "base velocity" adjustment to difficulty setup screen
2023-05-08 13:13:09 +09:00
Bartłomiej Dach
65b4b198a4
Merge branch 'master' into export
2023-05-06 20:12:53 +02:00
tsrk
e9d7cd7a79
feat(ArgonKeyCounter): flash key name
2023-05-06 19:08:30 +01:00
Bartłomiej Dach
e808a47811
Fix delegate leak
2023-05-05 20:33:27 +02:00
Bartłomiej Dach
f536238554
Use shorter copy
2023-05-05 20:30:50 +02:00
Bartłomiej Dach
34b19dd6f4
Merge branch 'master' into slider-velocity-inspector
2023-05-05 20:20:16 +02:00
Dean Herbert
b7a287869a
Add display of beatmap slider velocity when adjusting
2023-05-05 15:57:38 +09:00
Dean Herbert
cc70d89bf9
Move editor inspector classes out of ruleset namespace
2023-05-05 15:57:38 +09:00
Dean Herbert
560f71ef53
Adjust BlurredIcon
expansion ratio to fix glow getting cut off at lower resolutions
...
Closes https://github.com/ppy/osu/issues/23210 .
Ballparked the fix to work down to the lowest resolution we support. The
previous number (`2.5f`) was also likely ballparked so the fix seems in
line with expectations.
I don't want to put too much thought into this because the design of
this screen is likely going to change in the mean time anyway.
2023-05-05 14:29:04 +09:00
tsrk
74e7a958bb
feat(ArgonKeyCounter): make animation
...
Currently WIP. Do not consider this final.
2023-05-05 05:31:06 +01:00
Bartłomiej Dach
fa3f42ba75
Merge pull request #23386 from peppy/fix-osu-logo-input-handling
...
Extend input handling of osu! logo to full border area
2023-05-03 17:48:51 +02:00
cdwcgt
4549a865d9
Merge branch 'master' into export
2023-05-04 00:18:01 +09:00
Dean Herbert
444f66b0ee
Move to base class for added safety
2023-05-03 18:46:30 +09:00
Dean Herbert
cd31cff8cd
Fix event subscriptions not being cleaned up in DrawableCarouselBeatmap
...
The handling of cleanup is performed only the `Item_Set` method. This
was already correctly called for `DrawableCarouselBeatmapSet`, but not
for the class in question here.
This would cause runaway memory usage at song select when opening many
beatmaps to show their difficulties. For simplicity, we don't yet pool
these (and generate the drawables each time a set is opened) which isn't
great but likely will be improved upon when we update the visual /
filtering of the carousel. But this simplicity caused the memory usage
to blow out until exiting back to the main menu when cleanup would
finally occur.
2023-05-03 18:41:30 +09:00
Dean Herbert
5757eb7529
Update a few more instances of 0.96f
scale constants
2023-05-03 18:20:12 +09:00
Dean Herbert
453143813f
Extend input handling of osu! logo to full border area
...
This is the easiest way to make this happen. It does mean the pink area
is being drawn behind the white border, but I haven't found a scenario
where this is noticeable.
Closes #4217 .
2023-05-03 14:57:57 +09:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
...
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
8a536c1cdb
Fix non-block namespace usage
2023-05-02 15:09:24 +09:00
OliBomby
1dc34ee25d
fix infinite repeat count when adjusting length of 0 length slider
2023-05-01 15:48:54 +02:00
OliBomby
608fa3cc73
Merge remote-tracking branch 'upstream/master' into sample-control-points
2023-04-30 19:47:03 +02:00
Cootz
607a04ae73
Fix the issue
2023-04-29 10:29:33 +09:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
87ca0f5335
Update SamplePointPiece.cs
2023-04-26 13:45:58 +02:00
Bartłomiej Dach
5ec8ecb11b
Merge pull request #23309 from peppy/key-counters-fix
...
Fix key counters counting during break time
2023-04-25 21:15:12 +02:00
OliBomby
e4b64bdc3e
clean up code stuff
2023-04-25 19:06:29 +02:00
OliBomby
755ad25dbe
clean code
2023-04-25 18:27:20 +02:00
OliBomby
c23a7b014e
add missing }
2023-04-25 18:17:07 +02:00
OliBomby
065464d90c
Fixed DifficultyPointPiece
2023-04-25 18:12:53 +02:00
Dean Herbert
14af2063e5
Merge pull request #23247 from peppy/round-editor-rotation
...
Always round editor rotation to integer values
2023-04-25 21:43:44 +09:00
Dean Herbert
6b4032e34b
Add missing binding of IsCounting
with contained counters
2023-04-25 21:37:19 +09:00
Dean Herbert
0a861ffcee
Restructure key counters to use a common flow
2023-04-25 21:37:19 +09:00
Dean Herbert
7630958633
Stop using Drawable.Name
to convey actual UI information
2023-04-25 20:24:36 +09:00
Dean Herbert
dd2c289ce9
Remove pointless default value
2023-04-25 20:22:12 +09:00
Dean Herbert
d8b4db3a13
Merge branch 'master' into gameplay/argon-key-counter_le-retour
2023-04-25 19:54:31 +09:00
Renzo Poggio
0991c56e1c
Add extra check in 'SelectPreviousRandom'
...
Check if the poped beatmap exists within the beatmapSets
2023-04-25 00:05:15 -03:00
Dean Herbert
9f4b1f0f24
Always round editor rotation to integer values
2023-04-20 14:30:01 +09:00
Joseph Madamba
c80a25328d
Shorten label to just "matches"
2023-04-17 20:59:41 -07:00
Joseph Madamba
d0cbe206a9
Revert back to one number with "matching beatmap difficulties" label
2023-04-10 23:37:29 -07:00
Joseph Madamba
f0c8a3202b
Merge remote-tracking branch 'upstream/master' into fix-beatmap-terminology
2023-04-10 23:22:15 -07:00
Dean Herbert
52bb7891f7
Merge branch 'master' into fix-count-not-updating-when-deleting
2023-04-11 09:04:02 +09:00
Joseph Madamba
f80de08f24
Adjust BeatmapSetsChanged
xmldoc
...
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-04-10 11:28:23 -07:00
Joseph Madamba
c7dea71793
Use existing BeatmapSetsChanged
action
2023-04-10 11:26:18 -07:00
Bartłomiej Dach
73bd0feef5
Fix incorrectly implemented localisation
2023-04-10 15:03:33 +02:00
Bartłomiej Dach
6fec476147
Simplify snap implementation
2023-04-10 14:55:30 +02:00
Joseph Madamba
7f5b99c91b
Fix song select beatmap difficulty count not updating when deleting
2023-04-09 22:12:51 -07:00
cdwcgt
ce6a87b4a3
Merge remote-tracking branch 'upstream/master' into export
2023-04-09 15:02:47 +09:00
Dean Herbert
8d2e852ffd
Fix overbearing key down handling
2023-04-08 22:30:36 +09:00
Dean Herbert
a1fc4def1d
Remove redundant method override
2023-04-08 22:18:07 +09:00
Micha Lehmann
3c4a25e53f
Fix tooltip text not resetting when ending an editor rotation
2023-04-08 14:28:52 +02:00
Micha Lehmann
580d5745c0
Add "(snapped)" to the tooltip when snap-rotating in the editor
2023-04-08 14:15:49 +02:00
Dean Herbert
f72dd86b42
Fix code quality issues and avoid updating bindable twice per operation
2023-04-08 10:40:36 +09:00
Micha Lehmann
c827c2810b
Improve editor selection rotation value wrapping
...
This fixes two issues the previous algorithm had:
1. A half-turn rotation used to show up as -180°.
2. Rotating more than 180° in one drag event would overwhelm it
and cause the value to go outside its range.
This comes at the cost of a negligible performance hit,
since a division (modulo) is performed instead of just addition/subtraction.
2023-04-08 01:30:29 +02:00
Micha Lehmann
f1de560d57
Snap editor selection rotation when holding shift
2023-04-08 01:30:29 +02:00
Elvendir
8e156fdb51
Enforce integer through regex match instead
2023-04-07 00:29:46 +02:00
Dean Herbert
0c71fa1bbd
Merge branch 'master' into gameplay/argon-key-counter_le-retour
2023-04-06 23:39:57 +09:00
Dean Herbert
e6872629f3
Merge pull request #22868 from peppy/no-epilepsy-warning-storyboard-disable
...
Don't show epilepsy warning when storyboards are disabled
2023-04-06 12:32:38 +09:00
tsrk
809b817e8e
Merge branch 'master' into gameplay/argon-key-counter_le-retour
2023-04-05 22:57:36 +02:00
Bartłomiej Dach
ba753a8aac
Merge branch 'master' into update-skinnable-sound-before-playing
2023-04-05 22:56:25 +02:00
Elvendir
928145cdeb
Enforce integer value before y and M
...
Change impacted Tests
2023-04-05 22:12:15 +02:00
Elvendir
c2f225f025
Made Operator.Equal not parse for date filter and added corresponding test
2023-04-05 21:25:58 +02:00
Bartłomiej Dach
6df7614b9d
Add tests for suppressing epilepsy warning when storyboard disabled
2023-04-05 20:56:50 +02:00
Bartłomiej Dach
432f698697
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-05 19:45:14 +02:00
Elvendir
df170517a8
-renamed function inverse() to reverseInequalityOperator() for clarity
...
-changed default case of reverseInequalityOperator() to out of range exception
2023-04-05 11:59:31 +02:00
Elvendir
d6c6507578
Update osu.Game/Screens/Select/FilterQueryParser.cs
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-04-04 19:30:13 +02:00
Bartłomiej Dach
8cc425774b
Merge branch 'master' into fix-replay-fail-on-exit
2023-04-03 21:23:23 +02:00
Dean Herbert
b0c09df259
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-03 15:33:35 +09:00
Elvendir
4b053b4785
changed regex match to be inline with standard
2023-04-01 22:58:25 +02:00
Dean Herbert
4b294278d6
Merge branch 'master' into fix-ruleset-shader-caching
2023-03-31 20:04:55 +09:00
Dean Herbert
796cd9c916
Rewrite comment explaining early return on checkScoreCompleted
given new usages
2023-03-31 02:36:17 +09:00
Dean Herbert
b25a59fd14
Rename scoreCompleted
-> checkScoreCompleted
to reflect the fact it doesn't always succeed
2023-03-31 02:30:04 +09:00
Dean Herbert
4dd0c2c7a5
Add assert ensuring we don't ever get to the results screen with an F rank
...
Intentionally an assertion as I want tests to fail, but I don't want
this to cause crashes for an end user if it does happen to occur.
2023-03-29 14:11:58 +09:00
Dean Herbert
a8bb2e33ac
Ensure all preconditions are checked before progressing to results screen after storyboard ends
2023-03-29 14:00:11 +09:00
Dean Herbert
aad540629f
Remove duplicate load rule from ShaderPrecompiler
2023-03-29 12:36:56 +09:00
Dean Herbert
5dfac02b11
Preload triangle shader on startup
2023-03-28 14:15:38 +09:00
Joseph Madamba
8b30c67580
Fix incorrect song select matching label by showing both beatmap and difficulty count for less ambiguity
2023-03-26 18:08:28 -07:00
Joseph Madamba
3e0bbb2432
Fix select beatmap button not highlighting when creating a multiplayer room using keyboard
2023-03-26 16:03:21 -07:00
Dean Herbert
c65a79614d
Don't show offset calibration controls when "relax" mod is active
...
Closes https://github.com/ppy/osu/issues/22892 .
2023-03-22 15:45:04 +09:00
Dean Herbert
425be20e46
Fix song select search textbox font size incorrectly having increased
2023-03-22 14:17:39 +09:00
Bartłomiej Dach
9ff9cd3b7f
Merge branch 'master' into skin-editor-cyclic-selection
2023-03-21 19:49:55 +01:00
Dean Herbert
e31a90e043
Don't cycle selection when more than one items are selected
2023-03-21 21:31:10 +09:00
Dean Herbert
5cb8160eee
Merge pull request #22773 from peppy/show-song-select-visible-beatmap-count
...
Show count of visible beatmaps at song select
2023-03-21 18:22:29 +09:00
Bartłomiej Dach
ea8da69263
Fix importing beatmaps not changing count of visible beatmaps
...
Reproduction steps:
1. Go to song select
2. Open beatmap listing
3. Import a beatmap that would fit the current filter criteria
4. The count of visible beatmaps does not change
Fixed by updating the count on `BeatmapSetsChanged` too.
2023-03-20 20:53:53 +01:00
Bartłomiej Dach
695ee39b87
Privatise setter
2023-03-20 20:30:54 +01:00
Elvendir
6dead81d21
Generalized tryUpdateLastPlayedRange to tryUpdateDateRange and Added tests
2023-03-19 18:43:17 +01:00
Elvendir
216a88e18d
limited max Date comparison
2023-03-18 21:35:10 +01:00
Elvendir
102576cd8c
adddede LastPlayed as filter option in beatmap carousel
2023-03-18 17:53:41 +01:00
Cootz
556964eae0
Merge branch 'master' into BitmapUpdatesOnScore
2023-03-16 12:16:42 +03:00
Dean Herbert
3b62f87b64
Ensure Player
does not fail a score on exit if a replay is currently loaded
2023-03-16 17:14:20 +09:00
Dean Herbert
f21238f517
Adjust shadow to look better
2023-03-16 16:51:57 +09:00
Dean Herbert
cd102da3af
Move matches string inside text box
2023-03-16 16:34:31 +09:00
Dean Herbert
89b42ddd98
Don't localise beatmap count string for now
2023-03-16 15:02:38 +09:00
Terochi
edc6314634
Drank some coffee and figured out the fix
2023-03-15 10:49:59 +01:00