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Only flush the Current transform specifically

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Bartłomiej Dach 2023-10-06 21:39:29 +02:00
parent ce0d4bd0df
commit b7d0bf3756
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@ -107,7 +107,9 @@ namespace osu.Game.Screens.Play.HUD
// aside from the repeating `initialIncrease` scheduled task,
// there may also be a `Current` transform in progress from that schedule.
// ensure it plays out fully, to prevent changes to `Current.Value` being discarded by the ongoing transform.
FinishTransforms();
// and yes, this funky `targetMember` spec is seemingly the only way to do this
// (see: https://github.com/ppy/osu-framework/blob/fe2769171c6e26d1b6fdd6eb7ea8353162fe9065/osu.Framework/Graphics/Transforms/TransformBindable.cs#L21)
FinishTransforms(targetMember: $"{Current.GetHashCode()}.{nameof(Current.Value)}");
}
private void onNewJudgement(JudgementResult judgement)