mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 20:56:12 +08:00
87fee001c7
When watching from the middle of gameplay, due to a series of failures, `SpectatorClock` would not get seeked to the current time, causing all clients to look like they were out of sync. This is a hotfix for the issue. A better fix will require framework changes or considerable restructuring. I'd recommend testing this works in practice and agreeing that while it is a hack, it's likely not going to cause issues and is something we want to see fixed sooner rather than later. |
||
---|---|---|
.. | ||
Backgrounds | ||
Edit | ||
Import | ||
Menu | ||
OnlinePlay | ||
Play | ||
Ranking | ||
Select | ||
Spectate | ||
Utility | ||
BackgroundScreen.cs | ||
BackgroundScreenStack.cs | ||
IHandlePresentBeatmap.cs | ||
IHasSubScreenStack.cs | ||
IOsuScreen.cs | ||
IPerformFromScreenRunner.cs | ||
Loader.cs | ||
OsuScreen.cs | ||
OsuScreenDependencies.cs | ||
OsuScreenStack.cs | ||
ScorePresentType.cs | ||
ScreenWhiteBox.cs | ||
StartupScreen.cs |