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mirror of https://github.com/ppy/osu.git synced 2024-09-21 16:07:24 +08:00

Merge branch 'master' into update-framework

This commit is contained in:
Bartłomiej Dach 2022-11-26 16:19:36 +01:00
commit 894ef15e79
No known key found for this signature in database
40 changed files with 252 additions and 180 deletions

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@ -25,6 +25,7 @@ namespace osu.Game.Tests.Visual.Editing
beatmap.ControlPointInfo.Clear();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
beatmap.ControlPointInfo.Add(2000, new TimingControlPoint { BeatLength = 500 });
beatmap.ControlPointInfo.Add(20000, new TimingControlPoint { BeatLength = 500 });
return beatmap;
}
@ -116,6 +117,26 @@ namespace osu.Game.Tests.Visual.Editing
pressAndCheckTime(Key.Right, 3000);
}
[Test]
public void TestSeekBetweenControlPoints()
{
AddStep("seek to 0", () => EditorClock.Seek(0));
AddAssert("time is 0", () => EditorClock.CurrentTime == 0);
// already at first control point, noop
pressAndCheckTime(Key.Up, 0);
pressAndCheckTime(Key.Down, 2000);
pressAndCheckTime(Key.Down, 20000);
// at last control point, noop
pressAndCheckTime(Key.Down, 20000);
pressAndCheckTime(Key.Up, 2000);
pressAndCheckTime(Key.Up, 0);
pressAndCheckTime(Key.Up, 0);
}
private void pressAndCheckTime(Key key, double expectedTime)
{
AddStep($"press {key}", () => InputManager.Key(key));

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@ -9,8 +9,10 @@ using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Menu;
@ -71,17 +73,51 @@ namespace osu.Game.Tests.Visual.Navigation
}
[Test]
public void TestFromSongSelectDifferentRuleset()
public void TestFromSongSelectDifferentRulesetWithConvertDisallowed()
{
var firstImport = importBeatmap(1);
presentAndConfirm(firstImport);
AddStep("Set converts disallowed", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
var secondImport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
confirmBeatmapInSongSelect(secondImport);
presentAndConfirm(secondImport);
var osuImport = importBeatmap(1);
presentAndConfirm(osuImport);
presentSecondDifficultyAndConfirm(firstImport, 1);
presentSecondDifficultyAndConfirm(secondImport, 3);
var maniaImport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
confirmBeatmapInSongSelect(maniaImport);
presentAndConfirm(maniaImport);
var catchImport = importBeatmap(3, new CatchRuleset().RulesetInfo);
confirmBeatmapInSongSelect(catchImport);
presentAndConfirm(catchImport);
// Ruleset is always changed.
presentSecondDifficultyAndConfirm(maniaImport, 2);
presentSecondDifficultyAndConfirm(osuImport, 1);
presentSecondDifficultyAndConfirm(catchImport, 3);
}
[Test]
public void TestFromSongSelectDifferentRulesetWithConvertAllowed()
{
AddStep("Set converts allowed", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
var osuImport = importBeatmap(1);
presentAndConfirm(osuImport);
var maniaImport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
confirmBeatmapInSongSelect(maniaImport);
presentAndConfirm(maniaImport);
var catchImport = importBeatmap(3, new CatchRuleset().RulesetInfo);
confirmBeatmapInSongSelect(catchImport);
presentAndConfirm(catchImport);
// force ruleset to osu!mania
presentSecondDifficultyAndConfirm(maniaImport, 2);
// ruleset is not changed as we can convert osu! beatmap.
presentSecondDifficultyAndConfirm(osuImport, 1, expectedRulesetOnlineID: 3);
// ruleset is changed as we cannot convert.
presentSecondDifficultyAndConfirm(catchImport, 3);
}
private void returnToMenu()
@ -112,19 +148,19 @@ namespace osu.Game.Tests.Visual.Navigation
imported = Game.BeatmapManager.Import(new BeatmapSetInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineID = i,
OnlineID = i * 1024,
Beatmaps =
{
new BeatmapInfo
{
OnlineID = i * 1024,
OnlineID = i * 1024 + 1,
Metadata = metadata,
Difficulty = new BeatmapDifficulty(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
},
new BeatmapInfo
{
OnlineID = i * 2048,
OnlineID = i * 1024 + 2,
Metadata = metadata,
Difficulty = new BeatmapDifficulty(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
@ -156,14 +192,14 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("correct ruleset selected", () => Game.Ruleset.Value, () => Is.EqualTo(getImport().Beatmaps.First().Ruleset));
}
private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID, int? expectedRulesetOnlineID = null)
{
Predicate<BeatmapInfo> pred = b => b.OnlineID == importedID * 2048;
Predicate<BeatmapInfo> pred = b => b.OnlineID == importedID * 1024 + 2;
AddStep("present difficulty", () => Game.PresentBeatmap(getImport(), pred));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect songSelect && songSelect.IsLoaded);
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID, () => Is.EqualTo(importedID * 2048));
AddAssert("correct ruleset selected", () => Game.Ruleset.Value, () => Is.EqualTo(getImport().Beatmaps.First().Ruleset));
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID, () => Is.EqualTo(importedID * 1024 + 2));
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.OnlineID, () => Is.EqualTo(expectedRulesetOnlineID ?? getImport().Beatmaps.First().Ruleset.OnlineID));
}
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Playlists;
@ -148,7 +149,7 @@ namespace osu.Game.Tests.Visual.Playlists
private partial class TestRoomSettings : PlaylistsRoomSettingsOverlay
{
public TriangleButton ApplyButton => ((MatchSettings)Settings).ApplyButton;
public RoundedButton ApplyButton => ((MatchSettings)Settings).ApplyButton;
public OsuTextBox NameField => ((MatchSettings)Settings).NameField;
public OsuDropdown<TimeSpan> DurationField => ((MatchSettings)Settings).DurationField;

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
using osuTK.Graphics;
@ -49,8 +50,8 @@ namespace osu.Game.Tests.Visual.UserInterface
Children = new Drawable[]
{
new OsuSpriteText { Text = "Sample content" },
new TriangleButton { Text = "can't puush me", Width = 200, },
new TriangleButton { Text = "puush me", Width = 200, Action = () => { } },
new RoundedButton { Text = "can't puush me", Width = 200, },
new RoundedButton { Text = "puush me", Width = 200, Action = () => { } },
}
},
overlay = new TestLoadingLayer(true),

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@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Text = @"No OverlayColourProvider",
Font = OsuFont.Default.With(size: 40)
},
new TriangleButtonWithPopover()
new RoundedButtonWithPopover()
}
};
@ -50,15 +50,15 @@ namespace osu.Game.Tests.Visual.UserInterface
Text = @"With OverlayColourProvider (orange)",
Font = OsuFont.Default.With(size: 40)
},
new TriangleButtonWithPopover()
new RoundedButtonWithPopover()
}
}
};
}
private partial class TriangleButtonWithPopover : TriangleButton, IHasPopover
private partial class RoundedButtonWithPopover : RoundedButton, IHasPopover
{
public TriangleButtonWithPopover()
public RoundedButtonWithPopover()
{
Width = 100;
Height = 30;

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@ -9,7 +9,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
@ -37,7 +36,7 @@ namespace osu.Game.Tests.Visual.UserInterface
},
new SettingsButton
{
Text = "Test button",
Text = "Test settings button",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Enabled = { BindTarget = enabled },
@ -56,8 +55,8 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestBackgroundColour()
{
AddStep("set red scheme", () => CreateThemedContent(OverlayColourScheme.Red));
AddAssert("rounded button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OsuColour().Blue3);
AddAssert("settings button has correct colour", () => Cell(0, 1).ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Highlight1);
AddAssert("rounded button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
AddAssert("settings button has correct colour", () => Cell(0, 1).ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
}
}
}

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@ -11,6 +11,7 @@ using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Screens;
using osuTK;
@ -109,7 +110,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Origin = Anchor.TopCentre,
Text = Title,
},
new TriangleButton
new RoundedButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

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@ -61,7 +61,7 @@ namespace osu.Game.Tournament.Screens.Setup
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
Button = new TriangleButton
Button = new RoundedButton
{
Size = new Vector2(100, 40),
Action = () => Action?.Invoke()

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@ -93,7 +93,7 @@ namespace osu.Game.Tournament.Screens.Setup
Spacing = new Vector2(20),
Children = new Drawable[]
{
new TriangleButton
new RoundedButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -101,7 +101,7 @@ namespace osu.Game.Tournament.Screens.Setup
Text = "Select stable path",
Action = ChangePath
},
new TriangleButton
new RoundedButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -6,6 +6,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Tournament.IO;
namespace osu.Game.Tournament.Screens.Setup
@ -37,7 +38,7 @@ namespace osu.Game.Tournament.Screens.Setup
{
var drawable = base.CreateComponent();
FlowContainer.Insert(-1, folderButton = new TriangleButton
FlowContainer.Insert(-1, folderButton = new RoundedButton
{
Text = "Open folder",
Width = 100

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@ -172,7 +172,7 @@ namespace osu.Game.Graphics.Backgrounds
// Limited by the maximum size of QuadVertexBuffer for safety.
const int max_triangles = ushort.MaxValue / (IRenderer.VERTICES_PER_QUAD + 2);
AimCount = (int)Math.Min(max_triangles, DrawWidth * DrawHeight * 0.0005f * SpawnRatio);
AimCount = (int)Math.Clamp(DrawWidth * 0.02f * SpawnRatio, 1, max_triangles);
int currentCount = parts.Count;

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@ -4,17 +4,16 @@
#nullable disable
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Graphics.UserInterface
{
public partial class DangerousTriangleButton : TriangleButton
public partial class DangerousRoundedButton : RoundedButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.PinkDark;
Triangles.ColourDark = colours.PinkDarker;
Triangles.ColourLight = colours.Pink;
}
}
}

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@ -37,7 +37,7 @@ namespace osu.Game.Graphics.UserInterface
/// <summary>
/// Sets a custom background colour to this button, replacing the provided default.
/// </summary>
public Color4 BackgroundColour
public virtual Color4 BackgroundColour
{
get => backgroundColour ?? defaultBackgroundColour;
set
@ -90,6 +90,7 @@ namespace osu.Game.Graphics.UserInterface
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
},
Hover = new Box
{
@ -141,13 +142,15 @@ namespace osu.Game.Graphics.UserInterface
return base.OnClick(e);
}
protected virtual float HoverLayerFinalAlpha => 0.1f;
protected override bool OnHover(HoverEvent e)
{
if (Enabled.Value)
{
Hover.FadeTo(0.2f, 40, Easing.OutQuint)
.Then()
.FadeTo(0.1f, 800, Easing.OutQuint);
.FadeTo(HoverLayerFinalAlpha, 800, Easing.OutQuint);
}
return base.OnHover(e);

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@ -1,42 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A button with moving triangles in the background.
/// </summary>
public partial class TriangleButton : OsuButton, IFilterable
{
protected Triangles Triangles { get; private set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Add(Triangles = new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker,
ColourLight = colours.Blue,
});
}
public virtual IEnumerable<LocalisableString> FilterTerms => new[] { Text };
public bool MatchingFilter
{
set => this.FadeTo(value ? 1 : 0);
}
public bool FilteringActive { get; set; }
}
}

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@ -1,19 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class RoundedButton : OsuButton, IFilterable
{
protected TrianglesV2? Triangles { get; private set; }
protected override float HoverLayerFinalAlpha => 0;
private Color4? triangleGradientSecondColour;
public override float Height
{
get => base.Height;
@ -26,19 +36,65 @@ namespace osu.Game.Graphics.UserInterfaceV2
}
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours)
public override Color4 BackgroundColour
{
// According to flyte, buttons are supposed to have explicit colours for now.
// Not sure this is the correct direction, but we haven't decided on an `OverlayColourProvider` stand-in yet.
// This is a better default. See `SettingsButton` for an override which uses `OverlayColourProvider`.
DefaultBackgroundColour = colours.Blue3;
get => base.BackgroundColour;
set
{
base.BackgroundColour = value;
triangleGradientSecondColour = BackgroundColour.Lighten(0.2f);
updateColours();
}
}
[BackgroundDependencyLoader(true)]
private void load(OverlayColourProvider? overlayColourProvider, OsuColour colours)
{
// Many buttons have local colours, but this provides a sane default for all other cases.
DefaultBackgroundColour = overlayColourProvider?.Colour3 ?? colours.Blue3;
triangleGradientSecondColour ??= overlayColourProvider?.Colour1 ?? colours.Blue3.Lighten(0.2f);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateCornerRadius();
Add(Triangles = new TrianglesV2
{
Thickness = 0.02f,
SpawnRatio = 0.6f,
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
});
updateColours();
}
private void updateColours()
{
if (Triangles == null)
return;
Debug.Assert(triangleGradientSecondColour != null);
Triangles.ColourTop = triangleGradientSecondColour.Value;
Triangles.ColourBottom = BackgroundColour;
}
protected override bool OnHover(HoverEvent e)
{
Debug.Assert(triangleGradientSecondColour != null);
Background.FadeColour(triangleGradientSecondColour.Value, 300, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
Background.FadeColour(BackgroundColour, 300, Easing.OutQuint);
base.OnHoverLost(e);
}
private void updateCornerRadius() => Content.CornerRadius = DrawHeight / 2;

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@ -520,11 +520,29 @@ namespace osu.Game
}
else
{
Logger.Log($"Completing {nameof(PresentBeatmap)} with beatmap {beatmap} ruleset {selection.Ruleset}");
Ruleset.Value = selection.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(selection);
// Don't change the local ruleset if the user is on another ruleset and is showing converted beatmaps at song select.
// Eventually we probably want to check whether conversion is actually possible for the current ruleset.
bool requiresRulesetSwitch = !selection.Ruleset.Equals(Ruleset.Value)
&& (selection.Ruleset.OnlineID > 0 || !LocalConfig.Get<bool>(OsuSetting.ShowConvertedBeatmaps));
if (requiresRulesetSwitch)
{
Ruleset.Value = selection.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(selection);
Logger.Log($"Completing {nameof(PresentBeatmap)} with beatmap {beatmap} ruleset {selection.Ruleset}");
}
else
{
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(selection);
Logger.Log($"Completing {nameof(PresentBeatmap)} with beatmap {beatmap} (maintaining ruleset)");
}
}
}, validScreens: new[] { typeof(SongSelect), typeof(IHandlePresentBeatmap) });
}, validScreens: new[]
{
typeof(SongSelect), typeof(IHandlePresentBeatmap)
});
}
/// <summary>

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@ -1,16 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Overlays.BeatmapSet.Buttons
{
public partial class HeaderButton : TriangleButton
public partial class HeaderButton : RoundedButton
{
public HeaderButton()
{
@ -22,9 +20,6 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
private void load()
{
BackgroundColour = Color4Extensions.FromHex(@"094c5f");
Triangles.ColourLight = Color4Extensions.FromHex(@"0f7c9b");
Triangles.ColourDark = Color4Extensions.FromHex(@"094c5f");
Triangles.TriangleScale = 1.5f;
}
}
}

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@ -203,7 +203,7 @@ namespace osu.Game.Overlays.Dashboard
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new PurpleTriangleButton
new PurpleRoundedButton
{
RelativeSizeAxes = Axes.X,
Text = "Spectate",

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@ -22,6 +22,7 @@ using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Resources.Localisation.Web;
@ -446,7 +447,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
isDefault.Value = bindings.Select(b => b.KeyCombination).SequenceEqual(Defaults);
}
private partial class CancelButton : TriangleButton
private partial class CancelButton : RoundedButton
{
public CancelButton()
{
@ -455,7 +456,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}
}
public partial class ClearButton : DangerousTriangleButton
public partial class ClearButton : DangerousRoundedButton
{
public ClearButton()
{

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@ -13,7 +13,6 @@ using osuTK;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osu.Game.Localisation;
@ -22,7 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public abstract partial class DirectorySelectScreen : OsuScreen
{
private TriangleButton selectionButton;
private RoundedButton selectionButton;
private OsuDirectorySelector directorySelector;
@ -101,7 +100,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
},
new Drawable[]
{
selectionButton = new TriangleButton
selectionButton = new RoundedButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -1,16 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Overlays.Settings
@ -23,12 +18,6 @@ namespace osu.Game.Overlays.Settings
Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
{
DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
}
public LocalisableString TooltipText { get; set; }
public override IEnumerable<LocalisableString> FilterTerms

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@ -86,6 +86,7 @@ namespace osu.Game.Rulesets.Edit
SpriteText.Font = OsuFont.GetFont(weight: FontWeight.Bold);
base.Height = actualHeight;
Background.Show();
Triangles?.Show();
}
else
{
@ -94,6 +95,7 @@ namespace osu.Game.Rulesets.Edit
SpriteText.Font = OsuFont.GetFont(weight: FontWeight.Regular);
base.Height = actualHeight / 2;
Background.Hide();
Triangles?.Hide();
}
}, true);
}

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@ -499,6 +499,15 @@ namespace osu.Game.Screens.Edit
seek(e, 1);
return true;
// Of those, these two keys are reversed from stable because it feels more natural (and matches mouse wheel scroll directionality).
case Key.Up:
seekControlPoint(-1);
return true;
case Key.Down:
seekControlPoint(1);
return true;
// Track traversal keys.
// Matching osu-stable implementations.
case Key.Z:
@ -892,6 +901,16 @@ namespace osu.Game.Screens.Edit
}
}
private void seekControlPoint(int direction)
{
var found = direction < 1
? editorBeatmap.ControlPointInfo.AllControlPoints.LastOrDefault(p => p.Time < clock.CurrentTime)
: editorBeatmap.ControlPointInfo.AllControlPoints.FirstOrDefault(p => p.Time > clock.CurrentTime);
if (found != null)
clock.Seek(found.Time);
}
private void seek(UIEvent e, int direction)
{
double amount = e.ShiftPressed ? 4 : 1;

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@ -14,7 +14,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
@ -28,7 +27,7 @@ namespace osu.Game.Screens.Import
private Container contentContainer;
private TextFlowContainer currentFileText;
private TriangleButton importButton;
private RoundedButton importButton;
private const float duration = 300;
private const float button_height = 50;
@ -100,7 +99,7 @@ namespace osu.Game.Screens.Import
}
},
},
importButton = new TriangleButton
importButton = new RoundedButton
{
Text = "Import",
Anchor = Anchor.BottomCentre,

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@ -9,7 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Select;
@ -54,7 +54,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
},
new Drawable[]
{
new TriangleButton
new RoundedButton
{
Text = "Add new playlist entry",
RelativeSizeAxes = Axes.Both,

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@ -7,13 +7,13 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Components
{
public abstract partial class ReadyButton : TriangleButton, IHasTooltip
public abstract partial class ReadyButton : RoundedButton, IHasTooltip
{
public new readonly BindableBool Enabled = new BindableBool();

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@ -197,7 +197,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
}
private OsuPasswordTextBox passwordTextBox;
private TriangleButton joinButton;
private RoundedButton joinButton;
private OsuSpriteText errorText;
private Sample sampleJoinFail;
@ -226,7 +226,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
Width = 200,
PlaceholderText = "password",
},
joinButton = new TriangleButton
joinButton = new RoundedButton
{
Width = 80,
Text = "Join Room",

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@ -10,13 +10,12 @@ using osu.Framework.Input.Events;
namespace osu.Game.Screens.OnlinePlay.Match.Components
{
public abstract partial class CreateRoomButton : PurpleTriangleButton, IKeyBindingHandler<PlatformAction>
public abstract partial class CreateRoomButton : PurpleRoundedButton, IKeyBindingHandler<PlatformAction>
{
[BackgroundDependencyLoader]
private void load()
{
SpriteText.Font = SpriteText.Font.With(size: 14);
Triangles.TriangleScale = 1.5f;
}
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)

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@ -1,22 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Screens.OnlinePlay.Match.Components
{
public partial class PurpleTriangleButton : TriangleButton
public partial class PurpleRoundedButton : RoundedButton
{
[BackgroundDependencyLoader]
private void load()
{
BackgroundColour = Color4Extensions.FromHex(@"593790");
Triangles.ColourLight = Color4Extensions.FromHex(@"7247b6");
Triangles.ColourDark = Color4Extensions.FromHex(@"593790");
}
}
}

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@ -48,7 +48,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
{
if (allowEdit)
{
ButtonsContainer.Add(editButton = new PurpleTriangleButton
ButtonsContainer.Add(editButton = new PurpleRoundedButton
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(100, 1),

View File

@ -517,7 +517,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
/// <param name="room">The room to change the settings of.</param>
protected abstract RoomSettingsOverlay CreateRoomSettingsOverlay(Room room);
public partial class UserModSelectButton : PurpleTriangleButton, IKeyBindingHandler<GlobalAction>
public partial class UserModSelectButton : PurpleRoundedButton, IKeyBindingHandler<GlobalAction>
{
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{

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@ -109,7 +109,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
foreach (var duration in available_delays)
{
flow.Add(new OsuButton
flow.Add(new RoundedButton
{
RelativeSizeAxes = Axes.X,
Text = $"Start match in {duration.Humanize()}",
@ -124,7 +124,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
if (multiplayerClient.Room?.ActiveCountdowns.Any(c => c is MatchStartCountdown) == true && multiplayerClient.IsHost)
{
flow.Add(new OsuButton
flow.Add(new RoundedButton
{
RelativeSizeAxes = Axes.X,
Text = "Stop countdown",

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@ -16,6 +16,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
@ -64,7 +65,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
public OsuEnumDropdown<QueueMode> QueueModeDropdown = null!;
public OsuTextBox PasswordTextBox = null!;
public OsuCheckbox AutoSkipCheckbox = null!;
public TriangleButton ApplyButton = null!;
public RoundedButton ApplyButton = null!;
public OsuSpriteText ErrorText = null!;
@ -274,7 +275,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
RelativeSizeAxes = Axes.X,
Height = DrawableRoomPlaylistItem.HEIGHT
},
new PurpleTriangleButton
new RoundedButton
{
RelativeSizeAxes = Axes.X,
Height = 40,
@ -460,7 +461,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
});
}
public partial class CreateOrUpdateButton : TriangleButton
public partial class CreateOrUpdateButton : RoundedButton
{
[Resolved(typeof(Room), nameof(Room.RoomID))]
private Bindable<long?> roomId { get; set; } = null!;
@ -474,9 +475,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Yellow;
Triangles.ColourLight = colours.YellowLight;
Triangles.ColourDark = colours.YellowDark;
BackgroundColour = colours.YellowDark;
}
}

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@ -12,7 +12,6 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay.Components;
@ -20,8 +19,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
public partial class MultiplayerReadyButton : ReadyButton
{
public new Triangles Triangles => base.Triangles;
[Resolved]
private MultiplayerClient multiplayerClient { get; set; }
@ -212,15 +209,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
void setYellow()
{
BackgroundColour = colours.YellowDark;
Triangles.ColourDark = colours.YellowDark;
Triangles.ColourLight = colours.Yellow;
}
void setGreen()
{
BackgroundColour = colours.Green;
Triangles.ColourDark = colours.Green;
Triangles.ColourLight = colours.GreenLight;
}
}

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@ -7,8 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.Multiplayer;
using osuTK;
@ -24,11 +23,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
private IBindable<bool> operationInProgress;
private readonly ButtonWithTrianglesExposed button;
private readonly RoundedButton button;
public MultiplayerSpectateButton()
{
InternalChild = button = new ButtonWithTrianglesExposed
InternalChild = button = new RoundedButton
{
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
@ -67,15 +66,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
default:
button.Text = "Spectate";
button.BackgroundColour = colours.BlueDark;
button.Triangles.ColourDark = colours.BlueDarker;
button.Triangles.ColourLight = colours.Blue;
break;
case MultiplayerUserState.Spectating:
button.Text = "Stop spectating";
button.BackgroundColour = colours.Gray4;
button.Triangles.ColourDark = colours.Gray5;
button.Triangles.ColourLight = colours.Gray6;
break;
}
@ -83,10 +78,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
&& Client.Room.State != MultiplayerRoomState.Closed
&& !operationInProgress.Value;
}
private partial class ButtonWithTrianglesExposed : TriangleButton
{
public new Triangles Triangles => base.Triangles;
}
}
}

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@ -430,7 +430,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
modSettingChangeTracker?.Dispose();
}
public partial class AddItemButton : PurpleTriangleButton
public partial class AddItemButton : PurpleRoundedButton
{
}
}

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@ -38,8 +38,6 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
private void load(OsuColour colours)
{
BackgroundColour = colours.Green;
Triangles.ColourDark = colours.Green;
Triangles.ColourLight = colours.GreenLight;
}
private bool hasRemainingAttempts = true;

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@ -16,6 +16,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
@ -58,7 +59,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
public OsuTextBox NameField = null!, MaxParticipantsField = null!, MaxAttemptsField = null!;
public OsuDropdown<TimeSpan> DurationField = null!;
public RoomAvailabilityPicker AvailabilityPicker = null!;
public TriangleButton ApplyButton = null!;
public RoundedButton ApplyButton = null!;
public bool IsLoading => loadingLayer.State.Value == Visibility.Visible;
@ -68,7 +69,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
private DrawableRoomPlaylist playlist = null!;
private OsuSpriteText playlistLength = null!;
private PurpleTriangleButton editPlaylistButton = null!;
private PurpleRoundedButton editPlaylistButton = null!;
[Resolved]
private IRoomManager? manager { get; set; }
@ -222,7 +223,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
},
new Drawable[]
{
editPlaylistButton = new PurpleTriangleButton
editPlaylistButton = new PurpleRoundedButton
{
RelativeSizeAxes = Axes.X,
Height = 40,
@ -414,7 +415,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
}
}
public partial class CreateRoomButton : TriangleButton
public partial class CreateRoomButton : RoundedButton
{
public CreateRoomButton()
{
@ -424,9 +425,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Yellow;
Triangles.ColourLight = colours.YellowLight;
Triangles.ColourDark = colours.YellowDark;
BackgroundColour = colours.YellowDark;
}
}

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@ -18,7 +18,7 @@ using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
@ -54,7 +54,7 @@ namespace osu.Game.Screens.Play
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
private Container beatmapPanelContainer;
private TriangleButton watchButton;
private RoundedButton watchButton;
private SettingsCheckbox automaticDownload;
/// <summary>
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
watchButton = new PurpleTriangleButton
watchButton = new PurpleRoundedButton
{
Text = "Start Watching",
Width = 250,

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@ -12,7 +12,7 @@ using osu.Framework.Testing;
using osu.Framework.Testing.Input;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
@ -27,8 +27,8 @@ namespace osu.Game.Tests.Visual
protected readonly ManualInputManager InputManager;
private readonly TriangleButton buttonTest;
private readonly TriangleButton buttonLocal;
private readonly RoundedButton buttonTest;
private readonly RoundedButton buttonLocal;
/// <summary>
/// Whether to create a nested container to handle <see cref="GlobalAction"/>s that result from local (manual) test input.
@ -110,13 +110,13 @@ namespace osu.Game.Tests.Visual
Children = new Drawable[]
{
buttonLocal = new TriangleButton
buttonLocal = new RoundedButton
{
Text = "local",
Size = new Vector2(50, 30),
Action = returnUserInput
},
buttonTest = new TriangleButton
buttonTest = new RoundedButton
{
Text = "test",
Size = new Vector2(50, 30),