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Fix publicly-settable bindables
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cc6210035f
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public partial class DrawableManiaEditorRuleset : DrawableManiaRuleset, ISupportConstantAlgorithmToggle
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{
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public BindableBool ShowSpeedChanges { get; set; } = new BindableBool();
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public BindableBool ShowSpeedChanges { get; } = new BindableBool();
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
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{
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public partial class DrawableTaikoEditorRuleset : DrawableTaikoRuleset, ISupportConstantAlgorithmToggle
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{
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public BindableBool ShowSpeedChanges { get; set; } = new BindableBool();
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public BindableBool ShowSpeedChanges { get; } = new BindableBool();
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public DrawableTaikoEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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@ -42,22 +42,22 @@ namespace osu.Game.Tests.Mods
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private class ClassWithSettings
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{
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[SettingSource("Unordered setting", "Should be last")]
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public BindableFloat UnorderedSetting { get; set; } = new BindableFloat();
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public BindableFloat UnorderedSetting { get; } = new BindableFloat();
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[SettingSource("Second setting", "Another description", 2)]
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public BindableBool SecondSetting { get; set; } = new BindableBool();
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public BindableBool SecondSetting { get; } = new BindableBool();
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[SettingSource("First setting", "A description", 1)]
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public BindableDouble FirstSetting { get; set; } = new BindableDouble();
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public BindableDouble FirstSetting { get; } = new BindableDouble();
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[SettingSource("Third setting", "Yet another description", 3)]
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public BindableInt ThirdSetting { get; set; } = new BindableInt();
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public BindableInt ThirdSetting { get; } = new BindableInt();
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}
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private class ClassWithCustomSettingControl
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{
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[SettingSource("Custom setting", "Should be a custom control", SettingControlType = typeof(CustomSettingsControl))]
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public BindableInt UnorderedSetting { get; set; } = new BindableInt();
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public BindableInt UnorderedSetting { get; } = new BindableInt();
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}
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private partial class CustomSettingsControl : SettingsItem<int>
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@ -66,7 +66,7 @@ namespace osu.Game.Tests.Mods
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private partial class CustomControl : Drawable, IHasCurrentValue<int>
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{
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public Bindable<int> Current { get; set; } = new Bindable<int>();
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public Bindable<int> Current { get; } = new Bindable<int>();
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}
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}
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}
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@ -56,7 +56,7 @@ namespace osu.Game.Tournament.Models
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};
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[JsonProperty]
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public BindableList<TournamentUser> Players { get; set; } = new BindableList<TournamentUser>();
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public BindableList<TournamentUser> Players { get; } = new BindableList<TournamentUser>();
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public TournamentTeam()
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{
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@ -47,7 +47,7 @@ namespace osu.Game.Graphics.Containers
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/// <summary>
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/// The amount of dim to be used when <see cref="IgnoreUserSettings"/> is <c>true</c>.
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/// </summary>
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public Bindable<float> DimWhenUserSettingsIgnored { get; set; } = new Bindable<float>();
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public Bindable<float> DimWhenUserSettingsIgnored { get; } = new Bindable<float>();
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protected Bindable<bool> LightenDuringBreaks { get; private set; } = null!;
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@ -22,16 +22,16 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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public bool UsesFixedAnchor { get; set; }
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[SettingSource(typeof(JudgementCounterDisplayStrings), nameof(JudgementCounterDisplayStrings.JudgementDisplayMode))]
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public Bindable<DisplayMode> Mode { get; set; } = new Bindable<DisplayMode>();
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public Bindable<DisplayMode> Mode { get; } = new Bindable<DisplayMode>();
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[SettingSource(typeof(JudgementCounterDisplayStrings), nameof(JudgementCounterDisplayStrings.FlowDirection))]
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public Bindable<Direction> FlowDirection { get; set; } = new Bindable<Direction>();
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public Bindable<Direction> FlowDirection { get; } = new Bindable<Direction>();
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[SettingSource(typeof(JudgementCounterDisplayStrings), nameof(JudgementCounterDisplayStrings.ShowJudgementNames))]
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public BindableBool ShowJudgementNames { get; set; } = new BindableBool(true);
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public BindableBool ShowJudgementNames { get; } = new BindableBool(true);
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[SettingSource(typeof(JudgementCounterDisplayStrings), nameof(JudgementCounterDisplayStrings.ShowMaxJudgement))]
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public BindableBool ShowMaxJudgement { get; set; } = new BindableBool(true);
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public BindableBool ShowMaxJudgement { get; } = new BindableBool(true);
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[Resolved]
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private JudgementCountController judgementCountController { get; set; } = null!;
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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription),
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SettingControlType = typeof(SettingsPercentageSlider<float>))]
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public new BindableFloat CornerRadius { get; set; } = new BindableFloat(0.25f)
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public new BindableFloat CornerRadius { get; } = new BindableFloat(0.25f)
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{
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MinValue = 0,
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MaxValue = 0.5f,
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@ -30,7 +30,7 @@ namespace osu.Game.Skinning.Components
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public Bindable<BeatmapAttribute> Attribute { get; } = new Bindable<BeatmapAttribute>(BeatmapAttribute.StarRating);
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[SettingSource(typeof(BeatmapAttributeTextStrings), nameof(BeatmapAttributeTextStrings.Template), nameof(BeatmapAttributeTextStrings.TemplateDescription))]
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public Bindable<string> Template { get; set; } = new Bindable<string>("{Label}: {Value}");
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public Bindable<string> Template { get; } = new Bindable<string>("{Label}: {Value}");
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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