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Merge pull request #25023 from bdach/skinning-max-size-update
Adjust gameplay element maximum size limits for backwards compatibility
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commit
cc6210035f
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public partial class LegacyBananaPiece : LegacyCatchHitObjectPiece
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{
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private static readonly Vector2 banana_max_size = new Vector2(128);
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private static readonly Vector2 banana_max_size = new Vector2(160);
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protected override void LoadComplete()
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{
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece
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{
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private static readonly Vector2 droplet_max_size = new Vector2(82, 103);
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private static readonly Vector2 droplet_max_size = new Vector2(160);
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public LegacyDropletPiece()
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{
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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internal partial class LegacyFruitPiece : LegacyCatchHitObjectPiece
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{
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private static readonly Vector2 fruit_max_size = new Vector2(128);
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private static readonly Vector2 fruit_max_size = new Vector2(160);
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protected override void LoadComplete()
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{
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
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InternalChildren = new[]
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{
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CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS) })
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CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2) })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d, maxSize: OsuHitObject.OBJECT_DIMENSIONS))
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Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d, maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
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InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty()).With(d =>
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InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2) ?? Empty()).With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = skin.GetTexture("sliderb-nd")?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS),
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Texture = skin.GetTexture("sliderb-nd")?.WithMaximumSize(OsuLegacySkinTransformer.MAX_FOLLOW_CIRCLE_AREA_SIZE),
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Colour = new Color4(5, 5, 5, 255),
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},
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LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d =>
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@ -59,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = skin.GetTexture("sliderb-spec")?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS),
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Texture = skin.GetTexture("sliderb-spec")?.WithMaximumSize(OsuLegacySkinTransformer.MAX_FOLLOW_CIRCLE_AREA_SIZE),
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Blending = BlendingParameters.Additive,
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},
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};
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@ -23,6 +23,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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/// </summary>
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public const float LEGACY_CIRCLE_RADIUS = OsuHitObject.OBJECT_RADIUS - 5;
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/// <summary>
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/// The maximum allowed size of sprites that reside in the follow circle area of a slider.
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/// </summary>
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/// <remarks>
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/// The reason this is extracted out to a constant, rather than be inlined in the follow circle sprite retrieval,
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/// is that some skins will use `sliderb` elements to emulate a slider follow circle with slightly different visual effects applied
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/// (`sliderb` is always shown and doesn't pulsate; `sliderfollowcircle` isn't always shown and pulsates).
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/// </remarks>
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public static readonly Vector2 MAX_FOLLOW_CIRCLE_AREA_SIZE = OsuHitObject.OBJECT_DIMENSIONS * 3;
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public OsuLegacySkinTransformer(ISkin skin)
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: base(skin)
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{
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@ -42,14 +52,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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return this.GetAnimation("sliderscorepoint", false, false);
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case OsuSkinComponents.SliderFollowCircle:
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var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true, maxSize: new Vector2(308f));
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var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true, maxSize: MAX_FOLLOW_CIRCLE_AREA_SIZE);
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if (followCircleContent != null)
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return new LegacyFollowCircle(followCircleContent);
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return null;
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case OsuSkinComponents.SliderBall:
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var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "", maxSize: OsuHitObject.OBJECT_DIMENSIONS);
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var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "", maxSize: MAX_FOLLOW_CIRCLE_AREA_SIZE);
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// todo: slider ball has a custom frame delay based on velocity
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// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
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@ -139,10 +149,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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if (!this.HasFont(LegacyFont.HitCircle))
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return null;
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return new LegacySpriteText(LegacyFont.HitCircle, OsuHitObject.OBJECT_DIMENSIONS)
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const float hitcircle_text_scale = 0.8f;
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return new LegacySpriteText(LegacyFont.HitCircle, OsuHitObject.OBJECT_DIMENSIONS * 2 / hitcircle_text_scale)
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{
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// stable applies a blanket 0.8x scale to hitcircle fonts
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Scale = new Vector2(0.8f),
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Scale = new Vector2(hitcircle_text_scale),
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};
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case OsuSkinComponents.SpinnerBody:
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@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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public partial class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
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{
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private static readonly Vector2 circle_piece_size = new Vector2(128);
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private static readonly Vector2 max_circle_sprite_size = new Vector2(160);
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private Drawable backgroundLayer = null!;
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private Drawable? foregroundLayer;
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@ -54,9 +55,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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string prefix = ((drawableHitObject.HitObject as TaikoStrongableHitObject)?.IsStrong ?? false) ? big_hit : normal_hit;
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return skin.GetAnimation($"{prefix}{lookup}", true, false, maxSize: circle_piece_size) ??
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return skin.GetAnimation($"{prefix}{lookup}", true, false, maxSize: max_circle_sprite_size) ??
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// fallback to regular size if "big" version doesn't exist.
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skin.GetAnimation($"{normal_hit}{lookup}", true, false, maxSize: circle_piece_size);
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skin.GetAnimation($"{normal_hit}{lookup}", true, false, maxSize: max_circle_sprite_size);
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}
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// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
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