1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 16:27:26 +08:00

Revert "Abstractify PP counter logic from the "Triangles" implementation"

This reverts commit daf4a03fd0.
This commit is contained in:
Salman Ahmed 2023-11-05 01:55:13 +03:00
parent 58a830fc5b
commit a23dfbeab5
2 changed files with 175 additions and 192 deletions

View File

@ -1,186 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public abstract partial class GameplayPerformancePointsCounter : RollingCounter<int>
{
protected override bool IsRollingProportional => true;
protected override double RollingDuration => 1000;
private const float alpha_when_invalid = 0.3f;
[Resolved]
private ScoreProcessor scoreProcessor { get; set; }
[Resolved]
private GameplayState gameplayState { get; set; }
[CanBeNull]
private List<TimedDifficultyAttributes> timedAttributes;
private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource();
private JudgementResult lastJudgement;
private PerformanceCalculator performanceCalculator;
private ScoreInfo scoreInfo;
protected GameplayPerformancePointsCounter()
{
Current.Value = DisplayedCount = 0;
}
private Mod[] clonedMods;
[BackgroundDependencyLoader]
private void load(BeatmapDifficultyCache difficultyCache)
{
DrawableCount.Alpha = alpha_when_invalid;
if (gameplayState != null)
{
performanceCalculator = gameplayState.Ruleset.CreatePerformanceCalculator();
clonedMods = gameplayState.Mods.Select(m => m.DeepClone()).ToArray();
scoreInfo = new ScoreInfo(gameplayState.Score.ScoreInfo.BeatmapInfo, gameplayState.Score.ScoreInfo.Ruleset) { Mods = clonedMods };
var gameplayWorkingBeatmap = new GameplayWorkingBeatmap(gameplayState.Beatmap);
difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token)
.ContinueWith(task => Schedule(() =>
{
timedAttributes = task.GetResultSafely();
IsValid = true;
if (lastJudgement != null)
onJudgementChanged(lastJudgement);
}), TaskContinuationOptions.OnlyOnRanToCompletion);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (scoreProcessor != null)
{
scoreProcessor.NewJudgement += onJudgementChanged;
scoreProcessor.JudgementReverted += onJudgementChanged;
}
if (gameplayState?.LastJudgementResult.Value != null)
onJudgementChanged(gameplayState.LastJudgementResult.Value);
}
private bool isValid;
protected bool IsValid
{
set
{
if (value == isValid)
return;
isValid = value;
DrawableCount.FadeTo(isValid ? 1 : alpha_when_invalid, 1000, Easing.OutQuint);
}
}
private void onJudgementChanged(JudgementResult judgement)
{
lastJudgement = judgement;
var attrib = getAttributeAtTime(judgement);
if (gameplayState == null || attrib == null || scoreProcessor == null)
{
IsValid = false;
return;
}
scoreProcessor.PopulateScore(scoreInfo);
Current.Value = (int)Math.Round(performanceCalculator?.Calculate(scoreInfo, attrib).Total ?? 0, MidpointRounding.AwayFromZero);
IsValid = true;
}
[CanBeNull]
private DifficultyAttributes getAttributeAtTime(JudgementResult judgement)
{
if (timedAttributes == null || timedAttributes.Count == 0)
return null;
int attribIndex = timedAttributes.BinarySearch(new TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
if (attribIndex < 0)
attribIndex = ~attribIndex - 1;
return timedAttributes[Math.Clamp(attribIndex, 0, timedAttributes.Count - 1)].Attributes;
}
protected override LocalisableString FormatCount(int count) => count.ToString(@"D");
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (scoreProcessor != null)
{
scoreProcessor.NewJudgement -= onJudgementChanged;
scoreProcessor.JudgementReverted -= onJudgementChanged;
}
loadCancellationSource?.Cancel();
}
// TODO: This class shouldn't exist, but requires breaking changes to allow DifficultyCalculator to receive an IBeatmap.
private class GameplayWorkingBeatmap : WorkingBeatmap
{
private readonly IBeatmap gameplayBeatmap;
public GameplayWorkingBeatmap(IBeatmap gameplayBeatmap)
: base(gameplayBeatmap.BeatmapInfo, null)
{
this.gameplayBeatmap = gameplayBeatmap;
}
public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods, CancellationToken cancellationToken)
=> gameplayBeatmap;
protected override IBeatmap GetBeatmap() => gameplayBeatmap;
public override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
protected internal override ISkin GetSkin() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
}
}
}

View File

@ -1,31 +1,175 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
// todo: this should be renamed to DefaultPerformancePointsCounter, or probably even TrianglesPerformancePointsCounter once all other triangles components are renamed accordingly.
public partial class PerformancePointsCounter : GameplayPerformancePointsCounter, ISerialisableDrawable
public partial class PerformancePointsCounter : RollingCounter<int>, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
protected override bool IsRollingProportional => true;
protected override double RollingDuration => 1000;
private const float alpha_when_invalid = 0.3f;
[Resolved]
private ScoreProcessor scoreProcessor { get; set; }
[Resolved]
private GameplayState gameplayState { get; set; }
[CanBeNull]
private List<TimedDifficultyAttributes> timedAttributes;
private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource();
private JudgementResult lastJudgement;
private PerformanceCalculator performanceCalculator;
private ScoreInfo scoreInfo;
public PerformancePointsCounter()
{
Colour = colours.BlueLighter;
Current.Value = DisplayedCount = 0;
}
protected override IHasText CreateText() => new TextComponent();
private Mod[] clonedMods;
[BackgroundDependencyLoader]
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
{
Colour = colours.BlueLighter;
if (gameplayState != null)
{
performanceCalculator = gameplayState.Ruleset.CreatePerformanceCalculator();
clonedMods = gameplayState.Mods.Select(m => m.DeepClone()).ToArray();
scoreInfo = new ScoreInfo(gameplayState.Score.ScoreInfo.BeatmapInfo, gameplayState.Score.ScoreInfo.Ruleset) { Mods = clonedMods };
var gameplayWorkingBeatmap = new GameplayWorkingBeatmap(gameplayState.Beatmap);
difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token)
.ContinueWith(task => Schedule(() =>
{
timedAttributes = task.GetResultSafely();
IsValid = true;
if (lastJudgement != null)
onJudgementChanged(lastJudgement);
}), TaskContinuationOptions.OnlyOnRanToCompletion);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (scoreProcessor != null)
{
scoreProcessor.NewJudgement += onJudgementChanged;
scoreProcessor.JudgementReverted += onJudgementChanged;
}
if (gameplayState?.LastJudgementResult.Value != null)
onJudgementChanged(gameplayState.LastJudgementResult.Value);
}
private bool isValid;
protected bool IsValid
{
set
{
if (value == isValid)
return;
isValid = value;
DrawableCount.FadeTo(isValid ? 1 : alpha_when_invalid, 1000, Easing.OutQuint);
}
}
private void onJudgementChanged(JudgementResult judgement)
{
lastJudgement = judgement;
var attrib = getAttributeAtTime(judgement);
if (gameplayState == null || attrib == null || scoreProcessor == null)
{
IsValid = false;
return;
}
scoreProcessor.PopulateScore(scoreInfo);
Current.Value = (int)Math.Round(performanceCalculator?.Calculate(scoreInfo, attrib).Total ?? 0, MidpointRounding.AwayFromZero);
IsValid = true;
}
[CanBeNull]
private DifficultyAttributes getAttributeAtTime(JudgementResult judgement)
{
if (timedAttributes == null || timedAttributes.Count == 0)
return null;
int attribIndex = timedAttributes.BinarySearch(new TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
if (attribIndex < 0)
attribIndex = ~attribIndex - 1;
return timedAttributes[Math.Clamp(attribIndex, 0, timedAttributes.Count - 1)].Attributes;
}
protected override LocalisableString FormatCount(int count) => count.ToString(@"D");
protected override IHasText CreateText() => new TextComponent
{
Alpha = alpha_when_invalid
};
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (scoreProcessor != null)
{
scoreProcessor.NewJudgement -= onJudgementChanged;
scoreProcessor.JudgementReverted -= onJudgementChanged;
}
loadCancellationSource?.Cancel();
}
private partial class TextComponent : CompositeDrawable, IHasText
{
@ -65,5 +209,30 @@ namespace osu.Game.Screens.Play.HUD
};
}
}
// TODO: This class shouldn't exist, but requires breaking changes to allow DifficultyCalculator to receive an IBeatmap.
private class GameplayWorkingBeatmap : WorkingBeatmap
{
private readonly IBeatmap gameplayBeatmap;
public GameplayWorkingBeatmap(IBeatmap gameplayBeatmap)
: base(gameplayBeatmap.BeatmapInfo, null)
{
this.gameplayBeatmap = gameplayBeatmap;
}
public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods, CancellationToken cancellationToken)
=> gameplayBeatmap;
protected override IBeatmap GetBeatmap() => gameplayBeatmap;
public override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
protected internal override ISkin GetSkin() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
}
}
}