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Remove description line from pause/fail screen
These were in the designs but read pretty bad / evil. I can't think of any text to go in their place that makes sense, so let's just nuke it.
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@ -23,7 +23,6 @@ namespace osu.Game.Screens.Play
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public Func<Task<ScoreInfo>> SaveReplay;
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public override string Header => "failed";
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public override string Description => "you're dead, try again?";
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -53,8 +53,6 @@ namespace osu.Game.Screens.Play
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public abstract string Header { get; }
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public abstract string Description { get; }
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protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons;
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public IReadOnlyList<DialogButton> Buttons => InternalButtons;
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@ -107,14 +105,6 @@ namespace osu.Game.Screens.Play
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f)
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},
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new OsuSpriteText
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{
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Text = Description,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f)
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}
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}
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},
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InternalButtons = new SelectionCycleFillFlowContainer<DialogButton>
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@ -24,7 +24,6 @@ namespace osu.Game.Screens.Play
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public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
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public override string Header => "paused";
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public override string Description => "you're not going to do what i think you're going to do, are ya?";
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private SkinnableSound pauseLoop;
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