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Add comment explaining implementation
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@ -108,6 +108,7 @@ namespace osu.Game.Screens.Select.Carousel
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Header.Children = new Drawable[]
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{
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// Choice of background image matches BSS implementation (always uses the lowest `beatmap_id` from the set).
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background = new DelayedLoadWrapper(() => new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID)))
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{
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RelativeSizeAxes = Axes.Both,
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