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Fix CI issues
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fee3d43596
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@ -289,20 +289,6 @@ namespace osu.Game.Tests.Rulesets.Scoring
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Assert.That(actual, Is.EqualTo(expected).Within(Precision.FLOAT_EPSILON));
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}
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private class TestRuleset : Ruleset
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description => string.Empty;
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public override string ShortName => string.Empty;
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}
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private class TestJudgement : Judgement
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{
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public override HitResult MaxResult { get; }
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@ -9,7 +9,6 @@ using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -67,9 +66,6 @@ namespace osu.Game.Screens.Ranking
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public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>();
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource();
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private readonly Flow flow;
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private readonly Scroll scroll;
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