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Ensure GameplayScoreCounter
's display score is updated on ScoringMode
change
This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)
).
Best we do this just in case that happens to go away in the future.
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parent
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@ -25,6 +25,9 @@ namespace osu.Game.Screens.Play.HUD
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, ScoreProcessor scoreProcessor)
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{
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totalScoreBindable = scoreProcessor.TotalScore.GetBoundCopy();
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totalScoreBindable.BindValueChanged(_ => updateDisplayScore());
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scoreDisplayMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
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scoreDisplayMode.BindValueChanged(scoreMode =>
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{
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@ -41,10 +44,11 @@ namespace osu.Game.Screens.Play.HUD
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default:
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throw new ArgumentOutOfRangeException(nameof(scoreMode));
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}
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updateDisplayScore();
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}, true);
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totalScoreBindable = scoreProcessor.TotalScore.GetBoundCopy();
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totalScoreBindable.BindValueChanged(_ => Current.Value = scoreProcessor.GetDisplayScore(scoreDisplayMode.Value), true);
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void updateDisplayScore() => Current.Value = scoreProcessor.GetDisplayScore(scoreDisplayMode.Value);
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}
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}
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}
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